Add new function generate_doc_source to python_callouts.cmake
Update Test extension to use generate_doc_source function and include generated file in the build.
Cleanup:
Fix godotcpp.py imports after rebase
Pre-Commit hook sorted python imports in doc_source_generator.py
- replace ${CMAKE_CURRENT_SOURCE_DIR} with ${godot-cpp_SOURCE_DIR} when referencing current working directory and script locations when invoking python scripts.
Co-authored-by: David Snopek <dsnopek@gmail.com>
This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
Simplify <platform>_generate cmake function signature, as TARGET_ALIAS and TARGET_NAME are still in scope and do not need to be passed.
Add USE_FOLDERS, and FOLDER properties to group targets in VS and XCode
Guard test target with GODOT_ENABLE_TESTING
Generate all three variants in the form godot-cpp.test.<target> to remove the -DTEST_TARGET option clutter.
Update the docs/cmake.rst with information about the testing target
Update the Github CI
.dev is added to output artifacts
Warn users for specifying dev_build and Release build config
Update documentation with deviations to SCons
Update debug_symbols handling, its rolled into build config
Cleanup helper variables and comments
This module contains VariantInternalType, VariantInternal, VariantGetInternalPtr, VariantInternalAccessor and VariantDefaultInitializer, allowing to access and manipulate Variant's internal values.
- Added to .gitignore CMakeUserPresets.json
### Configuration:
- Changed python command to use single quotes to make build output log more legible.
- Added GODOT_DEV_BUILD to allow differentiation of debug or Release builds.
- Added find logic for macos Cocoa library
### godot-cpp Changes
- godot-cpp-test is changed to be incorporated into the cmake build as a target.
- Duplicated godot-cpp target into [template_release, template_debug, editor]
- Created {platform}.cmake files mirroring the style of the SCons build.
CMake has a feature called generator expressions for its configuration variables that are evaluated at build time. This allows multi-configuration build systems to properly evaulate options. for msvc, xcode and nijna multi-config.
- Moved configuration options to generator expressions with the notable exclusion of OSX_ARCHITECTURES.
- Remove CMAKE_BUILD_TYPE from msvc CI target as Multi-Config generators ignore it
### godot-cpp-test Changes
- Removed majority of the cmake code, now that the godot-cpp project is setup, the majority of the flags will be propagated as transient dependencies
- Marked with EXCLUDE_FROM_ALL so that it isn't built as part of the 'all' target
- Updated ci to build the godot-cpp-test target from the root directory using cmake
- Tests passing for Windows, Linux, and Macos builds.
### Documentation
Updated with new information
Added Emscripten example
Added Android example
This is because target_link_options was added in v3.13
So this wouldn't build with cmake v3.12
Likewise in CMAKE_CXX_STANDARD only supports value of 17 starting with
cmake v3.9
So the test wouldn't build properly with cmake v3.6
The CMake buildsystem should be completely reviewed to properly match
what is done by SCons, instead of making its own arbitrary decisions on
how godot-cpp should be compiled.
Currently the SCons setup doesn't include warning options, so CMake
shouldn't either. Options similar to upstream Godot's SCons setup could
be added, and then replicated for CMake.