Turn python_callouts.cmake into GodotCPPModule.cmake
Move the find_package for python into it. Recommend adding godot-cpp/cmake to CMAKE_MODULE_PATH and using include( GodotCPPModule ) to use functions. Add target_doc_sources function to simplify the addition of documentation to a binary.pull/1707/head
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@ -41,9 +41,6 @@ include( cmake/godotcpp.cmake )
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godotcpp_options()
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#[[ Python is required for code generation ]]
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find_package(Python3 3.4 REQUIRED) # pathlib should be present
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# Define our project.
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project( godot-cpp
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VERSION 4.4
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@ -1,14 +1,24 @@
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#[=======================================================================[.rst:
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python_callouts.cmake
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GodotCPPModule.cmake
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---------------------
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This file contains functions which which rely on calling Python
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This file contains functions and tests which may be needed by consumers.
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* Generate Trimmed API
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* Generate File List
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* Generate Bindings
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]=======================================================================]
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If you want to use these functions in your project extend the CMAKE_MODULE_PATH
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by adding these two lines into your CMakeLists.txt after the inclusion
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godot-cpp
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.. highlight:: cmake
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list(APPEND CMAKE_MODULE_PATH "${godot-cpp_SOURCE_DIR}/cmake")
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include( GodotCPPModule )
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]=======================================================================]
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find_package(Python3 3.4 REQUIRED) # pathlib should be present
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#[[ Generate Trimmed API
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@ -106,22 +116,51 @@ endfunction( )
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The documentation displayed in the Godot editor is compiled into the extension.
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It takes a list of XML source files, and transforms them into a cpp file that
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is added to the sources list.]]
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function( generate_doc_source OUTPUT_PATH XML_SOURCES )
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# Transform the CMake list into the content of a python list
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# quote and join to form the interior of a python array
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list( TRANSFORM XML_SOURCES REPLACE "(.*\.xml)" "'\\1'" )
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list( JOIN XML_SOURCES "," XML_SOURCES )
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function( generate_doc_source OUTPUT_PATH SOURCES )
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# Transform SOURCES CMake LIST
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# quote each path with ''
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# join with , to transform into a python list minus the surrounding []
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set( PYTHON_LIST "${SOURCES}")
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list( TRANSFORM PYTHON_LIST REPLACE "(.*\.xml)" "'\\1'" )
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list( JOIN PYTHON_LIST "," PYTHON_LIST )
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# Python one-liner to run our command
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# lists in CMake are just strings delimited by ';', so this works.
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set( PYTHON_SCRIPT "from doc_source_generator import generate_doc_source"
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"generate_doc_source( '${OUTPUT_PATH}', [${XML_SOURCES}] )" )
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"generate_doc_source( '${OUTPUT_PATH}', [${PYTHON_LIST}] )" )
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add_custom_command( OUTPUT "${OUTPUT_PATH}"
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COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
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VERBATIM
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WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
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DEPENDS "${godot-cpp_SOURCE_DIR}/doc_source_generator.py"
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COMMENT "Generating Doc Data"
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DEPENDS
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"${godot-cpp_SOURCE_DIR}/doc_source_generator.py"
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"${SOURCES}"
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COMMENT "Generating: ${OUTPUT_PATH}"
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)
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endfunction()
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#[[ target_doc_sources
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A simpler interface to add xml files as doc source to a output target.
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TARGET: The gdexension library target
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SOURCES: a list of xml files to use for source generation and inclusion.
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This function also adds a doc_gen target to test source generation.]]
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function( target_doc_sources TARGET SOURCES )
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# set the generated file name
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set( DOC_SOURCE_FILE "${CMAKE_CURRENT_BINARY_DIR}/gen/doc_source.cpp" )
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# Create the file generation target, this won't be triggered unless a target
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# that depends on DOC_SOURCE_FILE is built
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generate_doc_source( "${DOC_SOURCE_FILE}" ${SOURCES} )
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# Add DOC_SOURCE_FILE as a dependency to TARGET
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target_sources( ${TARGET} PRIVATE "${DOC_SOURCE_FILE}" )
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# Create a dummy target that depends on the source so that users can
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# test the file generation task.
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if( TARGET doc_gen )
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else()
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add_custom_target( doc_gen )
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endif()
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target_sources( doc_gen PRIVATE "${DOC_SOURCE_FILE}" )
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endfunction()
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@ -23,6 +23,7 @@ project directive, it means that
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directive was
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]=======================================================================]
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCPPModule.cmake)
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/common_compiler_flags.cmake)
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/android.cmake)
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/ios.cmake)
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@ -30,7 +31,7 @@ include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/linux.cmake)
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/macos.cmake)
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/web.cmake)
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
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include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/python_callouts.cmake)
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# Detect number of processors
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include(ProcessorCount)
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@ -13,9 +13,6 @@ file( GLOB_RECURSE DOC_XML
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CONFIGURE_DEPENDS
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"${CMAKE_CURRENT_SOURCE_DIR}/doc_classes/*.xml" )
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set( DOC_DATA_SOURCE "${CMAKE_CURRENT_BINARY_DIR}/src/gen/doc_data.gen.cpp" )
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generate_doc_source( "${DOC_DATA_SOURCE}" "${DOC_XML}" )
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foreach( TARGET_ALIAS template_debug template_release editor )
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set( TARGET_NAME "godot-cpp.test.${TARGET_ALIAS}" )
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@ -30,13 +27,13 @@ foreach( TARGET_ALIAS template_debug template_release editor )
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src/tests.h
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)
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set( OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/" )
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# conditionally add doc data to compile output
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if( TARGET_ALIAS MATCHES "editor|template_debug" )
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target_sources( ${TARGET_NAME} PRIVATE "${DOC_DATA_SOURCE}" )
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target_doc_sources( ${TARGET_NAME} ${DOC_XML} )
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endif()
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set( OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/" )
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# Link to godot-cpp target
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set( LINK_TARGET "godot-cpp::${TARGET_ALIAS}" )
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target_link_libraries( ${TARGET_NAME} PRIVATE ${LINK_TARGET} )
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