trenches/godot/lighting/foggy_morning.tres

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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://c1vy5rxxddw78"]
[ext_resource type="Texture2D" uid="uid://cj7e22a3a6rnu" path="res://sky.jpg" id="1_56ix7"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_c8r8t"]
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sky_top_color = Color(0.249958, 0.286179, 0.336575, 1)
sky_horizon_color = Color(0.411904, 0.529696, 0.614089, 1)
sky_curve = 0.0557027
sky_cover = ExtResource("1_56ix7")
sky_cover_modulate = Color(0.470588, 0.470588, 0.470588, 0.705882)
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ground_bottom_color = Color(0.289552, 0.273114, 0.264743, 1)
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ground_horizon_color = Color(0.167356, 0.099874, 0.0462569, 1)
[sub_resource type="Sky" id="Sky_v6osu"]
sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
[resource]
background_mode = 2
sky = SubResource("Sky_v6osu")
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ambient_light_sky_contribution = 0.67
ambient_light_energy = 0.5
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reflected_light_source = 2
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fog_enabled = true
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fog_mode = 1
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fog_light_color = Color(0.183737, 0.200005, 0.225569, 1)
fog_density = 0.2424
fog_sky_affect = 0.509
fog_depth_begin = 3.0
fog_depth_end = 50.0
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volumetric_fog_density = 0.1044
volumetric_fog_albedo = Color(0.75118, 0.640533, 0.588017, 1)