feat: lightmapgi
parent
9a4a559f0c
commit
436f2f05ee
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@ -13,6 +13,8 @@ sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
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[resource]
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background_mode = 2
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sky = SubResource("Sky_v6osu")
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ambient_light_sky_contribution = 0.67
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ambient_light_energy = 0.5
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reflected_light_source = 2
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fog_mode = 1
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fog_density = 0.835
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@ -0,0 +1,26 @@
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[remap]
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importer="2d_array_texture"
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type="CompressedTexture2DArray"
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uid="uid://ci8l4xlvthtc0"
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path="res://.godot/imported/section_2.exr-3c4f05922d6d2e7249eebce8357631df.ctexarray"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://lighting/section_2.exr"
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dest_files=["res://.godot/imported/section_2.exr-3c4f05922d6d2e7249eebce8357631df.ctexarray"]
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[params]
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compress/mode=3
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/channel_pack=1
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=1
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slices/vertical=24
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@ -21,7 +21,7 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=3
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meshes/light_baking=0
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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godot/models/props/dirtpile_large.glb (Stored with Git LFS)
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godot/models/props/dirtpile_large.glb (Stored with Git LFS)
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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godot/models/props/dirtpile_wall.glb (Stored with Git LFS)
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godot/models/props/dirtpile_wall.glb (Stored with Git LFS)
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -7,7 +7,8 @@
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resource_name = "Mud"
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specular_mode = 1
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albedo_texture = ExtResource("1_1d2ym")
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metallic = 0.497409
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roughness = 0.77
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metallic_specular = 0.22
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roughness = 0.75
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normal_enabled = true
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normal_texture = ExtResource("2_4oxut")
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rim_tint = 1.0
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BIN
godot/models/props/trenchfloor.glb (Stored with Git LFS)
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godot/models/props/trenchfloor.glb (Stored with Git LFS)
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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godot/models/props/trenchwall_2m_dirt.glb (Stored with Git LFS)
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godot/models/props/trenchwall_2m_dirt.glb (Stored with Git LFS)
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -33,7 +33,7 @@ animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Mud.001": {
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"Mud": {
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Mud.tres"
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}
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godot/models/props/trenchwall_2m_dirt_dirt.png (Stored with Git LFS)
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godot/models/props/trenchwall_2m_dirt_dirt.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "d3ffd510092233bc8ee0d9af9a43c154"
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"md5": "25a870a740b8d870b5698fe1f7aed359"
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}
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[deps]
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BIN
godot/models/props/trenchwall_2m_dirt_dirt_normal.png (Stored with Git LFS)
BIN
godot/models/props/trenchwall_2m_dirt_dirt_normal.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "afeb59ed76660795607a2c64e9614acd"
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"md5": "98b9e5995408e21c952eaa2298babcfe"
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}
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[deps]
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -0,0 +1,43 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c24vfe6oekknf"
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path="res://.godot/imported/walkover.glb-2f6e7ee4b909cd654009869d3f3df741.scn"
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[deps]
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source_file="res://models/props/walkover.glb"
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dest_files=["res://.godot/imported/walkover.glb-2f6e7ee4b909cd654009869d3f3df741.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Planks": {
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Planks.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@ -0,0 +1,38 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ce807gik0jauq"
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path.s3tc="res://.godot/imported/walkover_planks.png-ed526647753d54acfd10d684b047f363.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "9a04a9ca6cb72f21abef3f2804c5e752"
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}
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[deps]
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source_file="res://models/props/walkover_planks.png"
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dest_files=["res://.godot/imported/walkover_planks.png-ed526647753d54acfd10d684b047f363.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -0,0 +1,38 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://hxxlsj6fnct0"
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path.s3tc="res://.godot/imported/walkover_planks_normal.png-d286fe42ceda4f72a7c11a9a786c9e7a.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "6e727784c943200bad88fe614defb855"
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}
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[deps]
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source_file="res://models/props/walkover_planks_normal.png"
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dest_files=["res://.godot/imported/walkover_planks_normal.png-d286fe42ceda4f72a7c11a9a786c9e7a.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://models/props/walkover_planks_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -37,6 +37,11 @@ _subresources={
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Planks.tres"
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}
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},
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"nodes": {
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"PATH:wooden_bar_large": {
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"mesh_instance/cast_shadow": 2
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}
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}
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}
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gltf/naming_version=1
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@ -335,7 +335,7 @@ shape = SubResource("SphereShape3D_v7ajo")
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spring_length = 1.3
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[node name="Camera" type="Camera3D" parent="CameraParent/CameraSpring"]
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transform = Transform3D(0.984309, 0.0318127, -0.17356, 0.00251854, 0.98098, 0.194092, 0.176434, -0.191484, 0.965508, 0, 0, 1.3)
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transform = Transform3D(0.984053, 0.00860135, -0.177669, 0.0105107, 0.994273, 0.10635, 0.177567, -0.106522, 0.978327, -8.00937e-08, -3.57628e-07, 1.3)
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fov = 41.9276
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far = 100.0
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@ -18,8 +18,8 @@ config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/viewport_width=2304
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window/size/viewport_height=1296
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window/size/mode=3
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window/stretch/mode="viewport"
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window/stretch/aspect="keep_width"
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@ -89,4 +89,8 @@ run={
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[rendering]
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scaling_3d/mode=1
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scaling_3d/scale=0.8
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/screen_space_aa=1
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occlusion_culling/use_occlusion_culling=true
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