godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 Cutils::IPlayerInterface required for player nodes
 Cutils::PlayerInput::ListenerA PlayerInput action listener
 Cgodot::Node
 Cutils::GameModeStores session-relevant data
 Cutils::GameRoot3DThe root of a game
 Cutils::PlayerInputAn event-driven input observer
 Cgodot::Node3D
 Cutils::Level3D3D level root to be used with GameRoot3D
 Cutils::SpawnPoint3DA location in the game world that the player can spawn at
 Cgodot::Resource
 Cutils::GameStateParent class for saved game state