Sara
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eb39cb1432
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added .nvimrc to gitignore
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2023-06-05 18:11:31 +02:00 |
Sara
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17eef0eb20
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added interpolate move
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2023-05-28 23:59:24 +02:00 |
Sara
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6c16e8cdbd
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implemented simple aabb and circle collision
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2023-05-24 21:31:50 +02:00 |
Sara
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42ee0c4a26
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fixed error in comment
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2023-05-22 08:15:40 +02:00 |
Sara
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e03037acbe
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sprite x,y now defines location of origin on sprite
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2023-05-22 08:10:55 +02:00 |
Sara
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89db4253ae
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sprites now support specifying flip
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2023-05-14 15:04:29 +02:00 |
Sara
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ce4638d1e9
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origin now relative to dest size
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2023-05-14 14:58:34 +02:00 |
Sara
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62b4515585
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sprite origin now percentage of source rect
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2023-05-14 14:56:06 +02:00 |
Sara
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04101f6427
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fixed broken scaling in sprite rendering
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2023-05-14 14:46:12 +02:00 |
Sara
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2e7b3d3c4a
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moved update_objects to after update_game
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2023-05-14 14:20:25 +02:00 |
Sara
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44a4b6928c
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engine now uses displaymode to automatically start at desktop size
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2023-05-11 21:09:49 +02:00 |
Sara
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4d4547551c
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make_spritesheet now works with number of tiles on x and y rather than tile width and height
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2023-05-11 21:09:23 +02:00 |
Sara
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6fb60c254d
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renamed input_*down functions to input_get_*down
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2023-05-11 21:08:13 +02:00 |
Sara
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0a37a3278d
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renamed input_event to input_notify_event to clarify the function
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2023-05-11 21:07:07 +02:00 |
Sara
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22d0200d84
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input internal variables and functions are now static and static inline respectively
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2023-05-11 21:05:46 +02:00 |
Sara
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664e4561a0
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removed testing code from game.c and player.h/player.c' (#4) merge cleanup-testing-code into main
Reviewed-on: #4
removed all testing code and assets, as well as cleanup and organization
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2023-05-11 17:52:39 +00:00 |
Sara
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0894e9be27
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removed todo file
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2023-05-11 19:50:29 +02:00 |
Sara
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a6d63a1eef
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removed testing assets
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2023-05-11 19:50:25 +02:00 |
Sara
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dfcc030f4d
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removed player.c and player.h
these were for testing anyway
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2023-05-11 19:50:14 +02:00 |
Sara
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ce8cf1a0ea
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removed load_game() because of redundancy with start_game
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2023-05-11 19:49:58 +02:00 |
Sara
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1e184d43c7
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world objects and input are now managed in engine.c rather than game.c
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2023-05-11 19:49:40 +02:00 |
Sara
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f7696c4ea8
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moved world functionality to corelib
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2023-05-11 19:49:03 +02:00 |
Sara
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b72d4ef88a
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added better game world representation (#2)
Reviewed-on: Sara/sim-game#2
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2023-05-08 10:17:28 +00:00 |
Sara
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9f9cc446fe
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switched testing player controller to wasd (from arrows)
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2023-05-07 17:55:22 +02:00 |
Sara
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8f7792c673
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removed all references of ui module
since this is now a separate branch/pr
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2023-05-07 17:55:08 +02:00 |
Sara
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0bdfba4d11
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added -DCMAKE_EXPORT_COMPILE_COMMANDS to debug and release build scripts
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2023-05-07 17:54:14 +02:00 |
Sara
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2a2ea2c784
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compile_commands.json is now ignored
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2023-05-07 16:10:08 +02:00 |
Sara
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1021d04013
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fixed nan issue in player
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2023-05-07 16:09:19 +02:00 |
Sara
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1034fff697
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removed compile_commands.json
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2023-05-07 16:09:10 +02:00 |
Sara
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7fc3439c9c
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removed breakpoint from debug script
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2023-05-07 16:08:25 +02:00 |
Sara
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d28305920f
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added inline to static functions
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2023-05-06 00:05:05 +02:00 |
Sara
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76dbc26787
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added breakpoint at main for debug
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2023-05-06 00:01:56 +02:00 |
Sara
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a55bf84aef
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engine internal functions are now static inline
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2023-05-05 23:27:08 +02:00 |
Sara
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182cfc66cb
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added delta_time to engine.c
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2023-05-05 23:26:30 +02:00 |
Sara
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cc08588b17
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internal asset functions are now static
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2023-05-05 23:23:41 +02:00 |
Sara
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64b8dbcbf3
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removed one use of memcpy and replaced with *a = *b
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2023-05-05 23:23:04 +02:00 |
Sara
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2457858399
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changed many of the functions to now be static
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2023-05-05 23:22:32 +02:00 |
Sara
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ee2dd74566
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added updated game to test world
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2023-05-05 23:20:38 +02:00 |
Sara
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6afac70411
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added player to test world
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2023-05-05 23:20:23 +02:00 |
Sara
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465551e981
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replaced tilemap with world
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2023-05-05 23:20:07 +02:00 |
Sara
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851714810c
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changed to single build directory and now using debug and build sh scripts
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2023-05-05 23:19:38 +02:00 |
Sara
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3a4c037aa7
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removed tilemap.csv
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2023-05-05 23:18:11 +02:00 |
Sara
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f076c061b6
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Merge remote-tracking branch 'origin/main' into worlds
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2023-05-05 22:20:16 +02:00 |
Sara
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b898fd5b31
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added return in guard clause for empty drawcmd buffer
draw(cmd) had a bug causing the first drawcmd in every frame to be added twice, for text this would cause a double free
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2023-05-05 22:17:28 +02:00 |
Sara
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2b927259a8
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draw(cmd) is now no longer in declared in header
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2023-05-05 22:14:30 +02:00 |
Sara
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750b30aa89
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no_sprite is now a #define for a all-zero sprite
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2023-05-05 22:14:01 +02:00 |
Sara
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5e082fde44
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Merge pull request 'added rudimentary text render functions' (#1) from text-rendering into main
Reviewed-on: http://165.227.128.221:3000/Sara/sim-game/pulls/1
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2023-04-26 06:39:14 +00:00 |
Sara
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3a5ec4a0d1
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finished basic text rendering
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2023-04-26 00:34:11 +02:00 |
Sara
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3c3c565bfa
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finished text scaling code
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2023-04-23 00:47:49 +02:00 |
Sara
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5686c17fee
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started work on text rendering
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2023-04-21 00:27:05 +02:00 |