make_spritesheet now works with number of tiles on x and y rather than tile width and height
parent
6fb60c254d
commit
4d4547551c
|
@ -422,14 +422,14 @@ void draw_text(const char *str, SDL_FRect area, text_style_t style, depth_t dept
|
|||
_draw(&d);
|
||||
}
|
||||
|
||||
spritesheet_t make_spritesheet(const char *file, int tile_width, int tile_height) {
|
||||
spritesheet_t make_spritesheet(const char *file, int tiles_x, int tiles_y) {
|
||||
spritesheet_t sheet=(spritesheet_t){
|
||||
.texture=get_texture(file),
|
||||
.w=0,.h=0,
|
||||
.tile_width=tile_width,
|
||||
.tile_height=tile_height,
|
||||
};
|
||||
SDL_QueryTexture(sheet.texture, NULL, NULL, &sheet.w, &sheet.h);
|
||||
sheet.tile_width = sheet.w / tiles_x;
|
||||
sheet.tile_height = sheet.h / tiles_y;
|
||||
return sheet;
|
||||
}
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ extern void draw_sprite(const sprite_t* sprite);
|
|||
extern void draw_rect(const rectshape_t* rect);
|
||||
extern void draw_sliced(const nineslice_t* sliced);
|
||||
extern void draw_text(const char* str, SDL_FRect area, text_style_t style, depth_t depth);
|
||||
extern spritesheet_t make_spritesheet(const char* file, int tile_width, int tile_height);
|
||||
extern spritesheet_t make_spritesheet(const char* file, int tiles_x, int tiles_y);
|
||||
extern nineslice_t make_nineslice(const char* file, int corner_px, float radius);
|
||||
extern sprite_t make_sprite(const char* file, float x, float y);
|
||||
extern sprite_t sprite_from_spritesheet(spritesheet_t* sheet, int index);
|
||||
|
|
Loading…
Reference in New Issue