Commit Graph

131 Commits (aa9dfa3fcda9847d78545a0f85838d268c7eca4d)

Author SHA1 Message Date
Sara aa9dfa3fcd Merge branch 'main' into split-world-module 2023-06-24 20:09:04 +00:00
Sara bf21a388ab Merge pull request 'Add a move_and_slide style interpolation option' (#7) from move-and-slide into main
Reviewed-on: #7
2023-06-24 20:08:56 +00:00
Sara b8c856bf56 split the world module into world, physics, and object 2023-06-24 22:03:28 +02:00
Sara 43fa322409 removed debug prints from _slide_collision solver 2023-06-24 20:34:35 +02:00
Sara 4271ee8f8d fully implemented slide collision for any combination of aabb and circle colliders 2023-06-24 20:32:54 +02:00
Sara daa53c6ef0 movetowards now also works in cases where x == 0 && y != 0 || x != 0 && y == 0 2023-06-24 20:32:31 +02:00
Sara 3df374b3b9 interpolate move will now immediately stop if destination is reached 2023-06-18 22:45:06 +02:00
Sara fd99159b27 Merge pull request 'fix event based axis input giving results that are not in range -1 to 1' (#8) from event-input into move-and-slide
Reviewed-on: #8
2023-06-18 20:24:31 +00:00
Sara fab7338891 axis now keeps a history for both keys 2023-06-18 22:22:16 +02:00
Sara cfcd31cee8 more explicit typing and casting in timespec_to_sec 2023-06-18 22:17:38 +02:00
Sara fc1f3499e3 input events are now still pumped during frame downtime 2023-06-18 22:17:25 +02:00
Sara 14b8b2f380 delta time is now updated before evaluating minimum delta time/ 2023-06-18 22:17:06 +02:00
Sara a93d09c96c reworked most input listener types to use OS events instead of checking state on update
this allows for them to be more reliable with low framerates
2023-06-18 22:14:16 +02:00
Sara b30df338ac no longer zeroing _delta_time if nanosecond element of difference between last and next time is negative 2023-06-18 19:04:22 +02:00
Sara a49ac0db93 timespec_to_sec now first multiplies tv_nsec by 1E-09 to convert to seconds 2023-06-18 18:04:49 +02:00
Sara 56679110e3 added frame limiting 2023-06-18 18:02:22 +02:00
Sara d69b92a464 delta_time is now calculating by converting timespec to seconds 2023-06-18 17:59:50 +02:00
Sara fcb9645dbe added NORMALIZE #define macro
avoids pointers and the accompanying dereference operations of normalize(...)
2023-06-18 16:34:28 +02:00
Sara 6f78731d8f normalize will now normalize if either x or y is non-zero
previously 100,0 would return 100,0 instead of 1,0
2023-06-18 16:33:39 +02:00
Sara 494dbfedb3 clamp_magnitude no longer outputs input x,y regardless of checks 2023-06-18 16:14:30 +02:00
Sara 1df623e669 move_towards now compares absolutes of diff and dir to check if the destination will be reached 2023-06-18 16:09:43 +02:00
Sara fa2a911732 added corelib/math/vec.h single header vector math library 2023-06-18 14:39:04 +02:00
Sara ea3beddfec inverted correction collision_check 2023-06-18 14:27:24 +02:00
Sara dff8e8304d iteration count for interpolate_move now based on number of steps required to fullfill move in theory 2023-06-18 14:24:38 +02:00
Sara 0a8aac2325 implemented slide 2023-06-18 14:18:37 +02:00
Sara 81e242532b added argument to interpolate_move, removed return value from interpolate_move 2023-06-18 14:08:55 +02:00
Sara 96eeb3233f Merge pull request 'implement basic collision and interpolation' (#6) from collision into main
Reviewed-on: #6
2023-06-18 11:51:15 +00:00
Sara bd87bcf8af bbminy in _collision_circle_aabb is now calculated correctly using y 2023-06-18 13:45:53 +02:00
Sara d134df5847 position now resets to last when interpolate_move collides 2023-06-18 13:42:20 +02:00
Sara 4bf759d224 added broadcast collision 2023-06-18 13:22:35 +02:00
Sara e32eb731c2 simplified interpolate move comparison condition 2023-06-18 13:15:03 +02:00
Sara 0b32967c20 removed requirement for a evt_collision listener from _can_collide 2023-06-18 13:13:35 +02:00
Sara 8ae7d302fe inverted _can_collide guard clause in interpolate_move 2023-06-18 11:59:13 +02:00
Sara f8d69e3537 reversed order of operations in interpolate_move 2023-06-18 11:39:16 +02:00
Sara 1748db8412 Merge pull request 'Correctly render sprites' (#5) from fix-render into main
Reviewed-on: #5
2023-06-18 09:24:13 +00:00
Sara d067ea6df8 default sprite origin in is now 0,0 2023-06-16 13:35:33 +02:00
Sara 0a6242ef3c sprite origin is now applied to untransformed rect 2023-06-14 18:50:55 +02:00
Sara a0cc95873e added .helix dir to ignore 2023-06-14 18:50:00 +02:00
Sara eb39cb1432 added .nvimrc to gitignore 2023-06-05 18:11:31 +02:00
Sara 17eef0eb20 added interpolate move 2023-05-28 23:59:24 +02:00
Sara 6c16e8cdbd implemented simple aabb and circle collision 2023-05-24 21:31:50 +02:00
Sara 42ee0c4a26 fixed error in comment 2023-05-22 08:15:40 +02:00
Sara e03037acbe sprite x,y now defines location of origin on sprite 2023-05-22 08:10:55 +02:00
Sara 89db4253ae sprites now support specifying flip 2023-05-14 15:04:29 +02:00
Sara ce4638d1e9 origin now relative to dest size 2023-05-14 14:58:34 +02:00
Sara 62b4515585 sprite origin now percentage of source rect 2023-05-14 14:56:06 +02:00
Sara 04101f6427 fixed broken scaling in sprite rendering 2023-05-14 14:46:12 +02:00
Sara 2e7b3d3c4a moved update_objects to after update_game 2023-05-14 14:20:25 +02:00
Sara 44a4b6928c engine now uses displaymode to automatically start at desktop size 2023-05-11 21:09:49 +02:00
Sara 4d4547551c make_spritesheet now works with number of tiles on x and y rather than tile width and height 2023-05-11 21:09:23 +02:00