Commit Graph

167 Commits (14a81b0f2a739be835057aa33c0e5d10cdc4810d)

Author SHA1 Message Date
Sara a49ac0db93 timespec_to_sec now first multiplies tv_nsec by 1E-09 to convert to seconds 2023-06-18 18:04:49 +02:00
Sara 56679110e3 added frame limiting 2023-06-18 18:02:22 +02:00
Sara d69b92a464 delta_time is now calculating by converting timespec to seconds 2023-06-18 17:59:50 +02:00
Sara fcb9645dbe added NORMALIZE #define macro
avoids pointers and the accompanying dereference operations of normalize(...)
2023-06-18 16:34:28 +02:00
Sara 6f78731d8f normalize will now normalize if either x or y is non-zero
previously 100,0 would return 100,0 instead of 1,0
2023-06-18 16:33:39 +02:00
Sara 494dbfedb3 clamp_magnitude no longer outputs input x,y regardless of checks 2023-06-18 16:14:30 +02:00
Sara 1df623e669 move_towards now compares absolutes of diff and dir to check if the destination will be reached 2023-06-18 16:09:43 +02:00
Sara fa2a911732 added corelib/math/vec.h single header vector math library 2023-06-18 14:39:04 +02:00
Sara ea3beddfec inverted correction collision_check 2023-06-18 14:27:24 +02:00
Sara dff8e8304d iteration count for interpolate_move now based on number of steps required to fullfill move in theory 2023-06-18 14:24:38 +02:00
Sara 0a8aac2325 implemented slide 2023-06-18 14:18:37 +02:00
Sara 81e242532b added argument to interpolate_move, removed return value from interpolate_move 2023-06-18 14:08:55 +02:00
Sara 96eeb3233f Merge pull request 'implement basic collision and interpolation' (#6) from collision into main
Reviewed-on: #6
2023-06-18 11:51:15 +00:00
Sara bd87bcf8af bbminy in _collision_circle_aabb is now calculated correctly using y 2023-06-18 13:45:53 +02:00
Sara d134df5847 position now resets to last when interpolate_move collides 2023-06-18 13:42:20 +02:00
Sara 4bf759d224 added broadcast collision 2023-06-18 13:22:35 +02:00
Sara e32eb731c2 simplified interpolate move comparison condition 2023-06-18 13:15:03 +02:00
Sara 0b32967c20 removed requirement for a evt_collision listener from _can_collide 2023-06-18 13:13:35 +02:00
Sara 8ae7d302fe inverted _can_collide guard clause in interpolate_move 2023-06-18 11:59:13 +02:00
Sara f8d69e3537 reversed order of operations in interpolate_move 2023-06-18 11:39:16 +02:00
Sara 1748db8412 Merge pull request 'Correctly render sprites' (#5) from fix-render into main
Reviewed-on: #5
2023-06-18 09:24:13 +00:00
Sara d067ea6df8 default sprite origin in is now 0,0 2023-06-16 13:35:33 +02:00
Sara 0a6242ef3c sprite origin is now applied to untransformed rect 2023-06-14 18:50:55 +02:00
Sara a0cc95873e added .helix dir to ignore 2023-06-14 18:50:00 +02:00
Sara eb39cb1432 added .nvimrc to gitignore 2023-06-05 18:11:31 +02:00
Sara 17eef0eb20 added interpolate move 2023-05-28 23:59:24 +02:00
Sara 6c16e8cdbd implemented simple aabb and circle collision 2023-05-24 21:31:50 +02:00
Sara 42ee0c4a26 fixed error in comment 2023-05-22 08:15:40 +02:00
Sara e03037acbe sprite x,y now defines location of origin on sprite 2023-05-22 08:10:55 +02:00
Sara 89db4253ae sprites now support specifying flip 2023-05-14 15:04:29 +02:00
Sara ce4638d1e9 origin now relative to dest size 2023-05-14 14:58:34 +02:00
Sara 62b4515585 sprite origin now percentage of source rect 2023-05-14 14:56:06 +02:00
Sara 04101f6427 fixed broken scaling in sprite rendering 2023-05-14 14:46:12 +02:00
Sara 2e7b3d3c4a moved update_objects to after update_game 2023-05-14 14:20:25 +02:00
Sara 44a4b6928c engine now uses displaymode to automatically start at desktop size 2023-05-11 21:09:49 +02:00
Sara 4d4547551c make_spritesheet now works with number of tiles on x and y rather than tile width and height 2023-05-11 21:09:23 +02:00
Sara 6fb60c254d renamed input_*down functions to input_get_*down 2023-05-11 21:08:13 +02:00
Sara 0a37a3278d renamed input_event to input_notify_event to clarify the function 2023-05-11 21:07:07 +02:00
Sara 22d0200d84 input internal variables and functions are now static and static inline respectively 2023-05-11 21:05:46 +02:00
Sara 664e4561a0 removed testing code from game.c and player.h/player.c' (#4) merge cleanup-testing-code into main
Reviewed-on: #4
removed all testing code and assets, as well as cleanup and organization
2023-05-11 17:52:39 +00:00
Sara 0894e9be27 removed todo file 2023-05-11 19:50:29 +02:00
Sara a6d63a1eef removed testing assets 2023-05-11 19:50:25 +02:00
Sara dfcc030f4d removed player.c and player.h
these were for testing anyway
2023-05-11 19:50:14 +02:00
Sara ce8cf1a0ea removed load_game() because of redundancy with start_game 2023-05-11 19:49:58 +02:00
Sara 1e184d43c7 world objects and input are now managed in engine.c rather than game.c 2023-05-11 19:49:40 +02:00
Sara f7696c4ea8 moved world functionality to corelib 2023-05-11 19:49:03 +02:00
Sara b72d4ef88a added better game world representation (#2)
Reviewed-on: Sara/sim-game#2
2023-05-08 10:17:28 +00:00
Sara 9f9cc446fe switched testing player controller to wasd (from arrows) 2023-05-07 17:55:22 +02:00
Sara 8f7792c673 removed all references of ui module
since this is now a separate branch/pr
2023-05-07 17:55:08 +02:00
Sara 0bdfba4d11 added -DCMAKE_EXPORT_COMPILE_COMMANDS to debug and release build scripts 2023-05-07 17:54:14 +02:00