godot-cpp/tools
Eoin O'Neill 368f671912 Adjust clang version checking to account for other non-vanilla clangs
We can no longer make the assumption that all non-vanilla clang versions
are Apple's clang or that all other non vanilla clangs will work with
the given arguments. There are times where additional tools might use non vanilla clang
and the presumed arguments here will break compilation on those
platforms.

We might want to consider adding tooling-specific optimazation functions
long term to fetch desired optimizations on a platform basis.
2024-02-09 14:49:07 -08:00
..
android.py Add an error message if android NDK is not installed 2023-12-30 13:56:46 -05:00
godotcpp.py Allow detecting when building as a GDExtension 2023-12-18 09:13:20 -06:00
ios.py [iOS] Bump default version to 12 to match engine. 2023-11-21 09:39:53 +02:00
linux.py Changes necessary for hot reload to work 2023-09-25 22:13:33 -05:00
macos.py [SCons] Fixed crashes in several scripts 2023-09-09 12:44:14 +03:00
my_spawn.py [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00
targets.py Adjust clang version checking to account for other non-vanilla clangs 2024-02-09 14:49:07 -08:00
web.py [SCons] Rename javascript tool to web 2023-10-15 13:12:49 +02:00
windows.py SCons: Disable C++ exception handling by default 2023-10-22 12:45:46 +02:00