David Snopek
1fd3f82d3a
Add automated tests that run a GDExtension (rather than just building it)
2023-05-17 14:08:12 -05:00
bruvzg
ba4b50118d
Fix incorrect memory allocation in release builds.
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Co-authored-by: lightyears <lightyears1998@hotmail.com>
2023-02-21 15:32:26 +02:00
Ricardo Buring
47140cdad0
Rename float=64 build option to precision=double
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This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
Fabio Alessandrelli
c0eaadac86
Merge pull request #903 from PapyChacal/build_library
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Make build_library=no usable at godot-cpp's root
2022-12-19 23:03:17 +01:00
Emilien Bauer
e52d4b6486
Remove gen from emitted files to solve circular dependency with build_library=no.
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Use env variable to pass the output dir instead.
Add a CI step to guard regression on this. Clean the generated sources to avoid interfering with next steps.
2022-12-19 21:20:15 +00:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Aaron Franke
bcfa3bf320
Add more static checks and move to separate file to match main repo
2022-10-09 01:46:28 -05:00
Fabio Alessandrelli
64b2c9be0b
[SCons] Refactor targets, symbols, optimizations.
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Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
2022-10-04 16:05:40 +02:00
Fabio Alessandrelli
d5e8675fd6
[CI] Add concurrency options and scons caching.
2022-09-19 16:56:29 +02:00
Rémi Verschelde
bef1fa091c
Merge pull request #835 from Faless/build/4.x_opt_debug
2022-09-19 15:11:05 +02:00
Rémi Verschelde
7735ab48c4
CI: Make CMake builds use verbose output
2022-09-13 15:50:21 +02:00
Fabio Alessandrelli
2bf983e638
[SCons] Add "optimize" and "debug_symbols" options
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optimize = auto|none|debug|speed|size|0|1|2|3
debug_symbol = True|False
optimize == "auto" will produce:
- "debug" for "debug" builds
- "speed" for "release" builds
2022-09-12 16:52:05 +02:00
Fabio Alessandrelli
c263b3e38c
Fix get_file_list not returning all generated files.
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Adds a CI static check for it.
2022-09-11 21:39:06 +02:00
Aaron Franke
91fcde48d4
Add Godot 3.x ignores to the .gitignore file
2022-09-07 22:59:04 -05:00
Fabio Alessandrelli
0943dfc34a
[CI] Fix Android builds after GH container update.
2022-07-28 06:30:04 +02:00
bruvzg
0ee980abae
Rename OSX to macOS.
2022-07-20 11:01:47 +03:00
Rémi Verschelde
c7a30aec03
CI: Use setup-python@v4
2022-07-18 11:42:01 +02:00
Rémi Verschelde
cdcd473371
SCons: Default `num_jobs` to max CPUs minus 1 if not specified
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This doesn't change the behavior when `--jobs`/`-j` is specified as a
command-line argument or in `SCONSFLAGS`.
The SCons hack used to know if `num_jobs` was set by the user is derived
from the MongoDB setup.
We use `os.cpu_count()` for portability (available since Python 3.4).
With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to
preserve some bandwidth for the user's other programs.
2022-07-17 12:37:13 +02:00
Fabio Alessandrelli
7901986dcf
[SCons] Fix msvc, linux-clang, add version check.
2022-07-04 18:00:29 +02:00
Aaron Franke
e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
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Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg
e06d5cd414
Add double precision build support.
2022-05-04 15:56:35 +03:00
Fabio Alessandrelli
b47dfb6a5c
[CI] Add python file format to static checks.
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Uses the same version of `black` as godot.
2022-05-02 21:13:56 +02:00
Fabio Alessandrelli
69aefe5c79
[CI] Remove duplicate builds.
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Leftovers from the CI matrix PR.
2022-04-27 07:32:27 +02:00
dependabot[bot]
4963e6f3fc
Bump actions/upload-artifact from 2 to 3
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Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com>
2022-04-08 19:14:25 +00:00
Rémi Verschelde
b869ef660f
Merge pull request #717 from godotengine/dependabot/github_actions/actions/checkout-3
2022-03-09 17:51:39 +01:00
Rémi Verschelde
3846201fbb
CI: Install MinGW via `egor-tensin/setup-mingw`
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Scoop install is being problematic since their 0.1.0 release.
2022-03-09 13:36:33 +01:00
dependabot[bot]
73ef81a8de
Bump actions/checkout from 2 to 3
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-03-01 19:09:09 +00:00
dependabot[bot]
0987fd6b0e
Bump actions/setup-python from 2 to 3
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Bumps [actions/setup-python](https://github.com/actions/setup-python ) from 2 to 3.
- [Release notes](https://github.com/actions/setup-python/releases )
- [Commits](https://github.com/actions/setup-python/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/setup-python
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-02-28 19:07:08 +00:00
Nicolás Carrasco
df87396cf3
Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows
2022-02-20 22:59:56 +01:00
Fabio Alessandrelli
90b7d056ee
[CI] Use matrix for builds.
2022-02-10 01:44:48 +01:00
Fabio Alessandrelli
dcc52f4321
Library SCons boilerplate to build projects.
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Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.
Convert the project test file to work as submodule, add it to CI
Run with:
```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00
Nicolás Carrasco
f227a0179f
Fix Test CMake project for Windows and parametrize paths
2022-01-26 20:12:05 +01:00
O01eg
c5fd3d00d2
Test CMake project with CI ( #518 )
2021-12-24 01:29:21 +01:00
Bastiaan Olij
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
Fabio Alessandrelli
480ad9ffed
[CI] Make OSX universal build instead 2 builds.
2021-09-29 22:35:09 +02:00
Fabio Alessandrelli
67f9109d1f
[OSX] Add universal build support.
2021-09-29 22:31:12 +02:00
Rémi Verschelde
bd82460780
CI: Disable test build to prepare for 4.0 extensions merge
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It can't pass and fixing it in the heavily WIP extensions implementation
would be a hassle, it's better to readd tests once things are working.
2021-09-27 14:37:36 +02:00
Rémi Verschelde
d9477fd0aa
CI: Run tests with Godot 3.3.3
2021-09-26 12:43:41 +02:00
Rémi Verschelde
4b6ab10c5d
CI: Update Linux runner to Ubuntu 18.04
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Also cleanup needlessly specific dependencies.
2021-09-26 12:15:19 +02:00
Fabio Alessandrelli
5b8bcb7164
Add OSX arm64 build target.
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New "macos_arch" to specify the desired arch, and "macos_sdk_path" to
override the default SDK path.
2021-07-07 11:08:33 +02:00
dependabot[bot]
dbf3a13d0f
Bump actions/upload-artifact from 2.2.3 to 2.2.4 ( #571 )
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Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2.2.3 to 2.2.4.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2.2.3...v2.2.4 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-06-16 21:41:21 +02:00
dependabot[bot]
eb8ae9dd51
Bump actions/upload-artifact from 2.2.2 to 2.2.3
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2.2.2 to 2.2.3.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2.2.2...v2.2.3 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-12 05:48:34 +00:00
Rémi Verschelde
55c0a2ea03
Merge pull request #525 from vnen/update-clang-format
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Update clang-format to version 11
2021-03-01 16:28:58 +01:00
dependabot[bot]
ba526df7bd
Bump actions/upload-artifact from v2.2.1 to v2.2.2
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from v2.2.1 to v2.2.2.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2.2.1...e448a9b857ee2131e752b06002bf0e093c65e571 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-03-01 12:46:57 +00:00
George Marques
cba90d6301
Update clang-format to version 11
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This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.
Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
O01eg
279d63d6c5
Run script test
2021-02-07 00:13:58 +03:00
O01eg
c55ef5adcf
Disable Windows compilation.
2021-02-06 23:19:40 +03:00
O01eg
d6101538e6
Test build GNnative library in CI
2021-02-06 23:08:13 +03:00
Marc
925a47f65b
Merge pull request #502 from Zylann/clang_format_ci
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Re-added clang-format checks to the CI
2021-02-03 22:13:03 +00:00
Marc Gilleron
1f7f66d09e
Re-added clang-format checks to the CI
2021-02-03 22:04:45 +00:00