bruvzg
40d3cfd97b
Move Array:set_typed to internal GDExtension structure.
2023-01-30 13:27:25 +02:00
Rémi Verschelde
2ef10f9754
Merge pull request #956 from DmitriySalnikov/enum_bitfield_cast
...
Fixed `VARIANT_ENUM/BITFIELD_CAST` to show the correct names
2023-01-30 12:07:15 +01:00
George Marques
1c625befa3
Support typed array default values in extension API
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The API JSON has changed syntax for default values of typed arrays. This
detects the new format and use initializer lists (currently empty since
the TypedArray class does not support initializer list construction and
default values are always empty arrays).
2023-01-28 14:01:27 -03:00
Дмитрий Сальников
6528c7177f
Fixed variant casting for enum and bitfield
2023-01-20 21:10:03 +03:00
Rémi Verschelde
2a9b21e46a
Merge pull request #1004 from asmaloney/remove-unused-ucaps
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Remove unused ucaps header
2023-01-19 13:55:29 +01:00
Andy Maloney
67be0c95e1
Remove unused ucaps header
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These static structs were being included in every file string.hpp was included in...
Part of #999
2023-01-19 07:15:40 -05:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Ricardo Buring
47140cdad0
Rename float=64 build option to precision=double
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This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
bruvzg
18eed144ca
Fix enum return value size.
2023-01-07 00:48:40 +02:00
Fabio Alessandrelli
c0eaadac86
Merge pull request #903 from PapyChacal/build_library
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Make build_library=no usable at godot-cpp's root
2022-12-19 23:03:17 +01:00
Emilien Bauer
e52d4b6486
Remove gen from emitted files to solve circular dependency with build_library=no.
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Use env variable to pass the output dir instead.
Add a CI step to guard regression on this. Clean the generated sources to avoid interfering with next steps.
2022-12-19 21:20:15 +00:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
rune-scape
d04ce481c4
Add missing String operators
2022-11-20 03:44:54 -05:00
Emmanuel Leblond
b6ba0dca13
StringName is working fine with demo \o/
2022-11-08 21:44:33 +01:00
Emmanuel Leblond
e24b6b0e51
Use StringName in the whole GDExtension API instead of const char *
2022-11-08 21:44:31 +01:00
Emmanuel Leblond
0e81f89dd3
Uses `StringName` in GDExtension perf critical instance creation & method/properties setter/getter
2022-11-08 21:44:30 +01:00
Emmanuel Leblond
5282009121
Fix Variant types displayed as `Nil` in extension_api.json
2022-10-10 00:56:35 +02:00
Mikael Hermansson
40d181d2f3
Bind enums in built-in types and expose bindings for global constants
2022-10-06 11:16:17 +02:00
Rémi Verschelde
1507253bd5
Merge pull request #864 from Zylann/fix_passing_null
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Fix passing null to functions taking Object parameters
2022-10-05 10:37:17 +02:00
Rémi Verschelde
50a534bf55
Merge pull request #880 from aaronfranke/struct
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Use `struct` instead of `class` for core structures
2022-10-05 10:35:59 +02:00
Rémi Verschelde
91afc08de1
Merge pull request #855 from Zylann/fix_issue854_virtual_methods
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Fix deriving a custom class with virtual methods
2022-10-05 10:35:54 +02:00
Aaron Franke
0455f72ede
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
bruvzg
fb8253c912
Add wrapper function generation for built-in module ↔ godot-cpp interoperability.
2022-09-28 10:04:35 +03:00
Marc Gilleron
cd2232eddf
Fix passing null to functions taking Object parameters
2022-09-23 21:20:37 +01:00
bruvzg
c001d0e5c7
Implement support for typed arrays.
2022-09-23 09:02:00 +03:00
Marc Gilleron
5de2c059d1
Fix deriving a custom class with virtual methods
2022-09-21 19:31:30 +01:00
Fabio Alessandrelli
0b87aaa74c
Merge pull request #838 from PapyChacal/scons-caching
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Add options to use scons caching for faster iteration.
2022-09-19 14:51:40 +02:00
Emilien Bauer
8e717acf48
Add options to use scons caching for faster iteration.
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Sort the sets in source generation so they are generated consistently between runs; otherwise caching is useless.
2022-09-19 13:32:23 +02:00
Rémi Verschelde
d4cef0bd43
Merge pull request #849 from Zylann/const_cast_to
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cast_to` for `const Object*`
2022-09-19 09:29:51 +02:00
Marc Gilleron
99c004f689
Add `Object::cast_to` for `const Object*`
2022-09-18 22:23:49 +01:00
Marc Gilleron
f8f25980e1
Class constants should be static
2022-09-18 20:58:44 +01:00
Fabio Alessandrelli
c263b3e38c
Fix get_file_list not returning all generated files.
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Adds a CI static check for it.
2022-09-11 21:39:06 +02:00
Aaron Franke
76ad89fe0b
Generate constants in the bindings generator
2022-09-02 21:32:38 -05:00
Rémi Verschelde
1863bd88ad
Merge pull request #703 from AlphaSoftLLC/fix_struct_forward_declaration
2022-08-31 13:04:03 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
Rémi Verschelde
bffedfed1e
Fix typo in static method binding generator
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-07-08 15:30:23 +02:00
Aaron Franke
e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
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Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg
e06d5cd414
Add double precision build support.
2022-05-04 15:56:35 +03:00
Fabio Alessandrelli
fa698ddd12
[Scons] Use builder to track bindings regeneration.
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Using a scons Builder we now regenerate the bindings automatically
when the Godot API json or header has changed.
The option to force bindings regeneration (generate_bindings=yes) is
retained.
2022-05-03 10:48:23 +02:00
Fabio Alessandrelli
b47dfb6a5c
[CI] Add python file format to static checks.
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Uses the same version of `black` as godot.
2022-05-02 21:13:56 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
bruvzg
d9d68550d9
Fix generating static methods without return value.
2022-03-25 14:13:45 +02:00
bruvzg
28027394f5
Add support for static method bindings.
2022-03-22 16:06:13 +02:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
2022-03-16 20:33:06 +02:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
bruvzg
b8b9a2fad9
Fix return type encoding for ptrcall.
2022-03-09 17:18:21 +02:00
Aaron Franke
101d61b64a
[master] Run black format on SConstruct files and bindings generator
2022-02-26 15:04:11 -06:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
Rémi Verschelde
7fa81e798b
Merge pull request #704 from bruvzg/fix_const_ptr
2022-02-16 13:29:29 +01:00
Rémi Verschelde
d9111350b9
Merge pull request #699 from bruvzg/enum_and_ptr_binds
2022-02-16 12:32:26 +01:00
bruvzg
a8cd21ac07
Fix "const" NativePtr binds.
2022-02-16 11:35:13 +02:00
Nikita Parfenov
309db943e9
Native structures forward declaration fix
2022-02-16 15:29:01 +06:00
bruvzg
7aaab11b0f
Add Variant binders for the generated classes, structs and global enums
2022-02-15 10:47:12 +02:00
bruvzg
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
2022-02-14 23:17:21 +02:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
b008810c01
Implementing dictionary operators
2021-11-23 19:44:53 +11:00
Bastiaan Olij
c2b690439f
Implement index operators for Arrays
2021-11-12 14:29:54 +11:00
Bastiaan Olij
957f86c3e3
Add Array:make macro
2021-11-02 00:20:19 +11:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Hennadii Chernyshchyk
1f96a0d16c
Use default destructor for Object
2021-09-28 09:59:17 +03:00
Bastiaan Olij
d5e0fc8e7c
Temporary fix for issue in JSON export with NIL in operators
2021-09-27 23:08:12 +10:00
Hennadii Chernyshchyk
2b1100c878
Use default initialization
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{ 0 } initializes only first element with zero explicitly and other
elements with their default value (zeros too). Technically it will work
the same, but will be more correct.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
7a2a7ea9e4
Add virtual destructor to Object class
2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7
Change constructor/destructor management of extension classes
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This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.
Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.
Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.
memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6
Fix calling of native functions that return object types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
3a5bd21092
Always convert float to double
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
e8030ed1cf
Fix print file list
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
b7f03837a2
Fix return type check for variadic functions
2021-09-27 23:08:09 +10:00
Bastiaan Olij
dd72ce151a
Remove unused import that breaks on windows
2021-09-27 23:08:09 +10:00
George Marques
9d4e51011a
Properly encode numeric POD types
2021-09-27 23:08:09 +10:00
George Marques
f19bb9f57c
Add copy/move constructors and assignment op to builtin types
2021-09-27 23:08:09 +10:00
George Marques
3a9ff8de7a
Add support for engine singletons
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Use, e.g. Engine::get_singleton() to get the singleton object();
2021-09-27 23:08:09 +10:00
George Marques
feafe0da36
Fix build with native structs
2021-09-27 23:08:09 +10:00
George Marques
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Rémi Verschelde
83ef64079b
bindgen: Properly escape NodePath in default args
2021-09-27 12:41:46 +02:00
Raul Santos
54c2d23572
Escape parameters named `enum`.
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Prefix parameters named `enum` with an underscore like all the other
reserved keywords.
2021-09-22 16:07:23 +02:00
Fabio Alessandrelli
024ffef50f
Fix binding when default parameter is a PoolByteArray.
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Like done for the other pool array types.
2021-07-17 18:06:50 +02:00
Hristo Stamenov
476a870d6c
Fix CMake generation on Windows ( #536 )
2021-05-15 22:57:05 +02:00
Matteo De Carlo
0c8dd096c4
Fix cmake source file generation
2021-03-03 19:40:54 +01:00
Marc Gilleron
67976ee47d
Remove the need to use GODOT_SUBCLASS
2020-09-12 17:38:46 +01:00
Marc
824f4ef481
Merge pull request #416 from DuncanSparks/template_get_node
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Add option to generate template version of Node::get_node
2020-08-23 20:28:44 +01:00
Duncan Sparks
a2ebc8bbec
Update binding_generator.py
2020-08-23 10:30:27 -07:00
Duncan Sparks
bd72bd4d68
Fix redundant check in binding_generator.py
2020-08-23 09:01:23 -07:00
sheepandshepherd
33f9de16e4
Use godot_object_cast_to instead of TagDB to cast engine types
2020-08-17 00:05:57 +02:00
Duncan Sparks
2b14529de6
Merge branch 'master' into template_get_node
2020-08-16 14:50:32 -07:00
Marc Gilleron
251062c9a5
Don't use Ref<T> in Object.hpp
2020-07-28 20:28:13 +01:00
Duncan Sparks
3b16f34d89
Add option for template get_node
2020-06-17 15:34:49 -07:00
Daniel Rakos
01606fa212
Optimizations to the generated bindings
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This change gets rid of the call-time method binding query, instead it queries
all method bindings up-front at initialization time so that no extra cost is
added at function call time.
In addition, also converted the "icall" code to a header-only library so one
level of unnecessary call-stack is eliminated.
Also changed binding generator to use real_t instead of double everywhere
(except at the GDNative interface where unfortunately using doubles is hard-coded
on the engine side).
All this comes at a minimal increase in binary size (for the library, as actual
native modules might not even increase in size in practice).
2019-04-10 16:51:51 +02:00
Hugo Locurcio
976a188837
Fix and improve the build system
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- Fix automatic architecture detection
- Fix compiling with MinGW on Linux
- MinGW on Windows is still not working though
- Default to Clang on macOS
- Remove redundant `use_custom_api_file` option
- Format SConstruct using Flake8
This closes #245 .
2019-04-07 15:40:49 +02:00
David Castro
30500632b1
escape 'typename' keyword, which is causing errors when generating bindings
2019-02-03 17:55:16 -08:00
bruvzg
be5a012ff7
Fix NULL dereferencing in get_from_variant and cast_to
2018-11-26 08:11:31 +02:00
bruvzg
715d1dc82b
Fix passing NULL pointers as arguments via ptrcall
2018-11-19 22:40:31 +02:00