Merge pull request #416 from DuncanSparks/template_get_node

Add option to generate template version of Node::get_node
pull/450/head
Marc 2020-08-23 20:28:44 +01:00 committed by GitHub
commit 824f4ef481
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2 changed files with 39 additions and 10 deletions

View File

@ -144,6 +144,11 @@ opts.Add(
'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
os.environ.get("ANDROID_NDK_ROOT", None)
)
opts.Add(BoolVariable(
'generate_template_get_node',
"Generate a template version of the Node class's get_node.",
True
))
env = Environment(ENV = os.environ)
opts.Update(env)
@ -362,7 +367,7 @@ if env['generate_bindings']:
# Actually create the bindings here
import binding_generator
binding_generator.generate_bindings(json_api_file)
binding_generator.generate_bindings(json_api_file, env['generate_template_get_node'])
# Sources to compile
sources = []

View File

@ -4,9 +4,16 @@ import json
# comment.
# Convenience function for using template get_node
def correct_method_name(method_list):
for method in method_list:
if method["name"] == "get_node":
method["name"] = "get_node_internal"
classes = []
def generate_bindings(path):
def generate_bindings(path, use_template_get_node):
global classes
classes = json.load(open(path))
@ -16,10 +23,12 @@ def generate_bindings(path):
for c in classes:
# print c['name']
used_classes = get_used_classes(c)
if use_template_get_node and c["name"] == "Node":
correct_method_name(c["methods"])
header = generate_class_header(used_classes, c)
header = generate_class_header(used_classes, c, use_template_get_node)
impl = generate_class_implementation(icalls, used_classes, c)
impl = generate_class_implementation(icalls, used_classes, c, use_template_get_node)
header_file = open("include/gen/" + strip_name(c["name"]) + ".hpp", "w+")
header_file.write(header)
@ -62,7 +71,7 @@ def make_gdnative_type(t, ref_allowed):
return strip_name(t) + " "
def generate_class_header(used_classes, c):
def generate_class_header(used_classes, c, use_template_get_node):
source = []
source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
@ -207,7 +216,6 @@ def generate_class_header(used_classes, c):
source.append("")
for method in c["methods"]:
method_signature = ""
# TODO decide what to do about virtual methods
@ -285,10 +293,26 @@ def generate_class_header(used_classes, c):
source.append("\t" + method_signature + ";")
source.append(vararg_templates)
source.append("};")
source.append("")
if use_template_get_node and class_name == "Node":
# Extra definition for template get_node that calls the renamed get_node_internal; has a default template parameter for backwards compatibility.
source.append("\ttemplate <class T = Node>")
source.append("\tT *get_node(const NodePath path) const {")
source.append("\t\treturn Object::cast_to<T>(get_node_internal(path));")
source.append("\t}")
source.append("};")
source.append("")
# ...And a specialized version so we don't unnecessarily cast when using the default.
source.append("template <>")
source.append("inline Node *Node::get_node<Node>(const NodePath path) const {")
source.append("\treturn get_node_internal(path);")
source.append("}")
source.append("")
else:
source.append("};")
source.append("")
source.append("}")
source.append("")
@ -302,7 +326,7 @@ def generate_class_header(used_classes, c):
def generate_class_implementation(icalls, used_classes, c):
def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
class_name = strip_name(c["name"])
ref_allowed = class_name != "Object" and class_name != "Reference"
@ -365,7 +389,7 @@ def generate_class_implementation(icalls, used_classes, c):
source.append("void " + class_name + "::___init_method_bindings() {")
for method in c["methods"]:
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + method["name"] + "\");")
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"]) + "\");")
source.append("\tgodot_string_name class_name;")
source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")