Merge pull request #416 from DuncanSparks/template_get_node
Add option to generate template version of Node::get_nodepull/450/head
commit
824f4ef481
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@ -144,6 +144,11 @@ opts.Add(
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'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
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os.environ.get("ANDROID_NDK_ROOT", None)
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)
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opts.Add(BoolVariable(
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'generate_template_get_node',
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"Generate a template version of the Node class's get_node.",
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True
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))
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env = Environment(ENV = os.environ)
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opts.Update(env)
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@ -362,7 +367,7 @@ if env['generate_bindings']:
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# Actually create the bindings here
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import binding_generator
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binding_generator.generate_bindings(json_api_file)
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binding_generator.generate_bindings(json_api_file, env['generate_template_get_node'])
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# Sources to compile
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sources = []
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@ -4,9 +4,16 @@ import json
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# comment.
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# Convenience function for using template get_node
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def correct_method_name(method_list):
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for method in method_list:
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if method["name"] == "get_node":
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method["name"] = "get_node_internal"
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classes = []
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def generate_bindings(path):
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def generate_bindings(path, use_template_get_node):
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global classes
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classes = json.load(open(path))
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@ -16,10 +23,12 @@ def generate_bindings(path):
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for c in classes:
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# print c['name']
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used_classes = get_used_classes(c)
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if use_template_get_node and c["name"] == "Node":
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correct_method_name(c["methods"])
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header = generate_class_header(used_classes, c)
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header = generate_class_header(used_classes, c, use_template_get_node)
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impl = generate_class_implementation(icalls, used_classes, c)
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impl = generate_class_implementation(icalls, used_classes, c, use_template_get_node)
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header_file = open("include/gen/" + strip_name(c["name"]) + ".hpp", "w+")
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header_file.write(header)
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@ -62,7 +71,7 @@ def make_gdnative_type(t, ref_allowed):
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return strip_name(t) + " "
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def generate_class_header(used_classes, c):
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def generate_class_header(used_classes, c, use_template_get_node):
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source = []
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source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
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@ -207,7 +216,6 @@ def generate_class_header(used_classes, c):
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source.append("")
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for method in c["methods"]:
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method_signature = ""
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# TODO decide what to do about virtual methods
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@ -285,10 +293,26 @@ def generate_class_header(used_classes, c):
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source.append("\t" + method_signature + ";")
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source.append(vararg_templates)
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source.append("};")
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source.append("")
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if use_template_get_node and class_name == "Node":
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# Extra definition for template get_node that calls the renamed get_node_internal; has a default template parameter for backwards compatibility.
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source.append("\ttemplate <class T = Node>")
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source.append("\tT *get_node(const NodePath path) const {")
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source.append("\t\treturn Object::cast_to<T>(get_node_internal(path));")
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source.append("\t}")
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source.append("};")
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source.append("")
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# ...And a specialized version so we don't unnecessarily cast when using the default.
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source.append("template <>")
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source.append("inline Node *Node::get_node<Node>(const NodePath path) const {")
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source.append("\treturn get_node_internal(path);")
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source.append("}")
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source.append("")
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else:
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source.append("};")
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source.append("")
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source.append("}")
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source.append("")
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@ -302,7 +326,7 @@ def generate_class_header(used_classes, c):
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def generate_class_implementation(icalls, used_classes, c):
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def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
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class_name = strip_name(c["name"])
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ref_allowed = class_name != "Object" and class_name != "Reference"
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@ -365,7 +389,7 @@ def generate_class_implementation(icalls, used_classes, c):
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source.append("void " + class_name + "::___init_method_bindings() {")
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for method in c["methods"]:
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source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + method["name"] + "\");")
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source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"]) + "\");")
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source.append("\tgodot_string_name class_name;")
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source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")
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