Commit Graph

102 Commits (7cd79e4cc64ce484ba04d1919da7d4cd39aab5ff)

Author SHA1 Message Date
David Snopek f426b12b5b Fix comparison of `Callable`s from callable_mp() of the same method 2023-11-17 12:49:53 -06:00
David Snopek 4439a4a569
Merge pull request #1280 from dsnopek/callable-custom
Add `CallableCustom` that devs can use in their GDExtensions
2023-11-17 12:48:39 -06:00
bruvzg 29b34d92bb
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project. 2023-11-09 20:01:59 +02:00
David Snopek d33bd47219 Add `CallableCustom` that devs can use in their GDExtensions 2023-11-06 00:09:06 -06:00
Rémi Verschelde 1ab94699c5
Merge pull request #1277 from dsnopek/variant-iter-tests
Add an automated test using a Variant iterator
2023-10-24 22:30:42 +02:00
David Snopek edb52293d9
Merge pull request #1278 from dsnopek/gdextension-callable-bind-test
Add test for `Callable.bind()`
2023-10-22 10:07:09 -05:00
Rémi Verschelde bf1c03ab5f
SCons: Disable C++ exception handling by default
Counterpart to https://github.com/godotengine/godot/pull/80612.
2023-10-22 12:45:46 +02:00
David Snopek 421c61e730 Add test for `Callable.bind()` 2023-10-21 17:42:10 -05:00
David Snopek d733663e8b Add an automated test using a Variant iterator 2023-10-20 12:58:00 -05:00
Fabio Alessandrelli 18bfa133ab [SCons] Rename javascript tool to web
And clean it up a bit.
2023-10-15 13:12:49 +02:00
David Snopek 96bec613a0
Merge pull request #1247 from nicholas-maltbie/nickmaltbie/javascript-wasm-fix
Javascript Web WASM Fix
2023-10-04 09:58:01 -05:00
Nick Maltbie 2b4bcbb0ce
Added fix for javascript build for godot 4.x
Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
2023-10-01 13:43:19 -07:00
David Snopek c18c1916c3 Implement `callable_mp()` and `callable_mp_static()` 2023-09-21 15:17:50 -05:00
David Snopek 4314f91b7d
Merge pull request #1238 from dsnopek/variant-call-callp
Fix variant call compiler error (alternate)
2023-09-21 15:07:05 -05:00
David Snopek aa6867e6c9 Support `_validate_property()` 2023-09-12 13:21:16 -05:00
Matthew Murphy ca3e25de04 Fix variant call compiler error
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-09 11:30:29 -05:00
A Thousand Ships b3596a18e1 Fix formatting of `compatibility_minimum` examples
Without quotes the values is parsed as a float, breaking in various
cases.
2023-08-31 12:45:11 +02:00
David Snopek d5fab0b9f8 Add automated tests to verify some previous fixes 2023-08-14 20:48:51 -05:00
David Snopek 8bc1c1dbeb Implement `String::resize()` 2023-07-31 15:14:10 -05:00
David Snopek 3162be28e5
Merge pull request #1150 from dsnopek/charstring-full
Attempt to fully implement CharString
2023-07-22 09:04:27 -05:00
Fabio Alessandrelli 155f2e2a62 Add RPC tests. 2023-06-30 15:07:42 +02:00
David Snopek 4df112cd95 Attempt to fully implement CharString 2023-06-22 21:03:30 -05:00
Rémi Verschelde d12cf071bb
Merge pull request #1128 from Mathis-Z/master
Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 22:31:51 +02:00
Mathis-Z ac98dd2752 Fixing #1127 by making return types of auto-generated functions dynamic 2023-06-08 20:35:29 +02:00
David Snopek ad726015e7 Revert the changes from PR #1044 and #1045 and standardize on `Object **` encoding in ptrcall 2023-06-07 08:30:33 -05:00
David Snopek 1fd3f82d3a Add automated tests that run a GDExtension (rather than just building it) 2023-05-17 14:08:12 -05:00
David Snopek a5c6ca5920 Update to load function pointers for GDExtension interface 2023-05-09 21:45:48 -05:00
Rémi Verschelde e72bc1a12f
Merge pull request #1028 from asmaloney/fix-improper-conversion
Fix improper implicit conversion
2023-02-07 13:48:54 +01:00
Andy Maloney b01f0cf99b ExampleRef::get_id() should be const 2023-02-02 13:01:31 -05:00
Andy Maloney f2cb5a7414 Fix improper implicit conversion 2023-02-02 11:30:37 -05:00
Rémi Verschelde f59fd96ab4
Merge pull request #1013 from bruvzg/set_typed_move
Move Array:set_typed to internal GDExtension structure.
2023-01-30 12:31:38 +01:00
bruvzg 40d3cfd97b
Move Array:set_typed to internal GDExtension structure. 2023-01-30 13:27:25 +02:00
Дмитрий Сальников 6528c7177f Fixed variant casting for enum and bitfield 2023-01-20 21:10:03 +03:00
bruvzg abca497b72
Expose some low level functions and String operators. 2023-01-19 13:12:21 +02:00
Andy Maloney c721b62c2f Fix spelling in demo script 2023-01-10 12:02:46 -05:00
Rémi Verschelde 931f1a3f34
Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Fabio Alessandrelli 9fd33b5cde Allow method binds to take Object subclasses as arguments
As done in upstream Godot via GH-57205.

Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
Rémi Verschelde bab247dcb6
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.

Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Rémi Verschelde 49a478a879
Merge pull request #949 from BastiaanOlij/fix_tests_refcounting
Change example code to properly test refcounted objects
2022-12-13 12:13:39 +01:00
Gilles Roudière c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Bastiaan Olij f24ee56c5d Change example code to properly represent test cases with refcounted objects 2022-12-05 22:28:28 +11:00
Emmanuel Leblond fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions 2022-12-03 00:27:07 +01:00
Andy Maloney fbf7f7bc36 Fix some type warnings in example 2022-11-16 16:43:44 -05:00
bruvzg 6e7a24d390
Fix Android build on macOS. 2022-11-10 15:20:15 +02:00
Ricardo Buring 01960ffc9f Add support for virtual and abstract classes 2022-10-15 13:15:05 +02:00
Aaron Franke 592bd15c7a
Run scripts to format and make headers consistent 2022-10-09 01:47:07 -05:00
Fabio Alessandrelli 64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00
bruvzg c001d0e5c7
Implement support for typed arrays. 2022-09-23 09:02:00 +03:00
bruvzg 36273baa7e
Change PropertyInfo members to String. 2022-09-14 08:41:09 +03:00
Ricardo Buring 3e97626b67 Add SelfList template 2022-09-13 11:33:12 +02:00