Commit Graph

105 Commits (23ffe4a640decb302a4e05067c1b700350b6c307)

Author SHA1 Message Date
David Snopek 2e0fb69144 Allow registering "gameplay classes" 2024-01-02 16:26:20 -06:00
Rémi Verschelde 41517eacb1
CMake: Remove hardcoded warnings list and forcing -Werror on library builds
The CMake buildsystem should be completely reviewed to properly match
what is done by SCons, instead of making its own arbitrary decisions on
how godot-cpp should be compiled.

Currently the SCons setup doesn't include warning options, so CMake
shouldn't either. Options similar to upstream Godot's SCons setup could
be added, and then replicated for CMake.
2023-12-01 10:45:07 +01:00
David Snopek 20c4e843b0 Send NOTIFICATION_POSTINITIALIZE to extension classes 2023-11-29 12:00:43 -06:00
David Snopek f426b12b5b Fix comparison of `Callable`s from callable_mp() of the same method 2023-11-17 12:49:53 -06:00
David Snopek 4439a4a569
Merge pull request #1280 from dsnopek/callable-custom
Add `CallableCustom` that devs can use in their GDExtensions
2023-11-17 12:48:39 -06:00
bruvzg 29b34d92bb
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project. 2023-11-09 20:01:59 +02:00
David Snopek d33bd47219 Add `CallableCustom` that devs can use in their GDExtensions 2023-11-06 00:09:06 -06:00
Rémi Verschelde 1ab94699c5
Merge pull request #1277 from dsnopek/variant-iter-tests
Add an automated test using a Variant iterator
2023-10-24 22:30:42 +02:00
David Snopek edb52293d9
Merge pull request #1278 from dsnopek/gdextension-callable-bind-test
Add test for `Callable.bind()`
2023-10-22 10:07:09 -05:00
Rémi Verschelde bf1c03ab5f
SCons: Disable C++ exception handling by default
Counterpart to https://github.com/godotengine/godot/pull/80612.
2023-10-22 12:45:46 +02:00
David Snopek 421c61e730 Add test for `Callable.bind()` 2023-10-21 17:42:10 -05:00
David Snopek d733663e8b Add an automated test using a Variant iterator 2023-10-20 12:58:00 -05:00
Fabio Alessandrelli 18bfa133ab [SCons] Rename javascript tool to web
And clean it up a bit.
2023-10-15 13:12:49 +02:00
David Snopek 96bec613a0
Merge pull request #1247 from nicholas-maltbie/nickmaltbie/javascript-wasm-fix
Javascript Web WASM Fix
2023-10-04 09:58:01 -05:00
Nick Maltbie 2b4bcbb0ce
Added fix for javascript build for godot 4.x
Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
2023-10-01 13:43:19 -07:00
David Snopek c18c1916c3 Implement `callable_mp()` and `callable_mp_static()` 2023-09-21 15:17:50 -05:00
David Snopek 4314f91b7d
Merge pull request #1238 from dsnopek/variant-call-callp
Fix variant call compiler error (alternate)
2023-09-21 15:07:05 -05:00
David Snopek aa6867e6c9 Support `_validate_property()` 2023-09-12 13:21:16 -05:00
Matthew Murphy ca3e25de04 Fix variant call compiler error
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-09 11:30:29 -05:00
A Thousand Ships b3596a18e1 Fix formatting of `compatibility_minimum` examples
Without quotes the values is parsed as a float, breaking in various
cases.
2023-08-31 12:45:11 +02:00
David Snopek d5fab0b9f8 Add automated tests to verify some previous fixes 2023-08-14 20:48:51 -05:00
David Snopek 8bc1c1dbeb Implement `String::resize()` 2023-07-31 15:14:10 -05:00
David Snopek 3162be28e5
Merge pull request #1150 from dsnopek/charstring-full
Attempt to fully implement CharString
2023-07-22 09:04:27 -05:00
Fabio Alessandrelli 155f2e2a62 Add RPC tests. 2023-06-30 15:07:42 +02:00
David Snopek 4df112cd95 Attempt to fully implement CharString 2023-06-22 21:03:30 -05:00
Rémi Verschelde d12cf071bb
Merge pull request #1128 from Mathis-Z/master
Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 22:31:51 +02:00
Mathis-Z ac98dd2752 Fixing #1127 by making return types of auto-generated functions dynamic 2023-06-08 20:35:29 +02:00
David Snopek ad726015e7 Revert the changes from PR #1044 and #1045 and standardize on `Object **` encoding in ptrcall 2023-06-07 08:30:33 -05:00
David Snopek 1fd3f82d3a Add automated tests that run a GDExtension (rather than just building it) 2023-05-17 14:08:12 -05:00
David Snopek a5c6ca5920 Update to load function pointers for GDExtension interface 2023-05-09 21:45:48 -05:00
Rémi Verschelde e72bc1a12f
Merge pull request #1028 from asmaloney/fix-improper-conversion
Fix improper implicit conversion
2023-02-07 13:48:54 +01:00
Andy Maloney b01f0cf99b ExampleRef::get_id() should be const 2023-02-02 13:01:31 -05:00
Andy Maloney f2cb5a7414 Fix improper implicit conversion 2023-02-02 11:30:37 -05:00
Rémi Verschelde f59fd96ab4
Merge pull request #1013 from bruvzg/set_typed_move
Move Array:set_typed to internal GDExtension structure.
2023-01-30 12:31:38 +01:00
bruvzg 40d3cfd97b
Move Array:set_typed to internal GDExtension structure. 2023-01-30 13:27:25 +02:00
Дмитрий Сальников 6528c7177f Fixed variant casting for enum and bitfield 2023-01-20 21:10:03 +03:00
bruvzg abca497b72
Expose some low level functions and String operators. 2023-01-19 13:12:21 +02:00
Andy Maloney c721b62c2f Fix spelling in demo script 2023-01-10 12:02:46 -05:00
Rémi Verschelde 931f1a3f34
Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Fabio Alessandrelli 9fd33b5cde Allow method binds to take Object subclasses as arguments
As done in upstream Godot via GH-57205.

Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
Rémi Verschelde bab247dcb6
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.

Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Rémi Verschelde 49a478a879
Merge pull request #949 from BastiaanOlij/fix_tests_refcounting
Change example code to properly test refcounted objects
2022-12-13 12:13:39 +01:00
Gilles Roudière c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Bastiaan Olij f24ee56c5d Change example code to properly represent test cases with refcounted objects 2022-12-05 22:28:28 +11:00
Emmanuel Leblond fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions 2022-12-03 00:27:07 +01:00
Andy Maloney fbf7f7bc36 Fix some type warnings in example 2022-11-16 16:43:44 -05:00
bruvzg 6e7a24d390
Fix Android build on macOS. 2022-11-10 15:20:15 +02:00
Ricardo Buring 01960ffc9f Add support for virtual and abstract classes 2022-10-15 13:15:05 +02:00
Aaron Franke 592bd15c7a
Run scripts to format and make headers consistent 2022-10-09 01:47:07 -05:00
Fabio Alessandrelli 64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00