David Snopek
2e0fb69144
Allow registering "gameplay classes"
2024-01-02 16:26:20 -06:00
Rémi Verschelde
41517eacb1
CMake: Remove hardcoded warnings list and forcing -Werror on library builds
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The CMake buildsystem should be completely reviewed to properly match
what is done by SCons, instead of making its own arbitrary decisions on
how godot-cpp should be compiled.
Currently the SCons setup doesn't include warning options, so CMake
shouldn't either. Options similar to upstream Godot's SCons setup could
be added, and then replicated for CMake.
2023-12-01 10:45:07 +01:00
David Snopek
20c4e843b0
Send NOTIFICATION_POSTINITIALIZE to extension classes
2023-11-29 12:00:43 -06:00
David Snopek
f426b12b5b
Fix comparison of `Callable`s from callable_mp() of the same method
2023-11-17 12:49:53 -06:00
David Snopek
4439a4a569
Merge pull request #1280 from dsnopek/callable-custom
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Add `CallableCustom` that devs can use in their GDExtensions
2023-11-17 12:48:39 -06:00
bruvzg
29b34d92bb
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project.
2023-11-09 20:01:59 +02:00
David Snopek
d33bd47219
Add `CallableCustom` that devs can use in their GDExtensions
2023-11-06 00:09:06 -06:00
Rémi Verschelde
1ab94699c5
Merge pull request #1277 from dsnopek/variant-iter-tests
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Add an automated test using a Variant iterator
2023-10-24 22:30:42 +02:00
David Snopek
edb52293d9
Merge pull request #1278 from dsnopek/gdextension-callable-bind-test
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Add test for `Callable.bind()`
2023-10-22 10:07:09 -05:00
Rémi Verschelde
bf1c03ab5f
SCons: Disable C++ exception handling by default
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Counterpart to https://github.com/godotengine/godot/pull/80612 .
2023-10-22 12:45:46 +02:00
David Snopek
421c61e730
Add test for `Callable.bind()`
2023-10-21 17:42:10 -05:00
David Snopek
d733663e8b
Add an automated test using a Variant iterator
2023-10-20 12:58:00 -05:00
Fabio Alessandrelli
18bfa133ab
[SCons] Rename javascript tool to web
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And clean it up a bit.
2023-10-15 13:12:49 +02:00
David Snopek
96bec613a0
Merge pull request #1247 from nicholas-maltbie/nickmaltbie/javascript-wasm-fix
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Javascript Web WASM Fix
2023-10-04 09:58:01 -05:00
Nick Maltbie
2b4bcbb0ce
Added fix for javascript build for godot 4.x
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Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
2023-10-01 13:43:19 -07:00
David Snopek
c18c1916c3
Implement `callable_mp()` and `callable_mp_static()`
2023-09-21 15:17:50 -05:00
David Snopek
4314f91b7d
Merge pull request #1238 from dsnopek/variant-call-callp
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Fix variant call compiler error (alternate)
2023-09-21 15:07:05 -05:00
David Snopek
aa6867e6c9
Support `_validate_property()`
2023-09-12 13:21:16 -05:00
Matthew Murphy
ca3e25de04
Fix variant call compiler error
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Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-09 11:30:29 -05:00
A Thousand Ships
b3596a18e1
Fix formatting of `compatibility_minimum` examples
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Without quotes the values is parsed as a float, breaking in various
cases.
2023-08-31 12:45:11 +02:00
David Snopek
d5fab0b9f8
Add automated tests to verify some previous fixes
2023-08-14 20:48:51 -05:00
David Snopek
8bc1c1dbeb
Implement `String::resize()`
2023-07-31 15:14:10 -05:00
David Snopek
3162be28e5
Merge pull request #1150 from dsnopek/charstring-full
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Attempt to fully implement CharString
2023-07-22 09:04:27 -05:00
Fabio Alessandrelli
155f2e2a62
Add RPC tests.
2023-06-30 15:07:42 +02:00
David Snopek
4df112cd95
Attempt to fully implement CharString
2023-06-22 21:03:30 -05:00
Rémi Verschelde
d12cf071bb
Merge pull request #1128 from Mathis-Z/master
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Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 22:31:51 +02:00
Mathis-Z
ac98dd2752
Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 20:35:29 +02:00
David Snopek
ad726015e7
Revert the changes from PR #1044 and #1045 and standardize on `Object **` encoding in ptrcall
2023-06-07 08:30:33 -05:00
David Snopek
1fd3f82d3a
Add automated tests that run a GDExtension (rather than just building it)
2023-05-17 14:08:12 -05:00
David Snopek
a5c6ca5920
Update to load function pointers for GDExtension interface
2023-05-09 21:45:48 -05:00
Rémi Verschelde
e72bc1a12f
Merge pull request #1028 from asmaloney/fix-improper-conversion
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Fix improper implicit conversion
2023-02-07 13:48:54 +01:00
Andy Maloney
b01f0cf99b
ExampleRef::get_id() should be const
2023-02-02 13:01:31 -05:00
Andy Maloney
f2cb5a7414
Fix improper implicit conversion
2023-02-02 11:30:37 -05:00
Rémi Verschelde
f59fd96ab4
Merge pull request #1013 from bruvzg/set_typed_move
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Move Array:set_typed to internal GDExtension structure.
2023-01-30 12:31:38 +01:00
bruvzg
40d3cfd97b
Move Array:set_typed to internal GDExtension structure.
2023-01-30 13:27:25 +02:00
Дмитрий Сальников
6528c7177f
Fixed variant casting for enum and bitfield
2023-01-20 21:10:03 +03:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Andy Maloney
c721b62c2f
Fix spelling in demo script
2023-01-10 12:02:46 -05:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Fabio Alessandrelli
9fd33b5cde
Allow method binds to take Object subclasses as arguments
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As done in upstream Godot via GH-57205.
Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Rémi Verschelde
49a478a879
Merge pull request #949 from BastiaanOlij/fix_tests_refcounting
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Change example code to properly test refcounted objects
2022-12-13 12:13:39 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Bastiaan Olij
f24ee56c5d
Change example code to properly represent test cases with refcounted objects
2022-12-05 22:28:28 +11:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
Andy Maloney
fbf7f7bc36
Fix some type warnings in example
2022-11-16 16:43:44 -05:00
bruvzg
6e7a24d390
Fix Android build on macOS.
2022-11-10 15:20:15 +02:00
Ricardo Buring
01960ffc9f
Add support for virtual and abstract classes
2022-10-15 13:15:05 +02:00
Aaron Franke
592bd15c7a
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
Fabio Alessandrelli
64b2c9be0b
[SCons] Refactor targets, symbols, optimizations.
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Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
2022-10-04 16:05:40 +02:00