Fabio Alessandrelli
c4f1abe3f9
[Bindings] Build profile now strips methods and skip files
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This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
2025-01-07 20:33:12 +01:00
David Snopek
c20a84e483
Merge pull request #1601 from Ivorforce/lto
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Add lto scons option
2024-11-12 11:16:10 -06:00
Lukas Tenbrink
5f7cf05043
Add lto scons option, defaulting to "none".
2024-11-12 12:45:35 +01:00
Thaddeus Crews
83c0f15ab9
SCons: Don't cache librarys
2024-09-30 11:26:06 -05:00
Thaddeus Crews
e0d363aad8
Integrate `.pre-commit-config.yaml`
2024-06-24 15:43:55 -05:00
Fabio Alessandrelli
1186c488bd
Add support for build profiles.
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Allow enabling or disabling specific classes (which will not be built).
2024-06-15 16:19:41 +02:00
David Snopek
340dde31a2
Merge pull request #1451 from Faless/build/to_threads_or_not_to_threads
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[SCons] Add option to build without threads
2024-05-16 10:39:57 -05:00
David Snopek
a434850069
Allow submitting documentation to the Godot editor
2024-05-07 11:08:18 -05:00
Fabio Alessandrelli
b0296bb562
[SCons] Add option to build without threads
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This is relevant for the Web platform, where builds with and without
threads are incompatible.
2024-04-30 19:19:36 +02:00
Thaddeus Crews
b05c21bb1d
Implement `verbose` toggle from godot repo
2024-04-09 21:13:02 -05:00
Fabio Alessandrelli
16df4bff30
[SCons] Split `targets.py`, apply flags from tools
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Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.
The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.
2024-02-16 23:08:06 +01:00
Fabio Alessandrelli
baaad7ada2
[SCons] Add support for custom build tools and platforms
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Use with:
`scons platform=os2 custom_tools=/path/to/tools`
(assuming you have an `os2.py` inside `/path/to/tools/`)
2024-02-14 21:20:38 +01:00
Aaron Franke
e17c7bf530
Allow detecting when building as a GDExtension
2023-12-18 09:13:20 -06:00
DmitriySalnikov
f5e4f95cde
[Scons] Added the ability to change the visibility of symbols
2023-11-21 18:55:02 +03:00
Thaddeus Crews
648b8c4489
fix is_msvc and use_hot_reload variables
2023-11-06 10:50:19 -06:00
Rémi Verschelde
bf1c03ab5f
SCons: Disable C++ exception handling by default
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Counterpart to https://github.com/godotengine/godot/pull/80612 .
2023-10-22 12:45:46 +02:00
Adam Scott
2d5024ac8e
Refactor compiledb implementation
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This comment enables the possibility to build the "compile_commands.json"
file by only using `scons -Q compiledb`. No need to use the argument
`compiledb=yes`.
And when using the `compiledb=yes`, it will create a
"compiled_commands.json" automatically.
2023-10-19 10:51:31 -04:00
Thaddeus Crews
7a5cbcac21
Let gdextension_dir function as only argument
2023-10-18 11:32:51 -05:00
Fabio Alessandrelli
18bfa133ab
[SCons] Rename javascript tool to web
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And clean it up a bit.
2023-10-15 13:12:49 +02:00
David Snopek
df849651d9
Changes necessary for hot reload to work
2023-09-25 22:13:33 -05:00
DmitriySalnikov
0e5975dd26
[SCons] Fixed crashes in several scripts
2023-09-09 12:44:14 +03:00
Fabio Alessandrelli
f8b4f60cb9
[SCons] Move the GodotCPP build to its own tool.
2023-08-29 18:14:42 +02:00