Commit Graph

29 Commits (09249530bdf4f892ebae2f0fa04b361f2b03edb5)

Author SHA1 Message Date
Rémi Verschelde 7a693df988
Merge pull request #601 from colugomusic/fix-string-args-constness 2021-09-27 11:31:56 +02:00
Colugo bba8393af7 Fix argument constness in String::begins_with, String::ends_with 2021-08-22 16:02:14 +01:00
Hugo Locurcio cf5428e103
Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
DhruvMaroo 7a1890345b edited according to clang-format 2021-06-01 23:16:09 +05:30
DhruvMaroo b44b98a94c removed _deleted class member 2021-05-31 09:10:59 +05:30
DhruvMaroo cd05371ce8 added class member, safety check in the destructor 2021-05-31 00:52:36 +05:30
DhruvMaroo 492285f681 changed spaces to tabs 2021-05-30 22:29:41 +05:30
DhruvMaroo bdc5674ace added move assignment operator 2021-05-30 12:33:40 +05:30
DhruvMaroo 689b5fb98b added mover constructor 2021-05-30 12:30:11 +05:30
George Marques cba90d6301
Update clang-format to version 11
This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.

Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
Marc Gilleron fb71edd45b Fix container and string leaks
Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
2021-01-07 01:05:12 +00:00
Daniel Rakos 0939d0f6d1 Fixed memory leak with String objects
The member _godot_string should never be straight out overwritten ever without
first destroying the underlying string object's memory. This change solves the
problem through the introduction of a new private constructor to create String
objects with a pre-existing godot_string handle.
2020-08-15 09:46:23 +02:00
lupoDharkael b895d3c326 Add missing class methods 2019-08-05 00:23:42 +02:00
Bastiaan Olij fc20fa3fce Implementing clang-format and applying it to all classes 2018-11-24 09:09:41 +11:00
bruvzg 39445f144c
Add missing String::(r)find(n) form argument
Add missing String::(*)casecmp_to functions
2018-11-18 14:37:06 +02:00
karroffel 200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Timothy Werquin 1a32997a0f Fix const for += operator in string 2018-05-15 22:24:53 +02:00
Timothy Werquin 1803ca43fa Fix String const operators.
Added const to various operators.
2018-05-15 22:23:03 +02:00
danielytics e74b8f593e adds variadic printing function, makes String.format custom placeholder work 2018-03-07 12:21:33 +00:00
Marc Gilleron 4f4bb8deff String and math fixes
- Added missing static String constructors
- Implemented String operator for math types
- Added XYZ and YXZ euler angles methods
- Fixed wrong det checks in Basis
- Fixed operator Quat in Basis
2018-01-23 00:24:23 +01:00
karroffel 5dac1b5887 caller-defined entry methods and string API update 2018-01-11 17:58:06 +01:00
Bastiaan Olij d8faa4ec76 Added alloc_c_string 2017-11-25 10:22:36 +11:00
BastiaanOlij 0f773c2d72 Update bindings to use new Api extensions and rename Rect3->AABB 2017-11-23 22:50:05 +11:00
Ramesh Ravone 3ddd85d9a2
Fixes #41 2017-10-03 20:40:36 +05:30
Ramesh Ravone 4adf3db60b
String bindings updated (at most) 2017-10-03 16:27:33 +05:30
Ramesh Ravone 10bb24cfbc
updated bindings 2017-10-03 16:07:34 +05:30
Karroffel c27af379b8 updated to use the new NativeScript and GDNative interface 2017-07-24 17:08:52 +02:00
Karroffel 4769f49cb4 Use static linking instead of dynamic linking 2017-07-23 17:53:50 +02:00
Karroffel cf30b0f39d rewrote binding generator in python 2017-05-12 21:53:07 +02:00