Commit Graph

55 Commits (02bdc6665af45777b4d57120690a829d1c4445fc)

Author SHA1 Message Date
David Snopek 4d8c05f405
Merge pull request #1535 from bruvzg/llvm-mingw-arm64
Add support for LLVM/MinGW and ARM64 Windows builds.
2024-09-10 15:48:22 -05:00
Fabio Alessandrelli f36acd8e31 [Web/SCons] Use CCFLAGS for SIDE_MODULE option
Was using CPPFLAGS, but should use the explicit scons CCFLAGS which
makes it clear they are applied to both the C and C++ compiler.

CPPFLAGS was also fine (they are preprocessor flags, also applied to
both C and C++), but we should try to stay consistent with what we do
in Godot.
2024-08-24 12:02:36 +02:00
bruvzg f2353da5a3 Add support for LLVM/MinGW and ARM64 Windows builds. 2024-08-12 08:53:40 +03:00
Rémi Verschelde 958776dfc3
SCons: Remove old Python 2 compat code 2024-07-18 10:37:47 +02:00
David Snopek 53b546e1df
Merge pull request #1507 from Repiteo/silence-msvc
SCons: Add `silence_msvc` option for Windows
2024-06-25 17:45:33 -05:00
Thaddeus Crews 1989b1bf57
SCons: Add `silence_msvc` option 2024-06-25 09:38:00 -05:00
Thaddeus Crews e0d363aad8
Integrate `.pre-commit-config.yaml` 2024-06-24 15:43:55 -05:00
David Snopek 89831ff333
Merge pull request #1489 from Faless/web/longjmp
[Web] Force emcc to use "wasm" longjmp mode
2024-06-17 11:53:05 -05:00
Fabio Alessandrelli 1186c488bd Add support for build profiles.
Allow enabling or disabling specific classes (which will not be built).
2024-06-15 16:19:41 +02:00
Fabio Alessandrelli 1bb543b6f4 [Web] Force emcc to use "wasm" longjmp mode
SUPPORT_LONGJMP have changed since emscripten 3.1.32 to default to
"wasm" mode when exceptions are enabled, and "emscripten" mode when
disabled.

While we generally doesn't use exception in core, linked libraries may
need them, and emscripten don't plan to support WASM EH + Emscripten
SjLj in the long term.
2024-06-14 01:46:04 +02:00
David Snopek 340dde31a2
Merge pull request #1451 from Faless/build/to_threads_or_not_to_threads
[SCons] Add option to build without threads
2024-05-16 10:39:57 -05:00
David Snopek a434850069 Allow submitting documentation to the Godot editor 2024-05-07 11:08:18 -05:00
Fabio Alessandrelli b0296bb562 [SCons] Add option to build without threads
This is relevant for the Web platform, where builds with and without
threads are incompatible.
2024-04-30 19:19:36 +02:00
Thaddeus Crews b05c21bb1d
Implement `verbose` toggle from godot repo 2024-04-09 21:13:02 -05:00
Fabio Alessandrelli 16df4bff30 [SCons] Split `targets.py`, apply flags from tools
Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.

The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.
2024-02-16 23:08:06 +01:00
Fabio Alessandrelli baaad7ada2 [SCons] Add support for custom build tools and platforms
Use with:

`scons platform=os2 custom_tools=/path/to/tools`

(assuming you have an `os2.py` inside `/path/to/tools/`)
2024-02-14 21:20:38 +01:00
David Snopek b1769a70f0
Merge pull request #1344 from ArchLinus/ndk-error
Add an error message if android NDK is not installed
2024-01-04 08:35:18 -06:00
ArchLinus 718d0baea3 Add an error message if android NDK is not installed 2023-12-30 13:56:46 -05:00
Aaron Franke e17c7bf530
Allow detecting when building as a GDExtension 2023-12-18 09:13:20 -06:00
David Snopek 588d869a3b
Merge pull request #1313 from DmitriySalnikov/visibility_hidden
[Scons] Added the ability to change the visibility of symbols
2023-11-24 07:15:52 -06:00
DmitriySalnikov 79d2a9c456 [Scons] Set the minimum Android API level to 21 2023-11-23 00:28:03 +03:00
DmitriySalnikov f5e4f95cde [Scons] Added the ability to change the visibility of symbols 2023-11-21 18:55:02 +03:00
bruvzg e854e0b592
[iOS] Bump default version to 12 to match engine. 2023-11-21 09:39:53 +02:00
Thaddeus Crews 648b8c4489
fix is_msvc and use_hot_reload variables 2023-11-06 10:50:19 -06:00
Fredia Huya-Kouadio 86dbd5fa0d Update the environment variables used to access the Android NDK toolchain 2023-11-01 12:14:55 -07:00
Rémi Verschelde bf1c03ab5f
SCons: Disable C++ exception handling by default
Counterpart to https://github.com/godotengine/godot/pull/80612.
2023-10-22 12:45:46 +02:00
Adam Scott 2d5024ac8e
Refactor compiledb implementation
This comment enables the possibility to build the "compile_commands.json"
file by only using `scons -Q compiledb`. No need to use the argument
`compiledb=yes`.

And when using the `compiledb=yes`, it will create a
"compiled_commands.json" automatically.
2023-10-19 10:51:31 -04:00
Thaddeus Crews 7a5cbcac21
Let gdextension_dir function as only argument 2023-10-18 11:32:51 -05:00
Fabio Alessandrelli 18bfa133ab [SCons] Rename javascript tool to web
And clean it up a bit.
2023-10-15 13:12:49 +02:00
David Snopek 96bec613a0
Merge pull request #1247 from nicholas-maltbie/nickmaltbie/javascript-wasm-fix
Javascript Web WASM Fix
2023-10-04 09:58:01 -05:00
Nick Maltbie 2b4bcbb0ce
Added fix for javascript build for godot 4.x
Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
2023-10-01 13:43:19 -07:00
David Snopek df849651d9 Changes necessary for hot reload to work 2023-09-25 22:13:33 -05:00
DmitriySalnikov 0e5975dd26 [SCons] Fixed crashes in several scripts 2023-09-09 12:44:14 +03:00
Fabio Alessandrelli f8b4f60cb9 [SCons] Move the GodotCPP build to its own tool. 2023-08-29 18:14:42 +02:00
Rémi Verschelde 600e749d9b
SCons: Sync `targets.py` fully with upstream Godot
- Reorders existing code to match Godot.
- Adds `NDEBUG` for non-dev builds.
- Adds `-gdwarf-4` for Clang debug symbols.
- Adds strip link flag for GCC/Clang builds without debug symbols.
2023-08-10 09:23:32 +02:00
Feiyun Wang a745c2ac47 Statically link mingw/msvc runtime libraries on Windows
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-09 13:38:38 -05:00
David Snopek 845226d66a
Merge pull request #1191 from Faless/build/unify_osxcross
[SCons] Merge OSXCross tools into platform ones
2023-07-31 15:40:27 -05:00
Adam Scott 9d9f4279ed
Add platform macros 2023-07-23 19:23:01 -04:00
Fabio Alessandrelli 6d195137fe [SCons] Merge OSXCross tools into platofrm ones 2023-07-23 22:54:07 +02:00
bruvzg d1aeba771a
[MSVC] Force UTF-8 encoding. 2023-07-11 16:11:51 +03:00
Fabio Alessandrelli 8d6982be3b [SCons] Platform agnostic default toolchain (GNU).
Create the SCons Environment with an empty PLATFORM variable to force
the default tools to use the GNU toolchain.

Platform specific toolchains are then setup in our custom tools.
2022-12-20 17:41:34 +01:00
Fabio Alessandrelli edf02f8319 [SCons] Link MSVC debug runtime for optimize=none|debug only.
Select windows runtime in "targets" tool, use "/MDd" flag only when
building with optimize="none" and optimize="debug".
2022-11-21 11:04:10 +01:00
bruvzg 6e7a24d390
Fix Android build on macOS. 2022-11-10 15:20:15 +02:00
Fabio Alessandrelli 35ec1403dc [SCons] Remove bogus CCFLAGS from windows toolchain.
The c++ standard is added as part of the main SConstruct
2022-11-02 16:45:38 +01:00
Fabio Alessandrelli 64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00
Fabio Alessandrelli 2bf983e638 [SCons] Add "optimize" and "debug_symbols" options
optimize = auto|none|debug|speed|size|0|1|2|3
debug_symbol = True|False

optimize == "auto" will produce:
- "debug" for "debug" builds
- "speed" for "release" builds
2022-09-12 16:52:05 +02:00
Fabio Alessandrelli 081d425277 [MSVC] Add NOMINMAX flag to scons and cmake.
Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Kevin Smith 7f44a1b44e Add debug information to Windows builds
Previously, Windows builds were being produced without debug
information, leading to somewhat unhelpful backtraces etc.
without symbols.

This builds the symbols in (only for debug builds - I've
deliberately not touched release builds here) so gdextension
bugs are a little more tractable.

Test-Information:
Have been running this patch for weeks, and getting useful
traces out on the commandline, and useful debugging from
debuggers.
2022-07-28 20:37:44 +01:00
Fabio Alessandrelli 0943dfc34a [CI] Fix Android builds after GH container update. 2022-07-28 06:30:04 +02:00
bruvzg 0ee980abae
Rename OSX to macOS. 2022-07-20 11:01:47 +03:00