made godotbinpath accept the binary path itself
parent
ee4729cc07
commit
03380c0cef
14
SConstruct
14
SConstruct
|
@ -4,7 +4,7 @@ import os, subprocess
|
||||||
|
|
||||||
# Local dependency paths, adapt them to your setup
|
# Local dependency paths, adapt them to your setup
|
||||||
godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "../godot_headers/"))
|
godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "../godot_headers/"))
|
||||||
godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/"))
|
godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/godot.x11.tools.64.llvm"))
|
||||||
|
|
||||||
target = ARGUMENTS.get("target", "debug")
|
target = ARGUMENTS.get("target", "debug")
|
||||||
platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
|
platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
|
||||||
|
@ -18,8 +18,6 @@ if platform == "windows":
|
||||||
if ARGUMENTS.get("use_llvm", "no") == "yes":
|
if ARGUMENTS.get("use_llvm", "no") == "yes":
|
||||||
env["CXX"] = "clang++"
|
env["CXX"] = "clang++"
|
||||||
|
|
||||||
godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
|
|
||||||
|
|
||||||
def add_sources(sources, directory):
|
def add_sources(sources, directory):
|
||||||
for file in os.listdir(directory):
|
for file in os.listdir(directory):
|
||||||
if file.endswith('.cpp'):
|
if file.endswith('.cpp'):
|
||||||
|
@ -45,18 +43,10 @@ sources = []
|
||||||
add_sources(sources, "src/core")
|
add_sources(sources, "src/core")
|
||||||
|
|
||||||
if ARGUMENTS.get("generate_bindings", "no") == "yes":
|
if ARGUMENTS.get("generate_bindings", "no") == "yes":
|
||||||
godot_executable = godot_bin_path + godot_name
|
|
||||||
|
|
||||||
if env["CXX"] == "clang++":
|
|
||||||
godot_executable += ".llvm"
|
|
||||||
|
|
||||||
if platform == "windows":
|
|
||||||
godot_executable += ".exe"
|
|
||||||
|
|
||||||
# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
|
# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
|
||||||
json_api_file = 'godot_api.json'
|
json_api_file = 'godot_api.json'
|
||||||
|
|
||||||
subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
|
subprocess.call([godot_bin_path, '--gdnative-generate-json-api', json_api_file])
|
||||||
|
|
||||||
# actually create the bindings here
|
# actually create the bindings here
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue