Merge pull request #52 from BastiaanOlij/change_to_new_extensions

Update bindings to use new Api extensions and rename Rect3->AABB
pull/54/head
Thomas Herzog 2017-11-25 00:26:36 +01:00 committed by GitHub
commit ee4729cc07
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 153 additions and 95 deletions

View File

@ -684,7 +684,7 @@ def is_core_type(name):
"PoolColorArray",
"Quat",
"Rect2",
"Rect3",
"AABB",
"RID",
"String",
"Transform",
@ -713,7 +713,8 @@ def escape_cpp(name):
"switch": "_switch",
"export": "_export",
"template": "_template",
"new": "new_"
"new": "new_",
"operator": "_operator"
}
if name in escapes:
return escapes[name]

View File

@ -1,5 +1,5 @@
#ifndef RECT3_H
#define RECT3_H
#ifndef AABB_H
#define AABB_H
#include "Vector3.hpp"
@ -9,7 +9,7 @@
namespace godot {
class Rect3 {
class AABB {
public:
Vector3 pos;
Vector3 size;
@ -31,16 +31,16 @@ public:
inline void set_size(const Vector3& p_size) { size=p_size; }
bool operator==(const Rect3& p_rval) const;
bool operator!=(const Rect3& p_rval) const;
bool operator==(const AABB& p_rval) const;
bool operator!=(const AABB& p_rval) const;
bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap
bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap
bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this
bool intersects(const AABB& p_aabb) const; /// Both AABBs overlap
bool intersects_inclusive(const AABB& p_aabb) const; /// Both AABBs (or their faces) overlap
bool encloses(const AABB & p_aabb) const; /// p_aabb is completely inside this
Rect3 merge(const Rect3& p_with) const;
void merge_with(const Rect3& p_aabb); ///merge with another AABB
Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
AABB merge(const AABB& p_with) const;
void merge_with(const AABB& p_aabb); ///merge with another AABB
AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
@ -60,20 +60,20 @@ public:
int get_shortest_axis_index() const;
real_t get_shortest_axis_size() const;
Rect3 grow(real_t p_by) const;
AABB grow(real_t p_by) const;
void grow_by(real_t p_amount);
void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
Vector3 get_endpoint(int p_point) const;
Rect3 expand(const Vector3& p_vector) const;
AABB expand(const Vector3& p_vector) const;
void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
operator String() const;
inline Rect3() {}
inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
inline AABB() {}
inline AABB(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
};

View File

@ -3,6 +3,7 @@
#include "Defs.hpp"
#include "AABB.hpp"
#include "Array.hpp"
#include "Basis.hpp"
#include "Color.hpp"
@ -12,7 +13,6 @@
#include "PoolArrays.hpp"
#include "Quat.hpp"
#include "Rect2.hpp"
#include "Rect3.hpp"
#include "RID.hpp"
#include "String.hpp"
#include "Transform.hpp"

View File

@ -87,7 +87,7 @@ typedef float real_t;
#ifndef ERR_PRINT
#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %s\n", (msg).c_string())
#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %S\n", (msg).unicode_str())
#endif
#ifndef ERR_FAIL_INDEX_V

View File

@ -86,7 +86,7 @@ struct _ArgCast<Variant> {
template<class T>
T *as(Object *obj)
{
return (T *) godot::api->godot_nativescript_get_userdata(obj);
return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj);
}
// instance and destroy funcs
@ -118,7 +118,7 @@ void register_class()
destroy.destroy_func = _godot_class_destroy_func<T>;
godot::api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
T::_register_methods();
}
@ -132,7 +132,7 @@ void register_tool_class()
destroy.destroy_func = _godot_class_destroy_func<T>;
godot::api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
T::_register_methods();
}
@ -285,7 +285,7 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t
godot_method_attributes attr = {};
attr.rpc_type = rpc_type;
godot::api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
}
@ -403,7 +403,7 @@ void register_property(const char *name, P (T::*var), P default_value, godot_met
get_func.free_func = godot::api->godot_free;
get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
}
@ -437,7 +437,7 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(),
get_func.free_func = godot::api->godot_free;
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
}
@ -466,7 +466,7 @@ void register_signal(String name, Dictionary args = Dictionary())
signal.args[i].type = args.values()[i];
}
godot::api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
for (int i = 0; i < signal.num_args; i++) {
godot::api->godot_string_destroy(&signal.args[i].name);

View File

@ -7,7 +7,8 @@
namespace godot {
extern "C" const godot_gdnative_api_struct *api;
extern "C" const godot_gdnative_core_api_struct *api;
extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
class Godot {

View File

@ -24,8 +24,6 @@ public:
int get_name_count() const;
String get_property() const;
String get_subname(const int idx) const;
int get_subname_count() const;

View File

@ -40,7 +40,9 @@ public:
operator NodePath() const;
int length() const;
const char *c_string() const;
const wchar_t *unicode_str() const;
char *alloc_c_string() const;
void get_c_string(char *p_dest, int *p_size) const;
int64_t find(String p_what) const;
int64_t find_from(String p_what, int64_t p_from) const;
@ -106,6 +108,8 @@ public:
};
String operator+(const char *a, const String &b);
String operator+(const wchar_t *a, const String &b);
}
#endif // STRING_H

View File

@ -4,7 +4,7 @@
#include "Basis.hpp"
#include "Plane.hpp"
#include "Rect3.hpp"
#include "AABB.hpp"
namespace godot {
@ -53,8 +53,8 @@ public:
Plane xform(const Plane& p_plane) const;
Plane xform_inv(const Plane& p_plane) const;
Rect3 xform(const Rect3& p_aabb) const;
Rect3 xform_inv(const Rect3& p_aabb) const;
AABB xform(const AABB& p_aabb) const;
AABB xform_inv(const AABB& p_aabb) const;
void operator*=(const Transform& p_transform);
Transform operator*(const Transform& p_transform) const;

View File

@ -5,6 +5,7 @@
#include "Defs.hpp"
#include "AABB.hpp"
#include "Basis.hpp"
#include "Color.hpp"
#include "NodePath.hpp"
@ -12,7 +13,6 @@
#include "PoolArrays.hpp"
#include "Quat.hpp"
#include "Rect2.hpp"
#include "Rect3.hpp"
#include "RID.hpp"
#include "String.hpp"
#include "Transform.hpp"
@ -154,7 +154,7 @@ public:
Variant(const Plane& p_plane);
Variant(const Rect3& p_aabb);
Variant(const AABB& p_aabb);
Variant(const Quat& p_quat);
@ -215,7 +215,7 @@ public:
operator Rect2() const;
operator Vector3() const;
operator Plane() const;
operator Rect3() const;
operator AABB() const;
operator Quat() const;
operator Basis() const;
operator Transform() const;

View File

@ -1,4 +1,4 @@
#include "Rect3.hpp"
#include "AABB.hpp"
#include "Vector3.hpp"
#include "Plane.hpp"
@ -6,7 +6,7 @@
namespace godot {
bool Rect3::intersects(const Rect3& p_aabb) const {
bool AABB::intersects(const AABB& p_aabb) const {
if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
return false;
@ -24,7 +24,7 @@ bool Rect3::intersects(const Rect3& p_aabb) const {
return true;
}
bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
bool AABB::intersects_inclusive(const AABB& p_aabb) const {
if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
return false;
@ -42,7 +42,7 @@ bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
return true;
}
bool Rect3::encloses(const Rect3 & p_aabb) const {
bool AABB::encloses(const AABB & p_aabb) const {
Vector3 src_min=pos;
Vector3 src_max=pos+size;
@ -59,7 +59,7 @@ bool Rect3::encloses(const Rect3 & p_aabb) const {
}
Vector3 Rect3::get_support(const Vector3& p_normal) const {
Vector3 AABB::get_support(const Vector3& p_normal) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = pos + half_extents;
@ -72,7 +72,7 @@ Vector3 Rect3::get_support(const Vector3& p_normal) const {
}
Vector3 Rect3::get_endpoint(int p_point) const {
Vector3 AABB::get_endpoint(int p_point) const {
switch(p_point) {
case 0: return Vector3( pos.x , pos.y , pos.z );
@ -88,7 +88,7 @@ Vector3 Rect3::get_endpoint(int p_point) const {
ERR_FAIL_V(Vector3());
}
bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = pos + half_extents;
@ -108,7 +108,7 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
return true;
}
bool Rect3::has_point(const Vector3& p_point) const {
bool AABB::has_point(const Vector3& p_point) const {
if (p_point.x<pos.x)
return false;
@ -127,7 +127,7 @@ bool Rect3::has_point(const Vector3& p_point) const {
}
void Rect3::expand_to(const Vector3& p_vector) {
void AABB::expand_to(const Vector3& p_vector) {
Vector3 begin=pos;
Vector3 end=pos+size;
@ -150,7 +150,7 @@ void Rect3::expand_to(const Vector3& p_vector) {
size=end-begin;
}
void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
void AABB::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
@ -161,7 +161,7 @@ void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_
r_max = distance + length;
}
real_t Rect3::get_longest_axis_size() const {
real_t AABB::get_longest_axis_size() const {
real_t max_size=size.x;
@ -176,7 +176,7 @@ real_t Rect3::get_longest_axis_size() const {
return max_size;
}
real_t Rect3::get_shortest_axis_size() const {
real_t AABB::get_shortest_axis_size() const {
real_t max_size=size.x;
@ -191,7 +191,7 @@ real_t Rect3::get_shortest_axis_size() const {
return max_size;
}
bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
real_t divx=1.0/dir.x;
real_t divy=1.0/dir.y;
@ -238,7 +238,7 @@ bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t
return ( (tmin < t1) && (tmax > t0) );
}
void Rect3::grow_by(real_t p_amount) {
void AABB::grow_by(real_t p_amount) {
pos.x-=p_amount;
pos.y-=p_amount;
@ -249,24 +249,24 @@ void Rect3::grow_by(real_t p_amount) {
}
real_t Rect3::get_area() const {
real_t AABB::get_area() const {
return size.x*size.y*size.z;
}
bool Rect3::operator==(const Rect3& p_rval) const {
bool AABB::operator==(const AABB& p_rval) const {
return ((pos==p_rval.pos) && (size==p_rval.size));
}
bool Rect3::operator!=(const Rect3& p_rval) const {
bool AABB::operator!=(const AABB& p_rval) const {
return ((pos!=p_rval.pos) || (size!=p_rval.size));
}
void Rect3::merge_with(const Rect3& p_aabb) {
void AABB::merge_with(const AABB& p_aabb) {
Vector3 beg_1,beg_2;
Vector3 end_1,end_2;
@ -289,7 +289,7 @@ void Rect3::merge_with(const Rect3& p_aabb) {
size=max-min;
}
Rect3 Rect3::intersection(const Rect3& p_aabb) const {
AABB AABB::intersection(const AABB& p_aabb) const {
Vector3 src_min=pos;
Vector3 src_max=pos+size;
@ -299,7 +299,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
Vector3 min,max;
if (src_min.x > dst_max.x || src_max.x < dst_min.x )
return Rect3();
return AABB();
else {
min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
@ -308,7 +308,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
}
if (src_min.y > dst_max.y || src_max.y < dst_min.y )
return Rect3();
return AABB();
else {
min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
@ -317,7 +317,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
}
if (src_min.z > dst_max.z || src_max.z < dst_min.z )
return Rect3();
return AABB();
else {
min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
@ -326,10 +326,10 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const {
}
return Rect3( min, max-min );
return AABB( min, max-min );
}
bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
Vector3 c1, c2;
Vector3 end = pos+size;
@ -374,7 +374,7 @@ bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3*
}
bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
real_t min=0,max=1;
int axis=0;
@ -435,7 +435,7 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector
}
bool Rect3::intersects_plane(const Plane &p_plane) const {
bool AABB::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
Vector3( pos.x , pos.y , pos.z ),
@ -465,7 +465,7 @@ bool Rect3::intersects_plane(const Plane &p_plane) const {
Vector3 Rect3::get_longest_axis() const {
Vector3 AABB::get_longest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
@ -482,7 +482,7 @@ Vector3 Rect3::get_longest_axis() const {
return axis;
}
int Rect3::get_longest_axis_index() const {
int AABB::get_longest_axis_index() const {
int axis=0;
real_t max_size=size.x;
@ -501,7 +501,7 @@ int Rect3::get_longest_axis_index() const {
}
Vector3 Rect3::get_shortest_axis() const {
Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
@ -518,7 +518,7 @@ Vector3 Rect3::get_shortest_axis() const {
return axis;
}
int Rect3::get_shortest_axis_index() const {
int AABB::get_shortest_axis_index() const {
int axis=0;
real_t max_size=size.x;
@ -536,26 +536,26 @@ int Rect3::get_shortest_axis_index() const {
return axis;
}
Rect3 Rect3::merge(const Rect3& p_with) const {
AABB AABB::merge(const AABB& p_with) const {
Rect3 aabb=*this;
AABB aabb=*this;
aabb.merge_with(p_with);
return aabb;
}
Rect3 Rect3::expand(const Vector3& p_vector) const {
Rect3 aabb=*this;
AABB AABB::expand(const Vector3& p_vector) const {
AABB aabb=*this;
aabb.expand_to(p_vector);
return aabb;
}
Rect3 Rect3::grow(real_t p_by) const {
AABB AABB::grow(real_t p_by) const {
Rect3 aabb=*this;
AABB aabb=*this;
aabb.grow_by(p_by);
return aabb;
}
void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
ERR_FAIL_INDEX(p_edge,12);
switch(p_edge) {
@ -631,7 +631,7 @@ void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
}
Rect3::operator String() const {
AABB::operator String() const {
//return String()+pos +" - "+ size;
return String(); // @Todo

View File

@ -5,7 +5,8 @@
namespace godot {
void *_RegisterState::nativescript_handle;
const godot_gdnative_api_struct *api = NULL;
const godot_gdnative_core_api_struct *api = NULL;
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
void Godot::print(const String& message)
{
@ -14,12 +15,36 @@ void Godot::print(const String& message)
void Godot::print_warning(const String& description, const String& function, const String& file, int line)
{
godot::api->godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
int len;
char * c_desc = description.alloc_c_string();
char * c_func = function.alloc_c_string();
char * c_file = file.alloc_c_string();
if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
godot::api->godot_print_warning(c_desc, c_func, c_file, line);
};
if (c_desc != NULL) godot::api->godot_free(c_desc);
if (c_func != NULL) godot::api->godot_free(c_func);
if (c_file != NULL) godot::api->godot_free(c_file);
}
void Godot::print_error(const String& description, const String& function, const String& file, int line)
{
godot::api->godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
int len;
char * c_desc = description.alloc_c_string();
char * c_func = function.alloc_c_string();
char * c_file = file.alloc_c_string();
if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
godot::api->godot_print_error(c_desc, c_func, c_file, line);
};
if (c_desc != NULL) godot::api->godot_free(c_desc);
if (c_func != NULL) godot::api->godot_free(c_func);
if (c_file != NULL) godot::api->godot_free(c_file);
}
};
@ -28,6 +53,17 @@ void gdnative_init(godot_gdnative_init_options *options);
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
{
godot::api = options->api_struct;
// now find our extensions
for (int i = 0; i < godot::api->num_extensions; i++) {
switch (godot::api->extensions[i]->type) {
case GDNATIVE_EXT_NATIVESCRIPT: {
godot::nativescript_api = (godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
}; break;
default: break;
};
};
gdnative_init(options);
}

View File

@ -43,12 +43,6 @@ int NodePath::get_name_count() const
return godot::api->godot_node_path_get_name_count(&_node_path);
}
String NodePath::get_property() const
{
godot_string str = godot::api->godot_node_path_get_property(&_node_path);
return *(String *) &str;
}
String NodePath::get_subname(const int idx) const
{
godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx);

View File

@ -103,14 +103,38 @@ String::operator NodePath() const {
return NodePath(*this);
}
const char *String::c_string() const {
return godot::api->godot_string_c_str(&_godot_string);
const wchar_t *String::unicode_str() const {
return godot::api->godot_string_unicode_str(&_godot_string);
}
char *String::alloc_c_string() const {
int len;
// figure out the lenght of our string
get_c_string(NULL, &len);
// allocate our buffer
char * result = (char *)godot::api->godot_alloc(len + 1);
if (result != NULL) {
get_c_string(result, &len);
result[len] = '\0';
}
return result;
}
void String::get_c_string(char *p_dest, int *p_size) const {
godot::api->godot_string_get_data(&_godot_string, p_dest, p_size);
}
String operator+(const char *a, const String &b) {
return String(a) + b;
}
String operator+(const wchar_t *a, const String &b) {
return String(a) + b;
}
bool String::begins_with(String &p_string) const {
return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
}

View File

@ -3,7 +3,7 @@
#include "Basis.hpp"
#include "Plane.hpp"
#include "Rect3.hpp"
#include "AABB.hpp"
#include "Quat.hpp"
@ -85,14 +85,14 @@ Plane Transform::xform_inv(const Plane& p_plane) const {
}
Rect3 Transform::xform(const Rect3& p_aabb) const {
AABB Transform::xform(const AABB& p_aabb) const {
/* define vertices */
Vector3 x=basis.get_axis(0)*p_aabb.size.x;
Vector3 y=basis.get_axis(1)*p_aabb.size.y;
Vector3 z=basis.get_axis(2)*p_aabb.size.z;
Vector3 pos = xform( p_aabb.pos );
//could be even further optimized
Rect3 new_aabb;
AABB new_aabb;
new_aabb.pos=pos;
new_aabb.expand_to( pos+x );
new_aabb.expand_to( pos+y );
@ -104,7 +104,7 @@ Rect3 Transform::xform(const Rect3& p_aabb) const {
return new_aabb;
}
Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
AABB Transform::xform_inv(const AABB& p_aabb) const {
/* define vertices */
Vector3 vertices[8]={
@ -119,7 +119,7 @@ Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
};
Rect3 ret;
AABB ret;
ret.pos=xform_inv(vertices[0]);

View File

@ -99,9 +99,9 @@ Variant::Variant(const Plane& p_plane)
}
Variant::Variant(const Rect3& p_aabb)
Variant::Variant(const AABB& p_aabb)
{
godot::api->godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *) &p_aabb);
}
Variant::Variant(const Quat& p_quat)
@ -274,10 +274,10 @@ Variant::operator Plane() const
godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
return *(Plane *) &s;
}
Variant::operator Rect3() const
Variant::operator AABB() const
{
godot_rect3 s = godot::api->godot_variant_as_rect3(&_godot_variant);
return *(Rect3 *) &s;
godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
return *(AABB *) &s;
}
Variant::operator Quat() const
{