diff --git a/SConstruct b/SConstruct index c2ada410..068831f1 100644 --- a/SConstruct +++ b/SConstruct @@ -4,7 +4,7 @@ import os, subprocess # Local dependency paths, adapt them to your setup godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "../godot_headers/")) -godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/")) +godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/godot.x11.tools.64.llvm")) target = ARGUMENTS.get("target", "debug") platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux")) @@ -18,8 +18,6 @@ if platform == "windows": if ARGUMENTS.get("use_llvm", "no") == "yes": env["CXX"] = "clang++" -godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64" - def add_sources(sources, directory): for file in os.listdir(directory): if file.endswith('.cpp'): @@ -45,18 +43,10 @@ sources = [] add_sources(sources, "src/core") if ARGUMENTS.get("generate_bindings", "no") == "yes": - godot_executable = godot_bin_path + godot_name - - if env["CXX"] == "clang++": - godot_executable += ".llvm" - - if platform == "windows": - godot_executable += ".exe" - # TODO Generating the API should be done only if the Godot build is more recent than the JSON file json_api_file = 'godot_api.json' - subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file]) + subprocess.call([godot_bin_path, '--gdnative-generate-json-api', json_api_file]) # actually create the bindings here