made godotbinpath accept the binary path itself

pull/54/merge
karroffel 2017-12-13 21:59:15 +01:00
parent ee4729cc07
commit 03380c0cef
1 changed files with 2 additions and 12 deletions

View File

@ -4,7 +4,7 @@ import os, subprocess
# Local dependency paths, adapt them to your setup
godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "../godot_headers/"))
godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/"))
godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/godot.x11.tools.64.llvm"))
target = ARGUMENTS.get("target", "debug")
platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
@ -18,8 +18,6 @@ if platform == "windows":
if ARGUMENTS.get("use_llvm", "no") == "yes":
env["CXX"] = "clang++"
godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
def add_sources(sources, directory):
for file in os.listdir(directory):
if file.endswith('.cpp'):
@ -45,18 +43,10 @@ sources = []
add_sources(sources, "src/core")
if ARGUMENTS.get("generate_bindings", "no") == "yes":
godot_executable = godot_bin_path + godot_name
if env["CXX"] == "clang++":
godot_executable += ".llvm"
if platform == "windows":
godot_executable += ".exe"
# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
json_api_file = 'godot_api.json'
subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
subprocess.call([godot_bin_path, '--gdnative-generate-json-api', json_api_file])
# actually create the bindings here