2021-08-02 16:34:47 +00:00
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/*************************************************************************/
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2021-08-18 14:03:52 +00:00
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/* godot.cpp */
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2021-08-02 16:34:47 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-03-15 09:17:53 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-08-02 16:34:47 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2021-08-18 14:03:52 +00:00
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#include <godot_cpp/godot.hpp>
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2017-03-06 02:30:46 +00:00
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2021-08-18 14:03:52 +00:00
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/variant/variant.hpp>
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2017-03-06 02:30:46 +00:00
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#include <godot_cpp/core/error_macros.hpp>
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namespace godot {
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namespace internal {
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2020-12-08 23:00:34 +00:00
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2021-10-28 08:20:56 +00:00
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const GDNativeInterface *gdn_interface = nullptr;
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2021-09-10 00:47:45 +00:00
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GDNativeExtensionClassLibraryPtr library = nullptr;
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void *token = nullptr;
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2020-12-08 23:00:34 +00:00
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} // namespace internal
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2017-03-06 02:30:46 +00:00
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2022-05-04 08:00:14 +00:00
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GDExtensionBinding::Callback GDExtensionBinding::init_callback = nullptr;
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GDExtensionBinding::Callback GDExtensionBinding::terminate_callback = nullptr;
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GDNativeInitializationLevel GDExtensionBinding::minimum_initialization_level = GDNATIVE_INITIALIZATION_CORE;
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GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
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internal::gdn_interface = p_interface;
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internal::library = p_library;
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internal::token = p_library;
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r_initialization->initialize = initialize_level;
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r_initialization->deinitialize = deinitialize_level;
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r_initialization->minimum_initialization_level = minimum_initialization_level;
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ERR_FAIL_COND_V_MSG(init_callback == nullptr, false, "Initialization callback must be defined.");
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Variant::init_bindings();
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return true;
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}
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void GDExtensionBinding::initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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ClassDB::current_level = p_level;
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2021-09-11 02:31:10 +00:00
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if (init_callback) {
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init_callback(static_cast<ModuleInitializationLevel>(p_level));
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}
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2021-09-11 02:31:10 +00:00
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ClassDB::initialize(p_level);
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}
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void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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ClassDB::current_level = p_level;
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2022-05-04 08:00:14 +00:00
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if (terminate_callback) {
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terminate_callback(static_cast<ModuleInitializationLevel>(p_level));
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}
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2022-10-10 21:29:04 +00:00
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ClassDB::deinitialize(p_level);
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}
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2017-03-06 02:30:46 +00:00
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2022-05-04 08:00:14 +00:00
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void GDExtensionBinding::InitObject::register_initializer(Callback p_init) const {
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GDExtensionBinding::init_callback = p_init;
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}
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void GDExtensionBinding::InitObject::register_terminator(Callback p_terminate) const {
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GDExtensionBinding::terminate_callback = p_terminate;
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}
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void GDExtensionBinding::InitObject::set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const {
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GDExtensionBinding::minimum_initialization_level = static_cast<GDNativeInitializationLevel>(p_level);
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2022-02-28 14:44:54 +00:00
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}
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GDNativeBool GDExtensionBinding::InitObject::init() const {
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return GDExtensionBinding::init(gdn_interface, library, initialization);
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}
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2018-11-23 22:09:41 +00:00
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} // namespace godot
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2021-08-19 23:18:21 +00:00
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extern "C" {
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void GDN_EXPORT initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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godot::GDExtensionBinding::initialize_level(userdata, p_level);
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}
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void GDN_EXPORT deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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godot::GDExtensionBinding::deinitialize_level(userdata, p_level);
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}
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}
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