godot-cpp/src/godot.cpp

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/*************************************************************************/
/* godot.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <godot_cpp/godot.hpp>
#include <godot_cpp/classes/wrapped.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
namespace internal {
const GDNativeInterface *interface = nullptr;
GDNativeExtensionClassLibraryPtr library = nullptr;
void *token = nullptr;
} // namespace internal
GDExtensionBinding::Callback GDExtensionBinding::core_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::server_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::scene_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::editor_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::core_terminate = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::server_terminate = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::scene_terminate = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::editor_terminate = nullptr;
GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
internal::interface = p_interface;
internal::library = p_library;
internal::token = p_library;
r_initialization->initialize = initialize_level;
r_initialization->deinitialize = deinitialize_level;
if (core_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_CORE;
} else if (server_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_SERVERS;
} else if (scene_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_SCENE;
} else if (editor_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_EDITOR;
} else {
ERR_FAIL_V_MSG(false, "At least one initialization callback must be defined.");
}
Variant::init_bindings();
return true;
}
void GDExtensionBinding::initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
ClassDB::current_level = p_level;
switch (p_level) {
case GDNATIVE_INITIALIZATION_CORE:
if (core_init) {
core_init();
}
break;
case GDNATIVE_INITIALIZATION_SERVERS:
if (server_init) {
server_init();
}
break;
case GDNATIVE_INITIALIZATION_SCENE:
if (scene_init) {
scene_init();
}
break;
case GDNATIVE_INITIALIZATION_EDITOR:
if (editor_init) {
editor_init();
}
break;
}
ClassDB::initialize(p_level);
}
void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
ClassDB::current_level = p_level;
ClassDB::deinitialize(p_level);
switch (p_level) {
case GDNATIVE_INITIALIZATION_CORE:
if (core_terminate) {
core_terminate();
}
break;
case GDNATIVE_INITIALIZATION_SERVERS:
if (server_terminate) {
server_terminate();
}
break;
case GDNATIVE_INITIALIZATION_SCENE:
if (scene_terminate) {
scene_terminate();
}
break;
case GDNATIVE_INITIALIZATION_EDITOR:
if (editor_terminate) {
editor_terminate();
}
break;
}
}
void *GDExtensionBinding::create_instance_callback(void *p_token, void *p_instance) {
ERR_FAIL_COND_V_MSG(p_token != internal::library, nullptr, "Asking for creating instance with invalid token.");
Wrapped *wrapped = memnew(Wrapped(p_instance));
return wrapped;
}
void GDExtensionBinding::free_instance_callback(void *p_token, void *p_instance, void *p_binding) {
ERR_FAIL_COND_MSG(p_token != internal::library, "Asking for freeing instance with invalid token.");
memdelete((Wrapped *)p_binding);
}
void GDExtensionBinding::InitObject::register_core_initializer(Callback p_core_init) const {
GDExtensionBinding::core_init = p_core_init;
}
void GDExtensionBinding::InitObject::register_server_initializer(Callback p_server_init) const {
GDExtensionBinding::server_init = p_server_init;
}
void GDExtensionBinding::InitObject::register_scene_initializer(Callback p_scene_init) const {
GDExtensionBinding::scene_init = p_scene_init;
}
void GDExtensionBinding::InitObject::register_editor_initializer(Callback p_editor_init) const {
GDExtensionBinding::editor_init = p_editor_init;
}
void GDExtensionBinding::InitObject::register_core_terminator(Callback p_core_terminate) const {
GDExtensionBinding::core_terminate = p_core_terminate;
}
void GDExtensionBinding::InitObject::register_server_terminator(Callback p_server_terminate) const {
GDExtensionBinding::server_terminate = p_server_terminate;
}
void GDExtensionBinding::InitObject::register_scene_terminator(Callback p_scene_terminate) const {
GDExtensionBinding::scene_terminate = p_scene_terminate;
}
void GDExtensionBinding::InitObject::register_editor_terminator(Callback p_editor_terminate) const {
GDExtensionBinding::editor_terminate = p_editor_terminate;
}
GDNativeBool GDExtensionBinding::InitObject::init() const {
return GDExtensionBinding::init(interface, library, initialization);
}
} // namespace godot
extern "C" {
void GDN_EXPORT initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
godot::GDExtensionBinding::initialize_level(userdata, p_level);
}
void GDN_EXPORT deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
godot::GDExtensionBinding::deinitialize_level(userdata, p_level);
}
}