godot-cpp/src/classes/editor_plugin_registration.cpp

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/**************************************************************************/
/* editor_plugin_registration.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include <godot_cpp/classes/editor_plugin_registration.hpp>
#include <godot_cpp/variant/variant.hpp>
namespace godot {
Vector<StringName> EditorPlugins::plugin_classes;
void EditorPlugins::add_plugin_class(const StringName &p_class_name) {
ERR_FAIL_COND_MSG(plugin_classes.find(p_class_name) != -1, vformat("Editor plugin already registered: %s", p_class_name));
plugin_classes.push_back(p_class_name);
internal::gdextension_interface_editor_add_plugin(p_class_name._native_ptr());
}
void EditorPlugins::remove_plugin_class(const StringName &p_class_name) {
int index = plugin_classes.find(p_class_name);
ERR_FAIL_COND_MSG(index == -1, vformat("Editor plugin is not registered: %s", p_class_name));
plugin_classes.remove_at(index);
internal::gdextension_interface_editor_remove_plugin(p_class_name._native_ptr());
}
void EditorPlugins::deinitialize(GDExtensionInitializationLevel p_level) {
if (p_level == GDEXTENSION_INITIALIZATION_EDITOR) {
for (const StringName &class_name : plugin_classes) {
internal::gdextension_interface_editor_remove_plugin(class_name._native_ptr());
}
plugin_classes.clear();
}
}
} // namespace godot