/**************************************************************************/ /* editor_plugin_registration.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include #include namespace godot { Vector EditorPlugins::plugin_classes; void EditorPlugins::add_plugin_class(const StringName &p_class_name) { ERR_FAIL_COND_MSG(plugin_classes.find(p_class_name) != -1, vformat("Editor plugin already registered: %s", p_class_name)); plugin_classes.push_back(p_class_name); internal::gdextension_interface_editor_add_plugin(p_class_name._native_ptr()); } void EditorPlugins::remove_plugin_class(const StringName &p_class_name) { int index = plugin_classes.find(p_class_name); ERR_FAIL_COND_MSG(index == -1, vformat("Editor plugin is not registered: %s", p_class_name)); plugin_classes.remove_at(index); internal::gdextension_interface_editor_remove_plugin(p_class_name._native_ptr()); } void EditorPlugins::deinitialize(GDExtensionInitializationLevel p_level) { if (p_level == GDEXTENSION_INITIALIZATION_EDITOR) { for (const StringName &class_name : plugin_classes) { internal::gdextension_interface_editor_remove_plugin(class_name._native_ptr()); } plugin_classes.clear(); } } } // namespace godot