62 lines
3.3 KiB
C++
62 lines
3.3 KiB
C++
/**************************************************************************/
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/* editor_plugin_registration.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <godot_cpp/classes/editor_plugin_registration.hpp>
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#include <godot_cpp/variant/variant.hpp>
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namespace godot {
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Vector<StringName> EditorPlugins::plugin_classes;
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void EditorPlugins::add_plugin_class(const StringName &p_class_name) {
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ERR_FAIL_COND_MSG(plugin_classes.find(p_class_name) != -1, vformat("Editor plugin already registered: %s", p_class_name));
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plugin_classes.push_back(p_class_name);
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internal::gdextension_interface_editor_add_plugin(p_class_name._native_ptr());
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}
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void EditorPlugins::remove_plugin_class(const StringName &p_class_name) {
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int index = plugin_classes.find(p_class_name);
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ERR_FAIL_COND_MSG(index == -1, vformat("Editor plugin is not registered: %s", p_class_name));
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plugin_classes.remove_at(index);
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internal::gdextension_interface_editor_remove_plugin(p_class_name._native_ptr());
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}
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void EditorPlugins::deinitialize(GDExtensionInitializationLevel p_level) {
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if (p_level == GDEXTENSION_INITIALIZATION_EDITOR) {
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for (const StringName &class_name : plugin_classes) {
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internal::gdextension_interface_editor_remove_plugin(class_name._native_ptr());
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}
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plugin_classes.clear();
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}
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}
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} // namespace godot
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