godot-cpp/include/core/NodePath.hpp

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#ifndef NODEPATH_H
#define NODEPATH_H
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#include "String.hpp"
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#include <gdnative/node_path.h>
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namespace godot {
class NodePath
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{
godot_node_path _node_path;
public:
NodePath();
NodePath(const NodePath &other);
NodePath(const String& from);
NodePath(const char *contents);
String get_name(const int idx) const;
int get_name_count() const;
String get_property() const;
String get_subname(const int idx) const;
int get_subname_count() const;
bool is_absolute() const;
bool is_empty() const;
operator String() const;
void operator =(const NodePath& other);
~NodePath();
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};
}
#endif // NODEPATH_H