2017-03-03 00:07:14 +00:00
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#ifndef NODEPATH_H
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#define NODEPATH_H
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2017-03-06 07:49:24 +00:00
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#include "String.hpp"
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2017-03-03 00:07:14 +00:00
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2017-10-03 10:37:34 +00:00
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#include <gdnative/node_path.h>
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2017-03-03 00:07:14 +00:00
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namespace godot {
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2017-07-23 15:53:50 +00:00
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class NodePath
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2017-03-03 00:07:14 +00:00
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{
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godot_node_path _node_path;
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public:
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2017-03-06 02:30:46 +00:00
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NodePath();
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2017-04-06 00:32:24 +00:00
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NodePath(const NodePath &other);
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NodePath(const String& from);
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NodePath(const char *contents);
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2017-03-06 02:30:46 +00:00
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String get_name(const int idx) const;
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int get_name_count() const;
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String get_property() const;
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String get_subname(const int idx) const;
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int get_subname_count() const;
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bool is_absolute() const;
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bool is_empty() const;
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operator String() const;
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2017-04-06 00:32:24 +00:00
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void operator =(const NodePath& other);
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2017-03-06 02:30:46 +00:00
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~NodePath();
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2017-03-03 00:07:14 +00:00
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};
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}
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#endif // NODEPATH_H
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