godot-cpp/include/gen/InputEventMouseButton.hpp

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#ifndef GODOT_CPP_INPUTEVENTMOUSEBUTTON_HPP
#define GODOT_CPP_INPUTEVENTMOUSEBUTTON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "InputEventMouse.hpp"
namespace godot {
class InputEventMouseButton : public InputEventMouse {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "InputEventMouseButton"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static InputEventMouseButton *_new();
// methods
void set_factor(const double factor);
double get_factor();
void set_button_index(const int64_t button_index);
int64_t get_button_index() const;
void set_pressed(const bool pressed);
void set_doubleclick(const bool doubleclick);
bool is_doubleclick() const;
};
}
#endif