43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
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#ifndef GODOT_CPP_INPUTEVENTMOUSEBUTTON_HPP
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#define GODOT_CPP_INPUTEVENTMOUSEBUTTON_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <InputEventMouse.hpp>
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namespace godot {
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class InputEventMouseButton : public InputEventMouse {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "InputEventMouseButton"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static InputEventMouseButton *_new();
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// methods
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void set_factor(const double factor);
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double get_factor();
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void set_button_index(const int64_t button_index);
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int64_t get_button_index() const;
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void set_pressed(const bool pressed);
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void set_doubleclick(const bool doubleclick);
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bool is_doubleclick() const;
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};
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}
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#endif
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