#ifndef GODOT_CPP_INPUTEVENTMOUSEBUTTON_HPP #define GODOT_CPP_INPUTEVENTMOUSEBUTTON_HPP #include #include #include #include #include "InputEventMouse.hpp" namespace godot { class InputEventMouseButton : public InputEventMouse { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "InputEventMouseButton"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static InputEventMouseButton *_new(); // methods void set_factor(const double factor); double get_factor(); void set_button_index(const int64_t button_index); int64_t get_button_index() const; void set_pressed(const bool pressed); void set_doubleclick(const bool doubleclick); bool is_doubleclick() const; }; } #endif