2017-05-13 11:55:04 +00:00
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#include "GodotGlobal.hpp"
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#include "String.hpp"
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2018-02-11 14:50:01 +00:00
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#include "Wrapped.hpp"
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static GDCALLINGCONV void *wrapper_create(void *data, const void *type_tag, godot_object *instance)
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{
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godot::_Wrapped *wrapper_memory = (godot::_Wrapped *) godot::api->godot_alloc(sizeof(godot::_Wrapped));
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if (!wrapper_memory)
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return NULL;
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wrapper_memory->_owner = instance;
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wrapper_memory->_type_tag = (size_t) type_tag;
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return (void *) wrapper_memory;
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}
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static GDCALLINGCONV void wrapper_destroy(void *data, void *wrapper)
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{
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if (wrapper)
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godot::api->godot_free(wrapper);
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}
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2017-05-13 11:55:04 +00:00
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namespace godot {
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2017-07-24 12:23:09 +00:00
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void *_RegisterState::nativescript_handle;
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2018-02-11 14:50:01 +00:00
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int _RegisterState::language_index;
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2018-02-23 13:08:36 +00:00
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const godot_gdnative_core_api_struct *api = nullptr;
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const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
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2018-02-11 14:50:01 +00:00
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const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api = nullptr;
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const void *gdnlib = NULL;
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2017-07-24 12:23:09 +00:00
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2017-05-13 11:55:04 +00:00
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void Godot::print(const String& message)
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{
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2017-10-20 23:42:10 +00:00
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godot::api->godot_print((godot_string *) &message);
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2017-05-13 11:55:04 +00:00
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}
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void Godot::print_warning(const String& description, const String& function, const String& file, int line)
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{
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2017-11-23 11:50:05 +00:00
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int len;
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2017-11-24 22:54:35 +00:00
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char * c_desc = description.alloc_c_string();
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char * c_func = function.alloc_c_string();
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char * c_file = file.alloc_c_string();
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2018-02-23 13:08:36 +00:00
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if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
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2017-11-24 22:54:35 +00:00
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godot::api->godot_print_warning(c_desc, c_func, c_file, line);
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};
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2018-02-23 13:08:36 +00:00
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if (c_desc != nullptr) godot::api->godot_free(c_desc);
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if (c_func != nullptr) godot::api->godot_free(c_func);
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if (c_file != nullptr) godot::api->godot_free(c_file);
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2017-05-13 11:55:04 +00:00
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}
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void Godot::print_error(const String& description, const String& function, const String& file, int line)
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{
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2017-11-23 11:50:05 +00:00
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int len;
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2017-11-24 22:54:35 +00:00
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char * c_desc = description.alloc_c_string();
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char * c_func = function.alloc_c_string();
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char * c_file = file.alloc_c_string();
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2017-11-23 11:50:05 +00:00
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2018-02-23 13:08:36 +00:00
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if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
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2017-11-24 22:54:35 +00:00
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godot::api->godot_print_error(c_desc, c_func, c_file, line);
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};
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2017-11-23 11:50:05 +00:00
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2018-02-23 13:08:36 +00:00
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if (c_desc != nullptr) godot::api->godot_free(c_desc);
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if (c_func != nullptr) godot::api->godot_free(c_func);
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if (c_file != nullptr) godot::api->godot_free(c_file);
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2017-05-13 11:55:04 +00:00
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}
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2018-02-11 14:50:01 +00:00
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void ___register_types();
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2018-01-11 16:57:52 +00:00
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void Godot::gdnative_init(godot_gdnative_init_options *options)
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2017-07-24 12:23:09 +00:00
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{
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2017-10-20 23:42:10 +00:00
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godot::api = options->api_struct;
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2018-02-11 14:50:01 +00:00
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godot::gdnlib = options->gd_native_library;
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2017-11-23 11:50:05 +00:00
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// now find our extensions
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for (int i = 0; i < godot::api->num_extensions; i++) {
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switch (godot::api->extensions[i]->type) {
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2018-02-11 14:50:01 +00:00
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case GDNATIVE_EXT_NATIVESCRIPT: {
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godot::nativescript_api = (const godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
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const godot_gdnative_api_struct *extension = godot::nativescript_api->next;
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while (extension) {
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if (extension->version.major == 1 && extension->version.minor == 1) {
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godot::nativescript_1_1_api = (const godot_gdnative_ext_nativescript_1_1_api_struct *) extension;
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}
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extension = extension->next;
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}
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} break;
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2017-11-23 11:50:05 +00:00
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default: break;
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2018-02-11 14:50:01 +00:00
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}
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}
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2017-07-24 12:23:09 +00:00
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}
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2018-01-11 16:57:52 +00:00
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void Godot::gdnative_terminate(godot_gdnative_terminate_options *options)
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2017-07-24 12:23:09 +00:00
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{
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2018-01-11 16:57:52 +00:00
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// reserved for future use.
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2017-07-24 12:23:09 +00:00
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}
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2018-01-11 16:57:52 +00:00
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void Godot::nativescript_init(void *handle)
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2017-07-24 12:23:09 +00:00
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{
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godot::_RegisterState::nativescript_handle = handle;
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2018-02-11 14:50:01 +00:00
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godot_instance_binding_functions binding_funcs = {};
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binding_funcs.alloc_instance_binding_data = wrapper_create;
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binding_funcs.free_instance_binding_data = wrapper_destroy;
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godot::_RegisterState::language_index = godot::nativescript_1_1_api->godot_nativescript_register_instance_binding_data_functions(binding_funcs);
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___register_types();
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2017-07-24 12:23:09 +00:00
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}
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2018-01-11 16:57:52 +00:00
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2018-02-11 14:50:01 +00:00
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void Godot::nativescript_terminate(void *handle)
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{
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godot::nativescript_1_1_api->godot_nativescript_unregister_instance_binding_data_functions(godot::_RegisterState::language_index);
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}
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}
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