2017-05-13 11:55:04 +00:00
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#include "GodotGlobal.hpp"
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#include "String.hpp"
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namespace godot {
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2017-07-24 12:23:09 +00:00
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void *_RegisterState::nativescript_handle;
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2017-11-23 11:50:05 +00:00
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const godot_gdnative_core_api_struct *api = NULL;
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const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
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2017-07-24 12:23:09 +00:00
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2017-05-13 11:55:04 +00:00
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void Godot::print(const String& message)
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{
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2017-10-20 23:42:10 +00:00
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godot::api->godot_print((godot_string *) &message);
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2017-05-13 11:55:04 +00:00
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}
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void Godot::print_warning(const String& description, const String& function, const String& file, int line)
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{
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2017-11-23 11:50:05 +00:00
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int len;
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2017-11-24 22:54:35 +00:00
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char * c_desc = description.alloc_c_string();
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char * c_func = function.alloc_c_string();
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char * c_file = file.alloc_c_string();
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if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
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godot::api->godot_print_warning(c_desc, c_func, c_file, line);
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};
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if (c_desc != NULL) godot::api->godot_free(c_desc);
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if (c_func != NULL) godot::api->godot_free(c_func);
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if (c_file != NULL) godot::api->godot_free(c_file);
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2017-05-13 11:55:04 +00:00
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}
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void Godot::print_error(const String& description, const String& function, const String& file, int line)
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{
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2017-11-23 11:50:05 +00:00
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int len;
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2017-11-24 22:54:35 +00:00
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char * c_desc = description.alloc_c_string();
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char * c_func = function.alloc_c_string();
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char * c_file = file.alloc_c_string();
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2017-11-23 11:50:05 +00:00
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2017-11-24 22:54:35 +00:00
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if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
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godot::api->godot_print_error(c_desc, c_func, c_file, line);
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};
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2017-11-23 11:50:05 +00:00
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2017-11-24 22:54:35 +00:00
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if (c_desc != NULL) godot::api->godot_free(c_desc);
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if (c_func != NULL) godot::api->godot_free(c_func);
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if (c_file != NULL) godot::api->godot_free(c_file);
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2017-05-13 11:55:04 +00:00
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}
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};
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2017-07-24 12:23:09 +00:00
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void gdnative_init(godot_gdnative_init_options *options);
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
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{
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2017-10-20 23:42:10 +00:00
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godot::api = options->api_struct;
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2017-11-23 11:50:05 +00:00
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// now find our extensions
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for (int i = 0; i < godot::api->num_extensions; i++) {
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switch (godot::api->extensions[i]->type) {
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case GDNATIVE_EXT_NATIVESCRIPT: {
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godot::nativescript_api = (godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
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}; break;
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default: break;
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};
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};
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2017-07-24 12:23:09 +00:00
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gdnative_init(options);
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}
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void gdnative_terminate(godot_gdnative_terminate_options *options);
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *options)
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{
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gdnative_terminate(options);
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}
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void nativescript_init();
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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{
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godot::_RegisterState::nativescript_handle = handle;
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nativescript_init();
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}
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