godot-cpp/Makefile

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Makefile
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TARGET = template_debug
BASE = scons target=$(TARGET) $(EXTRA_ARGS)
LINUX = $(BASE) platform=linux
WINDOWS = $(BASE) platform=windows
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MACOS = $(BASE) platform=macos
.PHONY: usage
usage:
@echo -e "Specify one of the available targets:\n"
# https://stackoverflow.com/a/26339924
@LC_ALL=C $(MAKE) -pRrq -f $(lastword $(MAKEFILE_LIST)) : 2>/dev/null | awk -v RS= -F: '/(^|\n)# Files(\n|$$)/,/(^|\n)# Finished Make data base/ {if ($$1 !~ "^[#.]") {print $$1}}' | sort | grep -E -v -e '^[^[:alnum:]]' -e '^$@$$'
@echo -e "\nDefine the SCons target with TARGET, and pass extra SCons arguments with EXTRA_ARGS."
linux:
make linux32
make linux64
linux32: SConstruct
$(LINUX) arch=x86_32
linux64: SConstruct
$(LINUX) arch=x86_64
windows:
make windows32
make windows64
windows32: SConstruct
$(WINDOWS) arch=x86_32
windows64: SConstruct
$(WINDOWS) arch=x86_64
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macos: SConstruct
$(MACOS)