2021-08-18 14:03:52 +00:00
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GENERATE_BINDINGS = auto
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2021-02-26 09:02:35 +00:00
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HEADERS = godot-headers
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2018-02-22 22:16:25 +00:00
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TARGET = debug
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2018-03-02 18:03:57 +00:00
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USE_CLANG = no
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2018-02-22 22:16:25 +00:00
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2022-07-18 09:40:52 +00:00
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BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
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2019-03-10 11:38:55 +00:00
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LINUX = $(BASE) platform=linux
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WINDOWS = $(BASE) platform=windows
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OSX = $(BASE) platform=osx
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2018-02-22 22:16:25 +00:00
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all:
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make linux
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make windows
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linux:
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make linux32
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make linux64
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linux32: SConstruct
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2019-03-10 11:38:55 +00:00
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$(LINUX) bits=32
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2018-02-22 22:16:25 +00:00
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linux64: SConstruct
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2019-03-10 11:38:55 +00:00
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$(LINUX) bits=64
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2018-02-22 22:16:25 +00:00
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windows:
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make windows32
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make windows64
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windows32: SConstruct
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2019-03-10 11:38:55 +00:00
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$(WINDOWS) bits=32
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2018-02-22 22:16:25 +00:00
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windows64: SConstruct
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2019-03-10 11:38:55 +00:00
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$(WINDOWS) bits=64
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2018-02-22 22:16:25 +00:00
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osx:
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make osx32
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make osx64
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osx32: SConstruct
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2019-03-10 11:38:55 +00:00
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$(OSX) bits=32
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2018-02-22 22:16:25 +00:00
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osx64: SConstruct
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2019-03-10 11:38:55 +00:00
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$(OSX) bits=64
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