godot-cpp/Makefile

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GENERATE_BINDINGS = auto
HEADERS = godot-headers
TARGET = debug
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USE_CLANG = no
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
LINUX = $(BASE) platform=linux
WINDOWS = $(BASE) platform=windows
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MACOS = $(BASE) platform=macos
all:
make linux
make windows
linux:
make linux32
make linux64
linux32: SConstruct
$(LINUX) bits=32
linux64: SConstruct
$(LINUX) bits=64
windows:
make windows32
make windows64
windows32: SConstruct
$(WINDOWS) bits=32
windows64: SConstruct
$(WINDOWS) bits=64
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macos: SConstruct
$(MACOS)