81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
[gd_scene load_steps=10 format=3 uid="uid://be2yogspyg40p"]
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[ext_resource type="Material" uid="uid://cnpi4nqbif0st" path="res://particles/materials/dirt_splatters.tres" id="1_70hen"]
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[ext_resource type="AudioStream" uid="uid://bd3xk6geemrif" path="res://sounds/Bluezone_BC0277_explosion_urban_004_02.wav" id="2_h53mh"]
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[sub_resource type="Curve" id="Curve_f77sp"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.4158, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jj8d7"]
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curve = SubResource("Curve_f77sp")
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[sub_resource type="Curve" id="Curve_58b4i"]
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max_value = 3.0
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.115242, 1.35758), 0.0, 0.0, 0, 0, Vector2(1, 2.58193), 1.60659, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_62j87"]
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curve = SubResource("Curve_58b4i")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2cudr"]
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particle_flag_align_y = true
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angle_min = 1.07288e-05
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angle_max = 720.0
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direction = Vector3(0, 0, 1)
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spread = 2.905
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initial_velocity_min = 1.5
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initial_velocity_max = 10.0
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scale_min = 1.12
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scale_max = 1.12
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scale_curve = SubResource("CurveTexture_62j87")
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scale_over_velocity_min = 1.0
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scale_over_velocity_max = 5.0
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alpha_curve = SubResource("CurveTexture_jj8d7")
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[sub_resource type="QuadMesh" id="QuadMesh_ccn0f"]
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material = ExtResource("1_70hen")
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size = Vector2(1.5, 1.5)
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[sub_resource type="GDScript" id="GDScript_vkhqp"]
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script/source = "extends GPUParticles3D
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@export var play_on_ready = true;
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func _ready():
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self.emitting = self.play_on_ready
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"
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[node name="ExplosionParticles" type="GPUParticles3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0)
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emitting = false
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amount = 20
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lifetime = 1.5
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one_shot = true
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explosiveness = 1.0
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visibility_aabb = AABB(-3, -3, -1, 6, 6, 10)
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draw_order = 3
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process_material = SubResource("ParticleProcessMaterial_2cudr")
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draw_pass_1 = SubResource("QuadMesh_ccn0f")
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script = SubResource("GDScript_vkhqp")
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[node name="CameraEffectSource" type="CameraEffectSource" parent="."]
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play_on_ready = true
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falloff = 100.0
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intensity = 3.5
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time = 0.4
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[node name="Timer" type="Timer" parent="."]
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wait_time = 4.0
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one_shot = true
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autostart = true
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("2_h53mh")
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unit_size = 50.0
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autoplay = true
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max_distance = 100.0
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bus = &"Artillery"
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[connection signal="timeout" from="Timer" to="." method="queue_free"]
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