[gd_scene load_steps=10 format=3 uid="uid://be2yogspyg40p"] [ext_resource type="Material" uid="uid://cnpi4nqbif0st" path="res://particles/materials/dirt_splatters.tres" id="1_70hen"] [ext_resource type="AudioStream" uid="uid://bd3xk6geemrif" path="res://sounds/Bluezone_BC0277_explosion_urban_004_02.wav" id="2_h53mh"] [sub_resource type="Curve" id="Curve_f77sp"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.4158, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_jj8d7"] curve = SubResource("Curve_f77sp") [sub_resource type="Curve" id="Curve_58b4i"] max_value = 3.0 _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.115242, 1.35758), 0.0, 0.0, 0, 0, Vector2(1, 2.58193), 1.60659, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_62j87"] curve = SubResource("Curve_58b4i") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2cudr"] particle_flag_align_y = true angle_min = 1.07288e-05 angle_max = 720.0 direction = Vector3(0, 0, 1) spread = 2.905 initial_velocity_min = 1.5 initial_velocity_max = 10.0 scale_min = 1.12 scale_max = 1.12 scale_curve = SubResource("CurveTexture_62j87") scale_over_velocity_min = 1.0 scale_over_velocity_max = 5.0 alpha_curve = SubResource("CurveTexture_jj8d7") [sub_resource type="QuadMesh" id="QuadMesh_ccn0f"] material = ExtResource("1_70hen") size = Vector2(1.5, 1.5) [sub_resource type="GDScript" id="GDScript_vkhqp"] script/source = "extends GPUParticles3D @export var play_on_ready = true; func _ready(): self.emitting = self.play_on_ready " [node name="ExplosionParticles" type="GPUParticles3D"] transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0) emitting = false amount = 20 lifetime = 1.5 one_shot = true explosiveness = 1.0 visibility_aabb = AABB(-3, -3, -1, 6, 6, 10) draw_order = 3 process_material = SubResource("ParticleProcessMaterial_2cudr") draw_pass_1 = SubResource("QuadMesh_ccn0f") script = SubResource("GDScript_vkhqp") [node name="CameraEffectSource" type="CameraEffectSource" parent="."] play_on_ready = true falloff = 100.0 intensity = 3.5 time = 0.4 [node name="Timer" type="Timer" parent="."] wait_time = 4.0 one_shot = true autostart = true [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."] stream = ExtResource("2_h53mh") unit_size = 50.0 autoplay = true max_distance = 100.0 bus = &"Artillery" [connection signal="timeout" from="Timer" to="." method="queue_free"]