tweak: dirt and character textures

main
Sara 2024-12-08 20:13:16 +01:00
parent 9341b09b63
commit 835d7b43f1
48 changed files with 75 additions and 138 deletions

4
.gitattributes vendored
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@ -9,3 +9,7 @@
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.kra filter=lfs diff=lfs merge=lfs -text
*.aup3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text

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godot/models/character.glb (Stored with Git LFS)

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godot/models/character_british_uniform.png (Stored with Git LFS)

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "50c3c0b4b4b2e65fd3a1c88242b5fedf"
"md5": "37358e54f17d9ddadc560278f363742f"
}
[deps]

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@ -11,6 +11,8 @@ specular_mode = 1
albedo_texture = ExtResource("1_k4ift")
normal_enabled = true
normal_texture = ExtResource("2_efm68")
rim = 0.0
rim_tint = 0.85
distance_fade_mode = 2
distance_fade_min_distance = 0.2
distance_fade_max_distance = 0.3

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godot/models/props/dirt_ramp.glb (Stored with Git LFS)

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godot/models/props/dirt_ramp_dirt.png (Stored with Git LFS)

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "25a870a740b8d870b5698fe1f7aed359"
"md5": "cb033b407d40e4988cab009074a15d95"
}
[deps]

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "98b9e5995408e21c952eaa2298babcfe"
"md5": "03adf52d401af7af4eaa97364644e591"
}
[deps]

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@ -1,14 +1,14 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://fa87jbiwsplk"]
[ext_resource type="Texture2D" uid="uid://2khh074pibhb" path="res://models/props/dirtpile_large_dirt.png" id="1_1d2ym"]
[ext_resource type="Texture2D" uid="uid://kplwqn5m4twx" path="res://models/props/dirtpile_large_dirt_normal.png" id="2_4oxut"]
[ext_resource type="Texture2D" uid="uid://cljwwvp3ce1nw" path="res://models/props/dirt_ramp_dirt.png" id="1_pip26"]
[ext_resource type="Texture2D" uid="uid://0mmyo8pgoi2b" path="res://models/props/dirt_ramp_dirt_normal.png" id="2_dhnqk"]
[resource]
resource_name = "Mud"
specular_mode = 1
albedo_texture = ExtResource("1_1d2ym")
albedo_texture = ExtResource("1_pip26")
metallic_specular = 0.22
roughness = 0.75
normal_enabled = true
normal_texture = ExtResource("2_4oxut")
normal_texture = ExtResource("2_dhnqk")
rim_tint = 1.0

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godot/models/props/trenchfloor.glb (Stored with Git LFS)

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godot/models/props/trenchfloor_dirt.png (Stored with Git LFS)

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "25a870a740b8d870b5698fe1f7aed359"
"md5": "cb033b407d40e4988cab009074a15d95"
}
[deps]

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "98b9e5995408e21c952eaa2298babcfe"
"md5": "03adf52d401af7af4eaa97364644e591"
}
[deps]

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godot/models/props/trenchwall_2m_dirt.glb (Stored with Git LFS)

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "25a870a740b8d870b5698fe1f7aed359"
"md5": "cb033b407d40e4988cab009074a15d95"
}
[deps]

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "98b9e5995408e21c952eaa2298babcfe"
"md5": "03adf52d401af7af4eaa97364644e591"
}
[deps]

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godot/models/props/trenchwall_5m_dirt.glb (Stored with Git LFS)

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "25a870a740b8d870b5698fe1f7aed359"
"md5": "cb033b407d40e4988cab009074a15d95"
}
[deps]

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@ -9,7 +9,7 @@ metadata={
"vram_texture": true
}
generator_parameters={
"md5": "98b9e5995408e21c952eaa2298babcfe"
"md5": "03adf52d401af7af4eaa97364644e591"
}
[deps]

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@ -114,7 +114,15 @@ enabled = false
target_position = Vector3(0, 15, 0)
collision_mask = 3
[node name="BayonetHitscan" type="HitscanMuzzle" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="1"]
[node name="MuzzleAudio" type="AudioStreamPlayer3D" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.60423e-08, 0.922701, 0.0357741)
volume_db = 20.0
max_db = 6.0
autoplay = true
max_distance = 100.0
max_polyphony = 3
[node name="BayonetHitscan" type="HitscanMuzzle" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.91257e-05, -0.0191353, -0.00675189)
enabled = false
target_position = Vector3(0, 2.468, 0)

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@ -19,9 +19,6 @@ unique_name_in_owner = true
[node name="mesh_helmet_a_001" parent="CharacterModel/skeleton_character/Skeleton3D" index="2"]
visible = false
[node name="BoneAttachment3D" parent="CharacterModel/skeleton_character/Skeleton3D" index="3"]
transform = Transform3D(-0.937186, 0.347435, 0.0311762, 0.0973187, 0.17459, 0.97982, 0.33498, 0.921308, -0.197435, -0.16719, 1.02003, 0.0528419)
[node name="HitscanMuzzle" parent="CharacterModel/skeleton_character/Skeleton3D/BoneAttachment3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.00234e-08, 0.0436091, 0.0479187)

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@ -60,6 +60,9 @@ script = SubResource("GDScript_vkhqp")
[node name="CameraEffectSource" type="CameraEffectSource" parent="."]
play_on_ready = true
falloff = 100.0
intensity = 3.5
time = 0.4
[node name="Timer" type="Timer" parent="."]
wait_time = 4.0

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@ -1,23 +0,0 @@
[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://d0b6hpvc2dm8i"]
[sub_resource type="Curve" id="Curve_osjvd"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.490625, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_2souk"]
curve = SubResource("Curve_osjvd")
[resource]
lifetime_randomness = 0.5
emission_shape = 3
emission_box_extents = Vector3(2, 2, 2)
spread = 180.0
initial_velocity_min = 0.1
initial_velocity_max = 0.1
gravity = Vector3(0, 0, 0)
scale_min = 0.0
scale_curve = SubResource("CurveTexture_2souk")
turbulence_noise_strength = 15.44
turbulence_noise_speed = Vector3(1, 2, 3)
turbulence_influence_min = 1.0
turbulence_influence_max = 1.0

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@ -1,16 +0,0 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cjos8bwux43wt"]
[ext_resource type="Texture2D" uid="uid://di4nfeqj3b1ra" path="res://particles/textures/spark.png" id="1_53a2u"]
[resource]
transparency = 1
shading_mode = 0
specular_mode = 1
disable_fog = true
albedo_texture = ExtResource("1_53a2u")
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
distance_fade_mode = 2
distance_fade_min_distance = 40.0

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godot/particles/textures/spark.png (Stored with Git LFS)

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://di4nfeqj3b1ra"
path.s3tc="res://.godot/imported/spark.png-342b407e70ae871963394158445c1b00.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://particles/textures/spark.png"
dest_files=["res://.godot/imported/spark.png-342b407e70ae871963394158445c1b00.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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models/character.blend (Stored with Git LFS)

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models/modules.blend (Stored with Git LFS)

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models/textures/british_uniform.kra (Stored with Git LFS)

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models/textures/british_uniform.png (Stored with Git LFS)

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models/textures/dirt.kra (Stored with Git LFS)

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models/textures/dirt.png (Stored with Git LFS)

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models/textures/dirt_height.png (Stored with Git LFS)

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models/textures/dirt_normal.png (Stored with Git LFS)

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