trenches/godot/particles/floating_sparks.tres

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://d0b6hpvc2dm8i"]
[sub_resource type="Curve" id="Curve_osjvd"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.490625, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_2souk"]
curve = SubResource("Curve_osjvd")
[resource]
lifetime_randomness = 0.5
emission_shape = 3
emission_box_extents = Vector3(2, 2, 2)
spread = 180.0
initial_velocity_min = 0.1
initial_velocity_max = 0.1
gravity = Vector3(0, 0, 0)
scale_min = 0.0
scale_curve = SubResource("CurveTexture_2souk")
turbulence_noise_strength = 15.44
turbulence_noise_speed = Vector3(1, 2, 3)
turbulence_influence_min = 1.0
turbulence_influence_max = 1.0