tweak: dirt and character textures
parent
9341b09b63
commit
835d7b43f1
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@ -9,3 +9,7 @@
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.kra filter=lfs diff=lfs merge=lfs -text
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*.kra filter=lfs diff=lfs merge=lfs -text
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*.aup3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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godot/models/character.glb (Stored with Git LFS)
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godot/models/character.glb (Stored with Git LFS)
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godot/models/character_british_uniform.png (Stored with Git LFS)
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godot/models/character_british_uniform.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "50c3c0b4b4b2e65fd3a1c88242b5fedf"
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"md5": "37358e54f17d9ddadc560278f363742f"
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}
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}
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[deps]
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[deps]
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@ -11,6 +11,8 @@ specular_mode = 1
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albedo_texture = ExtResource("1_k4ift")
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albedo_texture = ExtResource("1_k4ift")
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normal_enabled = true
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normal_enabled = true
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normal_texture = ExtResource("2_efm68")
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normal_texture = ExtResource("2_efm68")
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rim = 0.0
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rim_tint = 0.85
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distance_fade_mode = 2
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distance_fade_mode = 2
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distance_fade_min_distance = 0.2
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distance_fade_min_distance = 0.2
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distance_fade_max_distance = 0.3
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distance_fade_max_distance = 0.3
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BIN
godot/models/props/dirt_ramp.glb (Stored with Git LFS)
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godot/models/props/dirt_ramp.glb (Stored with Git LFS)
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godot/models/props/dirt_ramp_dirt.png (Stored with Git LFS)
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godot/models/props/dirt_ramp_dirt.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "25a870a740b8d870b5698fe1f7aed359"
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"md5": "cb033b407d40e4988cab009074a15d95"
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}
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}
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[deps]
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[deps]
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BIN
godot/models/props/dirt_ramp_dirt_normal.png (Stored with Git LFS)
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godot/models/props/dirt_ramp_dirt_normal.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "98b9e5995408e21c952eaa2298babcfe"
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"md5": "03adf52d401af7af4eaa97364644e591"
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}
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}
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[deps]
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[deps]
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@ -1,14 +1,14 @@
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://fa87jbiwsplk"]
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://fa87jbiwsplk"]
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[ext_resource type="Texture2D" uid="uid://2khh074pibhb" path="res://models/props/dirtpile_large_dirt.png" id="1_1d2ym"]
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[ext_resource type="Texture2D" uid="uid://cljwwvp3ce1nw" path="res://models/props/dirt_ramp_dirt.png" id="1_pip26"]
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[ext_resource type="Texture2D" uid="uid://kplwqn5m4twx" path="res://models/props/dirtpile_large_dirt_normal.png" id="2_4oxut"]
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[ext_resource type="Texture2D" uid="uid://0mmyo8pgoi2b" path="res://models/props/dirt_ramp_dirt_normal.png" id="2_dhnqk"]
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[resource]
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[resource]
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resource_name = "Mud"
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resource_name = "Mud"
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specular_mode = 1
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specular_mode = 1
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albedo_texture = ExtResource("1_1d2ym")
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albedo_texture = ExtResource("1_pip26")
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metallic_specular = 0.22
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metallic_specular = 0.22
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roughness = 0.75
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roughness = 0.75
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normal_enabled = true
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normal_enabled = true
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normal_texture = ExtResource("2_4oxut")
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normal_texture = ExtResource("2_dhnqk")
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rim_tint = 1.0
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rim_tint = 1.0
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BIN
godot/models/props/trenchfloor.glb (Stored with Git LFS)
BIN
godot/models/props/trenchfloor.glb (Stored with Git LFS)
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BIN
godot/models/props/trenchfloor_dirt.png (Stored with Git LFS)
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godot/models/props/trenchfloor_dirt.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "25a870a740b8d870b5698fe1f7aed359"
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"md5": "cb033b407d40e4988cab009074a15d95"
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}
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}
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[deps]
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[deps]
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BIN
godot/models/props/trenchfloor_dirt_normal.png (Stored with Git LFS)
BIN
godot/models/props/trenchfloor_dirt_normal.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "98b9e5995408e21c952eaa2298babcfe"
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"md5": "03adf52d401af7af4eaa97364644e591"
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}
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}
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[deps]
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[deps]
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BIN
godot/models/props/trenchwall_2m_dirt.glb (Stored with Git LFS)
BIN
godot/models/props/trenchwall_2m_dirt.glb (Stored with Git LFS)
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BIN
godot/models/props/trenchwall_2m_dirt_dirt.png (Stored with Git LFS)
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godot/models/props/trenchwall_2m_dirt_dirt.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "25a870a740b8d870b5698fe1f7aed359"
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"md5": "cb033b407d40e4988cab009074a15d95"
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}
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}
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[deps]
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[deps]
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BIN
godot/models/props/trenchwall_2m_dirt_dirt_normal.png (Stored with Git LFS)
BIN
godot/models/props/trenchwall_2m_dirt_dirt_normal.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "98b9e5995408e21c952eaa2298babcfe"
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"md5": "03adf52d401af7af4eaa97364644e591"
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}
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}
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[deps]
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[deps]
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BIN
godot/models/props/trenchwall_5m_dirt.glb (Stored with Git LFS)
BIN
godot/models/props/trenchwall_5m_dirt.glb (Stored with Git LFS)
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BIN
godot/models/props/trenchwall_5m_dirt_dirt.png (Stored with Git LFS)
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godot/models/props/trenchwall_5m_dirt_dirt.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "25a870a740b8d870b5698fe1f7aed359"
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"md5": "cb033b407d40e4988cab009074a15d95"
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}
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}
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[deps]
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[deps]
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BIN
godot/models/props/trenchwall_5m_dirt_dirt_normal.png (Stored with Git LFS)
BIN
godot/models/props/trenchwall_5m_dirt_dirt_normal.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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"vram_texture": true
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}
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}
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generator_parameters={
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generator_parameters={
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"md5": "98b9e5995408e21c952eaa2298babcfe"
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"md5": "03adf52d401af7af4eaa97364644e591"
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}
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}
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[deps]
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[deps]
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@ -114,7 +114,15 @@ enabled = false
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target_position = Vector3(0, 15, 0)
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target_position = Vector3(0, 15, 0)
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collision_mask = 3
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collision_mask = 3
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[node name="BayonetHitscan" type="HitscanMuzzle" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="1"]
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[node name="MuzzleAudio" type="AudioStreamPlayer3D" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.60423e-08, 0.922701, 0.0357741)
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volume_db = 20.0
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max_db = 6.0
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autoplay = true
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max_distance = 100.0
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max_polyphony = 3
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[node name="BayonetHitscan" type="HitscanMuzzle" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.91257e-05, -0.0191353, -0.00675189)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.91257e-05, -0.0191353, -0.00675189)
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enabled = false
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enabled = false
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target_position = Vector3(0, 2.468, 0)
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target_position = Vector3(0, 2.468, 0)
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@ -19,9 +19,6 @@ unique_name_in_owner = true
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[node name="mesh_helmet_a_001" parent="CharacterModel/skeleton_character/Skeleton3D" index="2"]
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[node name="mesh_helmet_a_001" parent="CharacterModel/skeleton_character/Skeleton3D" index="2"]
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visible = false
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visible = false
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[node name="BoneAttachment3D" parent="CharacterModel/skeleton_character/Skeleton3D" index="3"]
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transform = Transform3D(-0.937186, 0.347435, 0.0311762, 0.0973187, 0.17459, 0.97982, 0.33498, 0.921308, -0.197435, -0.16719, 1.02003, 0.0528419)
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[node name="HitscanMuzzle" parent="CharacterModel/skeleton_character/Skeleton3D/BoneAttachment3D" index="0"]
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[node name="HitscanMuzzle" parent="CharacterModel/skeleton_character/Skeleton3D/BoneAttachment3D" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.00234e-08, 0.0436091, 0.0479187)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.00234e-08, 0.0436091, 0.0479187)
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@ -60,6 +60,9 @@ script = SubResource("GDScript_vkhqp")
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[node name="CameraEffectSource" type="CameraEffectSource" parent="."]
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[node name="CameraEffectSource" type="CameraEffectSource" parent="."]
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play_on_ready = true
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play_on_ready = true
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falloff = 100.0
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intensity = 3.5
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time = 0.4
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[node name="Timer" type="Timer" parent="."]
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[node name="Timer" type="Timer" parent="."]
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wait_time = 4.0
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wait_time = 4.0
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@ -1,23 +0,0 @@
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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://d0b6hpvc2dm8i"]
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[sub_resource type="Curve" id="Curve_osjvd"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.490625, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_2souk"]
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curve = SubResource("Curve_osjvd")
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[resource]
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lifetime_randomness = 0.5
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emission_shape = 3
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emission_box_extents = Vector3(2, 2, 2)
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spread = 180.0
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initial_velocity_min = 0.1
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initial_velocity_max = 0.1
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gravity = Vector3(0, 0, 0)
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scale_min = 0.0
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scale_curve = SubResource("CurveTexture_2souk")
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turbulence_noise_strength = 15.44
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turbulence_noise_speed = Vector3(1, 2, 3)
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turbulence_influence_min = 1.0
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turbulence_influence_max = 1.0
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cjos8bwux43wt"]
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[ext_resource type="Texture2D" uid="uid://di4nfeqj3b1ra" path="res://particles/textures/spark.png" id="1_53a2u"]
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[resource]
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transparency = 1
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shading_mode = 0
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specular_mode = 1
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disable_fog = true
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albedo_texture = ExtResource("1_53a2u")
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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distance_fade_mode = 2
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distance_fade_min_distance = 40.0
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BIN
godot/particles/textures/spark.png (Stored with Git LFS)
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godot/particles/textures/spark.png (Stored with Git LFS)
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@ -1,35 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://di4nfeqj3b1ra"
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path.s3tc="res://.godot/imported/spark.png-342b407e70ae871963394158445c1b00.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://particles/textures/spark.png"
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dest_files=["res://.godot/imported/spark.png-342b407e70ae871963394158445c1b00.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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models/character.blend (Stored with Git LFS)
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models/character.blend (Stored with Git LFS)
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models/modules.blend (Stored with Git LFS)
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models/modules.blend (Stored with Git LFS)
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models/textures/british_uniform.kra (Stored with Git LFS)
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models/textures/british_uniform.kra (Stored with Git LFS)
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models/textures/british_uniform.png (Stored with Git LFS)
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models/textures/british_uniform.png (Stored with Git LFS)
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models/textures/dirt.kra (Stored with Git LFS)
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models/textures/dirt.kra (Stored with Git LFS)
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models/textures/dirt.png (Stored with Git LFS)
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models/textures/dirt.png (Stored with Git LFS)
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models/textures/dirt_height.png (Stored with Git LFS)
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models/textures/dirt_height.png (Stored with Git LFS)
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BIN
models/textures/dirt_normal.png (Stored with Git LFS)
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models/textures/dirt_normal.png (Stored with Git LFS)
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