trenches/godot/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://yfmbnw4wkymd"]
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_i7nkl"]
resource_name = "LowPassFilter"
cutoff_hz = 1810.0
resonance = 0.19
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[resource]
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bus/0/volume_db = -0.526013
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bus/1/name = &"Artillery"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
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bus/1/volume_db = 0.185026
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bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectLowPassFilter_i7nkl")
bus/1/effect/0/enabled = true