trenches/SConstruct

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#!/usr/bin/env python
import os
def normalize_path(val, env):
return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
def validate_parent_dir(key, val, env):
if not os.path.isdir(normalize_path(os.path.dirname(val), env)):
raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
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libname = "trenches"
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projectdir = "godot"
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localEnv = Environment(tools=["default"], PLATFORM="")
customs = ["custom.py"]
customs = [os.path.abspath(path) for path in customs]
opts = Variables(customs, ARGUMENTS)
opts.Add(
BoolVariable(
key="compiledb",
help="Generate compilation DB (`compile_commands.json`) for external tools",
default=localEnv.get("compiledb", False),
)
)
opts.Add(
PathVariable(
key="compiledb_file",
help="Path to a custom `compile_commands.json` file",
default=localEnv.get("compiledb_file", "compile_commands.json"),
validator=validate_parent_dir,
)
)
opts.Update(localEnv)
Help(opts.GenerateHelpText(localEnv))
env = localEnv.Clone()
env["compiledb"] = False
env.Tool("compilation_db")
compilation_db = env.CompilationDatabase(
normalize_path(localEnv["compiledb_file"], localEnv)
)
env.Alias("compiledb", compilation_db)
env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp") + Glob("src/utils/*.cpp")
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file = "{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"])
if env["platform"] == "macos" or env["platform"] == "ios":
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platlibname = "{}.{}.{}".format(libname, env["platform"], env["target"])
file = "{}.framework/{}".format(env["platform"], platlibname, platlibname)
libraryfile = "bin/{}/{}".format(env["platform"], file)
library = env.SharedLibrary(
libraryfile,
source=sources,
)
copy = env.InstallAs("{}/bin/{}/lib{}".format(projectdir, env["platform"], file), library)
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default_args = [library, copy]
if localEnv.get("compiledb", False):
default_args += [compilation_db]
Default(*default_args)