#!/usr/bin/env python import os def normalize_path(val, env): return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val) def validate_parent_dir(key, val, env): if not os.path.isdir(normalize_path(os.path.dirname(val), env)): raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val))) libname = "trenches" projectdir = "godot" localEnv = Environment(tools=["default"], PLATFORM="") customs = ["custom.py"] customs = [os.path.abspath(path) for path in customs] opts = Variables(customs, ARGUMENTS) opts.Add( BoolVariable( key="compiledb", help="Generate compilation DB (`compile_commands.json`) for external tools", default=localEnv.get("compiledb", False), ) ) opts.Add( PathVariable( key="compiledb_file", help="Path to a custom `compile_commands.json` file", default=localEnv.get("compiledb_file", "compile_commands.json"), validator=validate_parent_dir, ) ) opts.Update(localEnv) Help(opts.GenerateHelpText(localEnv)) env = localEnv.Clone() env["compiledb"] = False env.Tool("compilation_db") compilation_db = env.CompilationDatabase( normalize_path(localEnv["compiledb_file"], localEnv) ) env.Alias("compiledb", compilation_db) env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs}) env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") + Glob("src/utils/*.cpp") file = "{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"]) if env["platform"] == "macos" or env["platform"] == "ios": platlibname = "{}.{}.{}".format(libname, env["platform"], env["target"]) file = "{}.framework/{}".format(env["platform"], platlibname, platlibname) libraryfile = "bin/{}/{}".format(env["platform"], file) library = env.SharedLibrary( libraryfile, source=sources, ) copy = env.InstallAs("{}/bin/{}/lib{}".format(projectdir, env["platform"], file), library) default_args = [library, copy] if localEnv.get("compiledb", False): default_args += [compilation_db] Default(*default_args)