pvb-practice/godot/player.tscn

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[gd_scene load_steps=4 format=3 uid="uid://dw8q1vqnc657"]
[ext_resource type="PackedScene" uid="uid://c8h5f82tunglj" path="res://Models/Characters/ModularCharacters.fbx" id="1_b4mv3"]
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7e1iu"]
graph_offset = Vector2(-457, 44)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hqeid"]
radius = 0.548248
height = 1.85415
[node name="Player" type="Player"]
active_customization = {
"ArmLowerLeft": 8,
"ArmLowerRight": 0,
"ArmUpperLeft": 0,
"ArmUpperRight": 3,
"BackAttachment": 1,
"Ear": -1,
"ElbowAttachLeft": -1,
"ElbowAttachRight": -1,
"Eyebrow": 0,
"Hair": 13,
"HandLeft": 0,
"HandRight": 4,
"Head": 15,
"HeadCoverings": -1,
"HelmetAttachment": -1,
"Hips": 3,
"HipsAttachment": 3,
"KneeAttachLeft": -1,
"KneeAttachRight": -1,
"LegLeft": 12,
"LegRight": 12,
"ShoulderAttachLeft": 16,
"ShoulderAttachRight": -1,
"Torso": 5
}
slide_on_ceiling = false
[node name="Model" parent="." instance=ExtResource("1_b4mv3")]
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeStateMachine_7e1iu")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.925894, 0)
shape = SubResource("CapsuleShape3D_hqeid")