pvb-practice/design/design.svg

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id="tspan2">Concept</tspan><tspan
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</tspan></tspan><tspan
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id="tspan11">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
</tspan></tspan><tspan
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y="76.32375"
id="tspan15"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan13">and asked to clear as many rooms as possible within a 5min timeframe.
</tspan></tspan><tspan
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y="92.32375"
id="tspan17"><tspan
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</tspan></tspan><tspan
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id="tspan19"><tspan
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id="tspan18">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan25"><tspan
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id="tspan22">The </tspan><tspan
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id="tspan23">player</tspan><tspan
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id="tspan24"> can move horizontally with the Joystick or WASD. The player has two weapons which
</tspan></tspan><tspan
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y="156.32375"
id="tspan27"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan26">bound to two buttons (left/right mousebutton or X/Y).
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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y="236.32375"
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan40">There are three kinds of enemies.
</tspan></tspan><tspan
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id="tspan42">&quot;Fodder&quot;</tspan><tspan
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id="tspan43"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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y="316.32375"
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan53">&quot;Tanks&quot;</tspan><tspan
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id="tspan54"> which don't hit very hard but survive for longer.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan62">&quot;Ranged&quot;</tspan><tspan
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id="tspan63"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
</tspan></tspan><tspan
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id="tspan66"><tspan
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</tspan></tspan><tspan
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y="460.32375"
id="tspan68"><tspan
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</tspan></tspan><tspan
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y="476.32375"
id="tspan70"><tspan
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</tspan></tspan><tspan
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id="tspan72"><tspan
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id="tspan71">There is a &quot;Berserk&quot; powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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y="508.32375"
id="tspan74"><tspan
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id="tspan73">leaves the player unable to act for a second.
</tspan></tspan><tspan
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y="524.32375"
id="tspan76"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan75">Meaning that if the player fails to clear the room in the &quot;berserk&quot; time, they'll take a lot of hits.
</tspan></tspan><tspan
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y="540.32375"
id="tspan78"><tspan
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</tspan></tspan><tspan
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id="tspan80"><tspan
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id="tspan79">There is a &quot;speedup&quot; powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
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y="572.32375"
id="tspan84"><tspan
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id="tspan81">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
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id="tspan85">Player:
</tspan></tspan><tspan
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id="tspan88">- A warrior with an axe and a sword.
</tspan><tspan
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</tspan><tspan
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id="tspan91"><tspan
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id="tspan90">Objectives:
</tspan></tspan><tspan
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id="tspan94">- Defeat all enemies.<tspan
style="font-weight:bold"
id="tspan93">
</tspan></tspan><tspan
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y="151.80031"
id="tspan95">- Move to the next room.
</tspan><tspan
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y="167.80031"
id="tspan96">
</tspan><tspan
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y="183.80031"
id="tspan99"><tspan
style="font-weight:bold"
id="tspan98">Resources:
</tspan></tspan><tspan
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id="tspan100">- Health, depending on what they get hit by, the player can take 4-7 hits
</tspan><tspan
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y="215.80031"
id="tspan101">- Time, 5 minutes
</tspan><tspan
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y="231.80031"
id="tspan102">
</tspan><tspan
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y="247.80031"
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id="tspan103">Mechanics:
</tspan></tspan><tspan
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id="tspan105">- Short/light/weak attack with the axe
</tspan><tspan
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y="279.80031"
id="tspan106">- Long/heavy/strong attack with the sword
</tspan><tspan
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id="tspan108">- Berserk powerup that has a long vulnerablility period at the end
</tspan><tspan
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y="311.80031"
id="tspan109">- Speed powerup that saps in the ballpark of 30% of the player's max health
</tspan><tspan
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y="327.80031"
id="tspan110">- The game timer ticks down to game over
</tspan><tspan
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y="343.80031"
id="tspan111">- Rooms will spawn enemies in randomly selected waves.
</tspan><tspan
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y="359.80031"
id="tspan112">- Progress requires killing all waves of enemies
</tspan><tspan
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y="375.80031"
id="tspan113">
</tspan><tspan
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y="391.80031"
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id="tspan114">Dynamics:
</tspan></tspan><tspan
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y="407.80031"
id="tspan117">- The player has to decide whether to short or long attack based on their windup/recovery durations.
</tspan><tspan
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y="423.80031"
id="tspan118"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
</tspan><tspan
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y="439.80031"
id="tspan119"> - But a light attack could fail to eliminate a threat in time.
</tspan><tspan
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y="455.80031"
id="tspan120">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
</tspan><tspan
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y="471.80031"
id="tspan121">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
</tspan><tspan
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y="487.80031"
id="tspan122">
</tspan><tspan
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y="503.80031"
id="tspan124"><tspan
style="font-weight:bold"
id="tspan123">Conflict:</tspan>
</tspan><tspan
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y="519.80031"
id="tspan125">- The player cannot progress without defeating enemies.
</tspan><tspan
x="1205.7305"
y="535.80031"
id="tspan126">- The enemies will attack the player.
</tspan><tspan
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y="551.80031"
id="tspan127">
</tspan><tspan
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y="567.80031"
id="tspan129"><tspan
style="font-weight:bold"
id="tspan128">Boundaries:
</tspan></tspan><tspan
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y="583.80031"
id="tspan130">- The player cannot leave the room they're in until all enemies are defeated.
</tspan><tspan
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y="599.80031"
id="tspan131">- The player cannot stop an attack until it's animation is finished.
</tspan><tspan
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y="615.80031"
id="tspan132">
</tspan><tspan
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id="tspan134"><tspan
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id="tspan133">Outcome:
</tspan></tspan><tspan
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y="647.80031"
id="tspan136">- The game ends when the player runs out of time or health<tspan
style="font-weight:bold"
id="tspan135">
</tspan></tspan><tspan
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y="663.80031"
id="tspan137">- The player is scored based on the number of enemies defeated
</tspan><tspan
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y="679.80031"
id="tspan138">- After the game end screen, the game is reset for the next person. </tspan></text><image
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style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
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sodipodi:role="line"
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xml:space="preserve"
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
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sodipodi:role="line"
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x="509.06833"
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style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
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sodipodi:role="line"
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x="556.18872"
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sodipodi:role="line"
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sodipodi:role="line"
style="stroke-width:0.5"
x="556.18872"
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x="510.16174"
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style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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style="fill:#000000;stroke-width:0.5"
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