1079 lines
46 KiB
XML
1079 lines
46 KiB
XML
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan13">and asked to clear as many rooms as possible within a 5min timeframe.
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id="tspan18">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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id="tspan24"> can move horizontally with the Joystick or WASD. The player has two weapons which
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</tspan></tspan><tspan
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id="tspan26">bound to two buttons (left/right mousebutton or X/Y).
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</tspan></tspan><tspan
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id="tspan40">There are three kinds of enemies.
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id="tspan42">"Fodder"</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan43"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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x="31.84375"
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id="tspan53">"Tanks"</tspan><tspan
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id="tspan54"> which don't hit very hard but survive for longer.
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan64"><tspan
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id="tspan62">"Ranged"</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan63"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan72"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan71">There is a "Berserk" powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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id="tspan74"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan73">leaves the player unable to act for a second.
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id="tspan75">Meaning that if the player fails to clear the room in the "berserk" time, they'll take a lot of hits.
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id="tspan78"><tspan
|
|
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
|
|
id="tspan77">
|
|
</tspan></tspan><tspan
|
|
x="31.84375"
|
|
y="556.32375"
|
|
id="tspan80"><tspan
|
|
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
|
|
id="tspan79">There is a "speedup" powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
|
|
x="31.84375"
|
|
y="572.32375"
|
|
id="tspan84"><tspan
|
|
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
|
|
id="tspan81">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
|
|
xml:space="preserve"
|
|
transform="matrix(0.26458333,0,0,0.26458333,-5.8858161,-9.7341241)"
|
|
id="text3"
|
|
style="font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect3);shape-padding:23.7099;display:inline;fill:#1b1b1b;stroke-width:3.00094;stroke-linejoin:round"><tspan
|
|
x="1205.7305"
|
|
y="71.800313"
|
|
id="tspan87"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan85">Player:
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="87.800313"
|
|
id="tspan88">- A warrior with an axe and a sword.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="103.80031"
|
|
id="tspan89">
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="119.80031"
|
|
id="tspan91"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan90">Objectives:
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="135.80031"
|
|
id="tspan94">- Defeat all enemies.<tspan
|
|
style="font-weight:bold"
|
|
id="tspan93">
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="151.80031"
|
|
id="tspan95">- Move to the next room.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="167.80031"
|
|
id="tspan96">
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="183.80031"
|
|
id="tspan99"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan98">Resources:
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="199.80031"
|
|
id="tspan100">- Health, depending on what they get hit by, the player can take 4-7 hits
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="215.80031"
|
|
id="tspan101">- Time, 5 minutes
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="231.80031"
|
|
id="tspan102">
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="247.80031"
|
|
id="tspan104"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan103">Mechanics:
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="263.80031"
|
|
id="tspan105">- Short/light/weak attack with the axe
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="279.80031"
|
|
id="tspan106">- Long/heavy/strong attack with the sword
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="295.80031"
|
|
id="tspan108">- Berserk powerup that has a long vulnerablility period at the end
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="311.80031"
|
|
id="tspan109">- Speed powerup that saps in the ballpark of 30% of the player's max health
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="327.80031"
|
|
id="tspan110">- The game timer ticks down to game over
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="343.80031"
|
|
id="tspan111">- Rooms will spawn enemies in randomly selected waves.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="359.80031"
|
|
id="tspan112">- Progress requires killing all waves of enemies
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="375.80031"
|
|
id="tspan113">
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="391.80031"
|
|
id="tspan116"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan114">Dynamics:
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="407.80031"
|
|
id="tspan117">- The player has to decide whether to short or long attack based on their windup/recovery durations.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="423.80031"
|
|
id="tspan118"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="439.80031"
|
|
id="tspan119"> - But a light attack could fail to eliminate a threat in time.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="455.80031"
|
|
id="tspan120">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="471.80031"
|
|
id="tspan121">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="487.80031"
|
|
id="tspan122">
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="503.80031"
|
|
id="tspan124"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan123">Conflict:</tspan>
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="519.80031"
|
|
id="tspan125">- The player cannot progress without defeating enemies.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="535.80031"
|
|
id="tspan126">- The enemies will attack the player.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="551.80031"
|
|
id="tspan127">
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="567.80031"
|
|
id="tspan129"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan128">Boundaries:
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="583.80031"
|
|
id="tspan130">- The player cannot leave the room they're in until all enemies are defeated.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="599.80031"
|
|
id="tspan131">- The player cannot stop an attack until it's animation is finished.
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="615.80031"
|
|
id="tspan132">
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="631.80031"
|
|
id="tspan134"><tspan
|
|
style="font-weight:bold"
|
|
id="tspan133">Outcome:
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="647.80031"
|
|
id="tspan136">- The game ends when the player runs out of time or health<tspan
|
|
style="font-weight:bold"
|
|
id="tspan135">
|
|
</tspan></tspan><tspan
|
|
x="1205.7305"
|
|
y="663.80031"
|
|
id="tspan137">- The player is scored based on the number of enemies defeated
|
|
</tspan><tspan
|
|
x="1205.7305"
|
|
y="679.80031"
|
|
id="tspan138">- After the game end screen, the game is reset for the next person. </tspan></text><image
|
|
width="13.64728"
|
|
height="27.455114"
|
|
preserveAspectRatio="none"
|
|
xlink:href="../../../../Pictures/Screenshots/2024-02-01_10-02-1706780371.png"
|
|
id="image1-4"
|
|
x="10.085637"
|
|
y="64.679001" /><image
|
|
width="13.647281"
|
|
height="14.755013"
|
|
preserveAspectRatio="none"
|
|
xlink:href="../../../../Pictures/Screenshots/2024-02-01_10-02-1706780611.png"
|
|
id="image1-48"
|
|
x="10.085637"
|
|
y="92.134109" /><image
|
|
width="13.647281"
|
|
height="28.9771"
|
|
preserveAspectRatio="none"
|
|
xlink:href="../../../../Pictures/Screenshots/2024-02-01_10-02-1706780640.png"
|
|
id="image1-2"
|
|
x="10.085637"
|
|
y="106.88912"
|
|
style="stroke:none;stroke-opacity:1;stroke-width:1.40000001;stroke-dasharray:none" /><path
|
|
style="fill:none;stroke-width:0.793999;stroke-linejoin:round;stroke:#000000;stroke-opacity:1;marker-end:url(#ArrowWide)"
|
|
d="m 45.889285,43.706928 c 0,0 -0.156086,5.931267 -4.994751,7.648215 -4.838666,1.716945 -13.475425,0.884486 -13.475425,0.884486"
|
|
id="path9" /><path
|
|
style="fill:none;stroke:#000000;stroke-width:0.793999;stroke-linejoin:round;stroke-opacity:1;marker-end:url(#marker11)"
|
|
d="m 44.243489,78.406558 c 0,0 -2.700864,4.165785 -5.30461,5.310417 -2.603746,1.14463 -9.811737,0.312172 -9.811737,0.312172"
|
|
id="path10" /><path
|
|
style="fill:none;stroke:#000000;stroke-width:0.793999;stroke-linejoin:round;stroke-opacity:1;marker-end:url(#marker13)"
|
|
d="m 42.299307,99.511616 c 0,0 -1.456801,2.571474 -4.474464,3.039734 -3.017662,0.46826 -9.452625,-0.26014 -9.452625,-0.26014"
|
|
id="path12" /><path
|
|
style="fill:none;stroke:#000000;stroke-width:0.793999;stroke-linejoin:round;stroke-opacity:1;marker-end:url(#marker13)"
|
|
d="m 36.47441,119.82738 c 0,0 -0.567345,1.13032 -1.873488,1.55029 -1.505911,0.48421 -5.405187,0 -5.405187,0"
|
|
id="path14"
|
|
sodipodi:nodetypes="csc" /><g
|
|
id="g3"><text
|
|
xml:space="preserve"
|
|
style="font-size:4.23333px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
x="49.776428"
|
|
y="86.523041"
|
|
id="text14"><tspan
|
|
sodipodi:role="line"
|
|
id="tspan14"
|
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:2.82222px;font-family:Sans;-inkscape-font-specification:'Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;fill:#000000;fill-opacity:1;stroke-width:1.4"
|
|
x="49.776428"
|
|
y="86.523041">Example amount of damage</tspan></text><g
|
|
id="g16"
|
|
transform="translate(1.1485556,34.067529)"><g
|
|
id="g14"
|
|
transform="matrix(0.50334165,0,0,0.50334165,-133.1814,25.012952)"><rect
|
|
style="fill:#1b1b1b;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14"
|
|
width="88.807449"
|
|
height="12.734364"
|
|
x="360.35214"
|
|
y="36.767033"
|
|
ry="2.728792" /><rect
|
|
style="fill:#ff0000;fill-opacity:1;stroke:none;stroke-width:1.14057;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-6"
|
|
width="84.71476"
|
|
height="8.9443741"
|
|
x="362.36084"
|
|
y="38.662025"
|
|
ry="1.9166515" /><rect
|
|
style="fill:#01ff00;fill-opacity:1;stroke:none;stroke-width:0.88429;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-6-5"
|
|
width="56.618744"
|
|
height="8.9443741"
|
|
x="362.36084"
|
|
y="38.662025"
|
|
ry="1.9166515" /></g><path
|
|
style="fill:none;fill-opacity:1;stroke:#b10000;stroke-width:0.5;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker13)"
|
|
d="M 91.144308,46.818319 H 79.345811"
|
|
id="path15"
|
|
sodipodi:nodetypes="cc" /></g></g><g
|
|
id="g2"><text
|
|
xml:space="preserve"
|
|
style="font-size:4.23333px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
x="50.272427"
|
|
y="107.0923"
|
|
id="text14-9-3"><tspan
|
|
sodipodi:role="line"
|
|
id="tspan14-7-9"
|
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:2.82222px;font-family:Sans;-inkscape-font-specification:'Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;fill:#000000;fill-opacity:1;stroke-width:1.4"
|
|
x="50.272427"
|
|
y="107.0923">Example amount of damage</tspan></text><g
|
|
id="g1"><g
|
|
id="g14-7-3"
|
|
transform="matrix(0.50334165,0,0,0.50334165,-131.97037,79.649743)"><rect
|
|
style="fill:#1b1b1b;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-1-6"
|
|
width="88.807449"
|
|
height="12.734364"
|
|
x="360.35214"
|
|
y="36.767033"
|
|
ry="2.728792" /><rect
|
|
style="fill:#ff0000;fill-opacity:1;stroke:none;stroke-width:1.14057;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-6-1-5"
|
|
width="84.71476"
|
|
height="8.9443741"
|
|
x="362.36084"
|
|
y="38.662025"
|
|
ry="1.9166515" /><rect
|
|
style="fill:#01ff00;fill-opacity:1;stroke:none;stroke-width:0.88429;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-6-5-5-6"
|
|
width="68.981766"
|
|
height="8.9443741"
|
|
x="362.36084"
|
|
y="38.662025"
|
|
ry="1.9166515" /></g><path
|
|
style="fill:none;fill-opacity:1;stroke:#b10000;stroke-width:0.5;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker13-1-8)"
|
|
d="M 92.808334,101.42398 H 85.936822"
|
|
id="path15-3-0"
|
|
sodipodi:nodetypes="cc" /></g></g><g
|
|
id="g3-2"
|
|
transform="translate(0,17.198551)"><text
|
|
xml:space="preserve"
|
|
style="font-size:4.23333px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
x="50.272427"
|
|
y="107.0923"
|
|
id="text14-9-3-6"><tspan
|
|
sodipodi:role="line"
|
|
id="tspan14-7-9-1"
|
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:2.82222px;font-family:Sans;-inkscape-font-specification:'Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;fill:#000000;fill-opacity:1;stroke-width:1.4"
|
|
x="50.272427"
|
|
y="107.0923">Example amount of damage</tspan></text><g
|
|
id="g2-8"><g
|
|
id="g14-7-3-7"
|
|
transform="matrix(0.50334165,0,0,0.50334165,-131.97037,79.649743)"><rect
|
|
style="fill:#1b1b1b;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-1-6-9"
|
|
width="88.807449"
|
|
height="12.734364"
|
|
x="360.35214"
|
|
y="36.767033"
|
|
ry="2.728792" /><rect
|
|
style="fill:#ff0000;fill-opacity:1;stroke:none;stroke-width:1.14057;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-6-1-5-2"
|
|
width="84.71476"
|
|
height="8.9443741"
|
|
x="362.36084"
|
|
y="38.662025"
|
|
ry="1.9166515" /><rect
|
|
style="fill:#01ff00;fill-opacity:1;stroke:none;stroke-width:0.88429;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-6-5-5-6-0"
|
|
width="68.981766"
|
|
height="8.9443741"
|
|
x="362.36084"
|
|
y="38.662025"
|
|
ry="1.9166515" /></g><path
|
|
style="fill:none;fill-opacity:1;stroke:#b10000;stroke-width:0.5;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker13-1-8-3)"
|
|
d="M 92.808334,101.42398 H 85.936822"
|
|
id="path15-3-0-2"
|
|
sodipodi:nodetypes="cc" /></g></g><g
|
|
id="g82"
|
|
transform="translate(12.784703)"><g
|
|
id="g3-2-8"
|
|
transform="translate(403.50206,-60.452129)"><g
|
|
id="g2-8-3"><g
|
|
id="g14-7-3-7-6"
|
|
transform="matrix(0.50334165,0,0,0.50334165,-131.97037,79.649743)"><rect
|
|
style="fill:#1b1b1b;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-1-6-9-1"
|
|
width="88.807449"
|
|
height="12.734364"
|
|
x="360.35214"
|
|
y="36.767033"
|
|
ry="2.728792" /><rect
|
|
style="fill:#00ff00;fill-opacity:1;stroke:none;stroke-width:1.14057;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
id="rect14-6-1-5-2-2"
|
|
width="84.71476"
|
|
height="8.9443741"
|
|
x="362.36084"
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x="559.08936"
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id="text86"><tspan
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sodipodi:role="line"
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x="556.18872"
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id="tspan97">Door/Gate/Some way to leave</tspan><tspan
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id="path117"
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y="120.33974">End</tspan><tspan
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style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#800000;stroke:none;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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