feat: more props
parent
dd4413e06f
commit
5d16bff23d
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@ -4,10 +4,9 @@
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[resource]
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resource_name = "Texture_01"
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albedo_color = Color(1, 0.819608, 0.219608, 1)
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albedo_color = Color(0.305882, 0.478431, 0.427451, 1)
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albedo_texture = ExtResource("1_wwnl0")
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metallic_specular = 0.0
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roughness = 0.490532
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uv1_offset = Vector3(0, 0, 1)
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uv1_triplanar = true
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uv1_world_triplanar = true
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@ -0,0 +1,12 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cnatewkictl4q"]
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[ext_resource type="Texture2D" uid="uid://blqvnn1uyx5na" path="res://Models/Environments/Textures/PolygonPrototype_Texture_Grid_01.png" id="1_dqqfe"]
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[resource]
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resource_name = "Texture_01"
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albedo_color = Color(0.819608, 0.537255, 0, 1)
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albedo_texture = ExtResource("1_dqqfe")
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metallic_specular = 0.0
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roughness = 0.490532
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uv1_offset = Vector3(0, 0, 1)
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uv1_triplanar = true
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@ -0,0 +1,12 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://j71oow54fjat"]
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[ext_resource type="Texture2D" uid="uid://blqvnn1uyx5na" path="res://Models/Environments/Textures/PolygonPrototype_Texture_Grid_01.png" id="1_gfptx"]
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[resource]
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resource_name = "Texture_01"
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albedo_color = Color(1, 0.372549, 0.0901961, 1)
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albedo_texture = ExtResource("1_gfptx")
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metallic_specular = 0.0
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roughness = 0.490532
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uv1_offset = Vector3(0, 0, 1)
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uv1_triplanar = true
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@ -0,0 +1,41 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cgajq7ygn3aiy"
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path="res://.godot/imported/SM_Buildings_DoorFrame_01.fbx-1b856f7aef0165939c5812701ed2ba34.scn"
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[deps]
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source_file="res://Models/Environments/SM_Buildings_DoorFrame_01.fbx"
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dest_files=["res://.godot/imported/SM_Buildings_DoorFrame_01.fbx-1b856f7aef0165939c5812701ed2ba34.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"materials": {
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"Texture_01": {
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"use_external/enabled": true,
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"use_external/path": "res://Models/Environments/Materials/Texture_03.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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Binary file not shown.
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@ -0,0 +1,41 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://hu8pchvhxwxn"
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path="res://.godot/imported/SM_Buildings_Door_01.fbx-fe1e1429f39f150abf5a941331e28451.scn"
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[deps]
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source_file="res://Models/Environments/SM_Buildings_Door_01.fbx"
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dest_files=["res://.godot/imported/SM_Buildings_Door_01.fbx-fe1e1429f39f150abf5a941331e28451.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"materials": {
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"Texture_01": {
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"use_external/enabled": true,
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"use_external/path": "res://Models/Environments/Materials/Texture_02.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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