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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan11">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
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id="tspan13">and asked to clear as many rooms as possible within a 5min timeframe.
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id="tspan18">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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id="tspan22">The </tspan> <tspan
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id="tspan24"> can move horizontally with the Joystick or WASD. The player has two weapons which
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id="tspan26">bound to two buttons (left/right mousebutton or X/Y).
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id="tspan40">There are three kinds of enemies.
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id="tspan42">" Fodder" </tspan> <tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan43"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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</tspan> </tspan> <tspan
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id="tspan47">
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</tspan> </tspan> <tspan
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id="tspan49">
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</tspan> </tspan> <tspan
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id="tspan51">
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</tspan> </tspan> <tspan
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id="tspan55"><tspan
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id="tspan53">" Tanks" </tspan> <tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan54"> which don't hit very hard but survive for longer.
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id="tspan57"><tspan
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id="tspan56">
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</tspan> </tspan> <tspan
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id="tspan58">
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</tspan> </tspan> <tspan
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id="tspan61"><tspan
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style="font-weight:bold"
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id="tspan60">
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</tspan> </tspan> <tspan
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id="tspan64"><tspan
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style="font-weight:bold"
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id="tspan62">" Ranged" </tspan> <tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan63"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
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id="tspan65">
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</tspan> </tspan> <tspan
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id="tspan68"><tspan
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id="tspan67">
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</tspan> </tspan> <tspan
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id="tspan69">
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id="tspan71">There is a " Berserk" powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan> </tspan> <tspan
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id="tspan73">leaves the player unable to act for a second.
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id="tspan75">Meaning that if the player fails to clear the room in the " berserk" time, they'll take a lot of hits.
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id="tspan77">
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</tspan> </tspan> <tspan
x="31.84375"
y="556.32375"
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id="tspan80"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan79">There is a " speedup" powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan> </tspan> <tspan
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x="31.84375"
y="572.32375"
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id="tspan84"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan81">leaving a small amount to avoid frustrating deaths).</tspan> </tspan> </text> <text
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x="1205.7305"
y="71.800313"
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id="tspan87"><tspan
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style="font-weight:bold"
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id="tspan85">Player:
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</tspan> </tspan> <tspan
x="1205.7305"
y="87.800313"
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id="tspan88">- A warrior with an axe and a sword.
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</tspan> <tspan
x="1205.7305"
y="103.80031"
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id="tspan89">
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</tspan> <tspan
x="1205.7305"
y="119.80031"
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id="tspan91"><tspan
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style="font-weight:bold"
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id="tspan90">Objectives:
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</tspan> </tspan> <tspan
x="1205.7305"
y="135.80031"
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id="tspan94">- Defeat all enemies.<tspan
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style="font-weight:bold"
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id="tspan93">
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</tspan> </tspan> <tspan
x="1205.7305"
y="151.80031"
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id="tspan95">- Move to the next room.
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</tspan> <tspan
x="1205.7305"
y="167.80031"
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id="tspan96">
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</tspan> <tspan
x="1205.7305"
y="183.80031"
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id="tspan99"><tspan
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style="font-weight:bold"
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id="tspan98">Resources:
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</tspan> </tspan> <tspan
x="1205.7305"
y="199.80031"
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id="tspan100">- Health, depending on what they get hit by, the player can take 4-7 hits
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</tspan> <tspan
x="1205.7305"
y="215.80031"
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id="tspan101">- Time, 5 minutes
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</tspan> <tspan
x="1205.7305"
y="231.80031"
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id="tspan102">
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</tspan> <tspan
x="1205.7305"
y="247.80031"
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id="tspan104"><tspan
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style="font-weight:bold"
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id="tspan103">Mechanics:
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</tspan> </tspan> <tspan
x="1205.7305"
y="263.80031"
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id="tspan105">- Short/light/weak attack with the axe
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</tspan> <tspan
x="1205.7305"
y="279.80031"
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id="tspan106">- Long/heavy/strong attack with the sword
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</tspan> <tspan
x="1205.7305"
y="295.80031"
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id="tspan108">- Berserk powerup that has a long vulnerablility period at the end
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</tspan> <tspan
x="1205.7305"
y="311.80031"
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id="tspan109">- Speed powerup that saps in the ballpark of 30% of the player's max health
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</tspan> <tspan
x="1205.7305"
y="327.80031"
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id="tspan110">- The game timer ticks down to game over
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</tspan> <tspan
x="1205.7305"
y="343.80031"
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id="tspan111">- Rooms will spawn enemies in randomly selected waves.
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</tspan> <tspan
x="1205.7305"
y="359.80031"
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id="tspan112">- Progress requires killing all waves of enemies
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</tspan> <tspan
x="1205.7305"
y="375.80031"
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id="tspan113">
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</tspan> <tspan
x="1205.7305"
y="391.80031"
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id="tspan116"><tspan
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style="font-weight:bold"
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id="tspan114">Dynamics:
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</tspan> </tspan> <tspan
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y="407.80031"
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id="tspan117">- The player has to decide whether to short or long attack based on their windup/recovery durations.
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</tspan> <tspan
x="1205.7305"
y="423.80031"
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id="tspan118"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
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</tspan> <tspan
x="1205.7305"
y="439.80031"
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id="tspan119"> - But a light attack could fail to eliminate a threat in time.
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</tspan> <tspan
x="1205.7305"
y="455.80031"
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id="tspan120">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
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</tspan> <tspan
x="1205.7305"
y="471.80031"
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id="tspan121">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
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</tspan> <tspan
x="1205.7305"
y="487.80031"
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id="tspan122">
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</tspan> <tspan
x="1205.7305"
y="503.80031"
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id="tspan124"><tspan
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style="font-weight:bold"
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id="tspan123">Conflict:</tspan>
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</tspan> <tspan
x="1205.7305"
y="519.80031"
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id="tspan125">- The player cannot progress without defeating enemies.
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</tspan> <tspan
x="1205.7305"
y="535.80031"
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id="tspan126">- The enemies will attack the player.
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</tspan> <tspan
x="1205.7305"
y="551.80031"
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id="tspan127">
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</tspan> <tspan
x="1205.7305"
y="567.80031"
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id="tspan129"><tspan
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style="font-weight:bold"
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id="tspan128">Boundaries:
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</tspan> </tspan> <tspan
x="1205.7305"
y="583.80031"
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id="tspan130">- The player cannot leave the room they're in until all enemies are defeated.
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</tspan> <tspan
x="1205.7305"
y="599.80031"
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id="tspan131">- The player cannot stop an attack until it's animation is finished.
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</tspan> <tspan
x="1205.7305"
y="615.80031"
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id="tspan132">
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</tspan> <tspan
x="1205.7305"
y="631.80031"
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id="tspan134"><tspan
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style="font-weight:bold"
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id="tspan133">Outcome:
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</tspan> </tspan> <tspan
x="1205.7305"
y="647.80031"
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id="tspan136">- The game ends when the player runs out of time or health<tspan
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style="font-weight:bold"
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id="tspan135">
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</tspan> </tspan> <tspan
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y="663.80031"
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id="tspan137">- The player is scored based on the number of enemies defeated
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</tspan> <tspan
x="1205.7305"
y="679.80031"
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id="tspan138">- After the game end screen, the game is reset for the next person. </tspan> </text> <image
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transform="translate(0,17.198551)"><text
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style="font-size:4.23333px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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