feat: updated designs

main
Sara 2024-02-06 15:54:14 +01:00
parent fad0d8614e
commit e8808bfe49
1 changed files with 233 additions and 236 deletions

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@ -24,11 +24,12 @@
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id="tspan1">Concept</tspan><tspan
id="tspan2">Concept</tspan><tspan
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</tspan></tspan><tspan
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id="tspan12"><tspan
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id="tspan5">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
id="tspan11">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
</tspan></tspan><tspan
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id="tspan88"><tspan
id="tspan15"><tspan
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id="tspan7">and asked to clear as many rooms as possible within a 5min timeframe.
id="tspan13">and asked to clear as many rooms as possible within a 5min timeframe.
</tspan></tspan><tspan
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id="tspan129"><tspan
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</tspan></tspan><tspan
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id="tspan131">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
id="tspan18">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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</tspan></tspan><tspan
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id="tspan150">The </tspan><tspan
id="tspan22">The </tspan><tspan
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id="tspan153">player</tspan><tspan
id="tspan23">player</tspan><tspan
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id="tspan154"> can move horizontally with the Joystick or WASD. The player has two weapons which
id="tspan24"> can move horizontally with the Joystick or WASD. The player has two weapons which
</tspan></tspan><tspan
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id="tspan157"><tspan
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id="tspan156">bound to two buttons (left/right mousebutton or X/Y).
id="tspan26">bound to two buttons (left/right mousebutton or X/Y).
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan171"><tspan
id="tspan41"><tspan
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id="tspan170">There are three kinds of enemies.
id="tspan40">There are three kinds of enemies.
</tspan></tspan><tspan
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id="tspan174"><tspan
id="tspan44"><tspan
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id="tspan172">&quot;Fodder&quot;</tspan><tspan
id="tspan42">&quot;Fodder&quot;</tspan><tspan
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id="tspan173"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
id="tspan43"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan185"><tspan
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id="tspan183">&quot;Tanks&quot;</tspan><tspan
id="tspan53">&quot;Tanks&quot;</tspan><tspan
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id="tspan184"> which don't hit very hard but survive for longer.
id="tspan54"> which don't hit very hard but survive for longer.
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id="tspan187"><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan194"><tspan
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id="tspan192">&quot;Ranged&quot;</tspan><tspan
id="tspan62">&quot;Ranged&quot;</tspan><tspan
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id="tspan193"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
id="tspan63"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan201">There is a &quot;Berserk&quot; powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
id="tspan71">There is a &quot;Berserk&quot; powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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id="tspan204"><tspan
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id="tspan203">leaves the player unable to act for a second.
id="tspan73">leaves the player unable to act for a second.
</tspan></tspan><tspan
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id="tspan205">Meaning that if the player fails to clear the room in the &quot;berserk&quot; time, they'll take a lot of hits.
id="tspan75">Meaning that if the player fails to clear the room in the &quot;berserk&quot; time, they'll take a lot of hits.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan210"><tspan
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id="tspan209">There is a &quot;speedup&quot; powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
id="tspan79">There is a &quot;speedup&quot; powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
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id="tspan212"><tspan
id="tspan84"><tspan
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id="tspan211">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
id="tspan81">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
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id="tspan213">Player:
id="tspan85">Player:
</tspan></tspan><tspan
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id="tspan215">- A warrior with an axe and a sword.
id="tspan88">- A warrior with an axe and a sword.
</tspan><tspan
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</tspan><tspan
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id="tspan218"><tspan
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id="tspan217">Objectives:
id="tspan90">Objectives:
</tspan></tspan><tspan
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id="tspan220">- Defeat all enemies.<tspan
id="tspan94">- Defeat all enemies.<tspan
style="font-weight:bold"
id="tspan219">
id="tspan93">
</tspan></tspan><tspan
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id="tspan221">- Move to the next room.
id="tspan95">- Move to the next room.
</tspan><tspan
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id="tspan96">
</tspan><tspan
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id="tspan224"><tspan
id="tspan99"><tspan
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id="tspan223">Resources:
id="tspan98">Resources:
</tspan></tspan><tspan
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id="tspan225">- Health, depending on what they get hit by, the player can take 4-7 hits
id="tspan100">- Health, depending on what they get hit by, the player can take 4-7 hits
</tspan><tspan
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id="tspan226">- Time, 5 minutes
id="tspan101">- Time, 5 minutes
</tspan><tspan
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id="tspan227">
id="tspan102">
</tspan><tspan
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id="tspan229"><tspan
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id="tspan228">Mechanics:
id="tspan103">Mechanics:
</tspan></tspan><tspan
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id="tspan230">- Short/light/weak attack with the axe
id="tspan105">- Short/light/weak attack with the axe
</tspan><tspan
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y="279.80031"
id="tspan231">- Long/heavy/strong attack with the sword
id="tspan106">- Long/heavy/strong attack with the sword
</tspan><tspan
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id="tspan232">- Berserk powerup that has a long vulnerablility period at the end
id="tspan108">- Berserk powerup that has a long vulnerablility period at the end
</tspan><tspan
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y="311.80031"
id="tspan233">- Speed powerup that saps in the ballpark of 30% of the player's max health
id="tspan109">- Speed powerup that saps in the ballpark of 30% of the player's max health
</tspan><tspan
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id="tspan234">- The game timer ticks down to game over
id="tspan110">- The game timer ticks down to game over
</tspan><tspan
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id="tspan235">- Rooms will spawn enemies in randomly selected waves.
id="tspan111">- Rooms will spawn enemies in randomly selected waves.
</tspan><tspan
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id="tspan236">- Progress requires killing all waves of enemies
id="tspan112">- Progress requires killing all waves of enemies
</tspan><tspan
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id="tspan237">
id="tspan113">
</tspan><tspan
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id="tspan239"><tspan
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id="tspan238">Dynamics:
id="tspan114">Dynamics:
</tspan></tspan><tspan
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id="tspan240">- The player has to decide whether to short or long attack based on their windup/recovery durations.
id="tspan117">- The player has to decide whether to short or long attack based on their windup/recovery durations.
</tspan><tspan
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id="tspan241"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
id="tspan118"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
</tspan><tspan
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id="tspan242"> - But a light attack could fail to eliminate a threat in time.
id="tspan119"> - But a light attack could fail to eliminate a threat in time.
</tspan><tspan
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id="tspan243">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
id="tspan120">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
</tspan><tspan
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id="tspan244">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
id="tspan121">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
</tspan><tspan
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</tspan><tspan
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id="tspan247"><tspan
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id="tspan246">Conflict:</tspan>
id="tspan123">Conflict:</tspan>
</tspan><tspan
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id="tspan248">- The player cannot progress without defeating enemies.
id="tspan125">- The player cannot progress without defeating enemies.
</tspan><tspan
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id="tspan249">- The enemies will attack the player.
id="tspan126">- The enemies will attack the player.
</tspan><tspan
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id="tspan250">
id="tspan127">
</tspan><tspan
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id="tspan252"><tspan
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style="font-weight:bold"
id="tspan251">Boundaries:
id="tspan128">Boundaries:
</tspan></tspan><tspan
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id="tspan253">- The player cannot leave the room they're in until all enemies are defeated.
id="tspan130">- The player cannot leave the room they're in until all enemies are defeated.
</tspan><tspan
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y="599.80031"
id="tspan254">- The player cannot stop an attack until it's animation is finished.
id="tspan131">- The player cannot stop an attack until it's animation is finished.
</tspan><tspan
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id="tspan255">
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</tspan><tspan
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id="tspan257"><tspan
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id="tspan256">Outcome:
id="tspan133">Outcome:
</tspan></tspan><tspan
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id="tspan259">- The game ends when the player runs out of time or health<tspan
id="tspan136">- The game ends when the player runs out of time or health<tspan
style="font-weight:bold"
id="tspan258">
id="tspan135">
</tspan></tspan><tspan
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id="tspan260">- The player is scored based on the number of enemies defeated
id="tspan137">- The player is scored based on the number of enemies defeated
</tspan><tspan
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id="tspan261">- After the game end screen, the game is reset for the next person. </tspan></text><image
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id="tspan138">- After the game end screen, the game is reset for the next person. </tspan></text><image
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